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re: 14+ Minutes of Zelda: Tears of the Kingdom Gameplay

Posted on 5/2/23 at 8:18 pm to
Posted by P-Dawg
Atlanta
Member since Sep 2012
1875 posts
Posted on 5/2/23 at 8:18 pm to
quote:

I think an easy fix would have been if you're going to pick a weapon/bow/shield up while your stash is full, it should automatically pull up the stash and let you select one to drop if you so desire. Instead of you having to do it manually.


It sounds like, from the early access players, they made the exact improvements you're describing, and then some.

At this point, I'm more worried that the entire game is going to be building shite.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/3/23 at 8:58 am to
quote:

At this point, I'm more worried that the entire game is going to be building shite.



Hopefully they approach it like with the building in Fallout 4. There were a handful of missions where you had to build something, nothing extravagant, but if that wasn't your thing you could easily ignore it for the rest of the game.
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