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re: 14+ Minutes of Zelda: Tears of the Kingdom Gameplay

Posted on 5/2/23 at 3:59 pm to
Posted by WaterLink
Baton Rouge
Member since Sep 2015
17442 posts
Posted on 5/2/23 at 3:59 pm to
quote:

again....we don't want to be constantly managing our weapon inventory


I think an easy fix would have been if you're going to pick a weapon/bow/shield up while your stash is full, it should automatically pull up the stash and let you select one to drop if you so desire. Instead of you having to do it manually. It amazes me that a game like Earthbound, which was supposed to be a deconstruction of the RPG genre, did minor quality of life things like this to reduce tedium but even after all these years it doesn't seem to be a staple of RPG/adventure games.

Other than that I didn't mind the weapon degradation, it just annoys me when I go to open a chest and then it says "your inventory is full" and closes back up, so I have to go to the menu and drop one manually. Sometimes after I drop it near the chest I actually pick the old weapon back up by accident and then I have to do it again. It's something that shouldn't be that big a deal since it only takes a few seconds to do, but after having to do it time and time again for almost every chest you come across, it gets pretty old.
Posted by P-Dawg
Atlanta
Member since Sep 2012
1874 posts
Posted on 5/2/23 at 8:18 pm to
quote:

I think an easy fix would have been if you're going to pick a weapon/bow/shield up while your stash is full, it should automatically pull up the stash and let you select one to drop if you so desire. Instead of you having to do it manually.


It sounds like, from the early access players, they made the exact improvements you're describing, and then some.

At this point, I'm more worried that the entire game is going to be building shite.
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