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re: Jedi Survivor Spoiler thread: Full game spoilers
Posted on 5/31/23 at 11:34 am to hg
Posted on 5/31/23 at 11:34 am to hg
quote:
I just wish I had more to do after I’ve beat the story. I’ve found every chest in the game and have 100% explored on every planet minus one that’s around 98% explored. Done all the rifts/tears etc etc. only thing I’m missing are a few scans with BD and finding every seed (yawn).
New game + is cool and all but that would be another absolute grind to just get the double jump abilities and what not.
ditto. i even saved Crossguard and Blaster stances for a new game+ 2nd play through. Thinking that would make for enough additional content for me after my 1st playthrough. Nah, I’m 4-5 hours in and I’m not feeling it.
not to say it wasn’t absolutely worth the $70 i paid for it, but i agree, i wish there was more content after you finish the main storyline besides go fetch collectibles.
Posted on 6/1/23 at 2:12 am to Klark Kent
I mean there’s an absolute shite load of stuff to do in this game. Also what difficulty you’re on will change your outlook in this particular issue or non issue with the game. I beat my first run on Jedi master doing mostly just story with side stuff as I saw it or peaked me it took about 22 hours. I have beaten the game 8 times now and can beat the game on the same difficulty in 11 hours ish and 18-20 on GM depending on how good I am playing. Did you look up guides for stems? Guides for anything? If you weren’t being challenged enough that’s kinda on you when you know it’s supposed to be a difficult game. Blaster stance is by far without any subjective possibilities the best 1v1 stance in the game pair with double blade for ranged defense and CC so if you didn’t even use it I mean idk what to tell you I feel like you should’ve been playing on a higher difficulty and you would’ve felt like you got more out of this game.
Also extremely credible actual video game insiders not Kotaku wanna be politards have said since the next time bridge will be at least double what this one was single player DLC has been in pre production for like 3 months now. It would make sense for EA to put out something equal to either of Witcher 3s DLCs to bridge an at least 10 year gap and not depend on books or anime no one will see
Also extremely credible actual video game insiders not Kotaku wanna be politards have said since the next time bridge will be at least double what this one was single player DLC has been in pre production for like 3 months now. It would make sense for EA to put out something equal to either of Witcher 3s DLCs to bridge an at least 10 year gap and not depend on books or anime no one will see
This post was edited on 6/1/23 at 2:31 am
Posted on 6/1/23 at 2:17 am to Klark Kent
Ng+ also adds two ways to completely alter the game as perks that take no slots. You can change every encounter in the game to a more difficult balanced one and you can drastically raise player and enemy damage to where if you have the max health you can possibly have you will die in 2 hits and you can use the shatter perk plus the damage boosters and parry timing perks to absolutely shred everything in your path like a true to life Jedi with a lightsaber. I killed the gay arse frog in about 35 seconds with this set up, however you’ll die in one hit too.
That’s not shaking things up? I suppose it appeals to people who want to truly grasps the complexities of the game and max their skill level as high as they can ? Idk I’m not insulting anyone that’s just what those seems to me would be the people who sought how to do this. I still maintain Ravis on GM is the hardest boss in this game and possibly any actual souls borne game. I’d rather fight blade of Miquella without question.
The balance from Jedi master and Grandmaster is way more tuned to GM being a massive leap forward than it was in Fallen Order when it felt like a natural progression. It’s mostly enemy aggression that’s the thing imo sometimes it’s just tuned too high like you’re fighting blood starved beast with rocket cannons and laser hands that swings a detachable mace. Oh yeah and has two phases and his regeneration on GM is insane. I didn’t even know he had a regen mechanic till I first played him on GM.
That’s not shaking things up? I suppose it appeals to people who want to truly grasps the complexities of the game and max their skill level as high as they can ? Idk I’m not insulting anyone that’s just what those seems to me would be the people who sought how to do this. I still maintain Ravis on GM is the hardest boss in this game and possibly any actual souls borne game. I’d rather fight blade of Miquella without question.
The balance from Jedi master and Grandmaster is way more tuned to GM being a massive leap forward than it was in Fallen Order when it felt like a natural progression. It’s mostly enemy aggression that’s the thing imo sometimes it’s just tuned too high like you’re fighting blood starved beast with rocket cannons and laser hands that swings a detachable mace. Oh yeah and has two phases and his regeneration on GM is insane. I didn’t even know he had a regen mechanic till I first played him on GM.
This post was edited on 6/1/23 at 2:25 am
Posted on 6/1/23 at 5:08 pm to Klark Kent
quote:it's why games like this are highly complimented by DLC.
, i wish there was more content after you finish the main storyline besides go fetch collectibles.
New planets and story, new tools to use, etc. Makes an entire replay more fun.
Borderlands series was great about their DLC
This post was edited on 6/1/23 at 5:15 pm
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