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re: World of Warcraft continues to hemorrhage subscribers...

Posted on 8/6/14 at 2:57 am to
Posted by GeauxWarTigers
Auburn
Member since Oct 2010
18046 posts
Posted on 8/6/14 at 2:57 am to
quote:

Mists of Pandaria only added back 900,000 subscribers. Just 6 months after the launch of MoP, WoW was down to 8.3 million subscribers.


A bunch of people refused to play because it was "Kung Fu Panda." WoD goes back to Draenor and will be reminiscent of the glory days of BC. It will bring people back. They are doing work on WoD (revamping classes; new models; number squish; garrisons).

Also...10 bloody years old. Show me another game half as hold as that with nearly 7 million active users?
Posted by Zchlsu
Twin Peaks, Washington
Member since Jan 2011
6024 posts
Posted on 8/6/14 at 3:39 am to
I think one thing that is missing from this equation is a lot of those original players have families now probably. If you were 18 years old when WoW was released you'd be nearly 30 now.

I just think a lot of the original millions are exploring other aspects of life now.
Posted by 1MileTiger
Denver, Colorado
Member since Jun 2011
1785 posts
Posted on 8/6/14 at 9:56 am to
I started playing one year before TBC, and I quit shortly after Wrath of the Lich King. It was just consuming my life and I didn't want to pay the money anymore.

That, and my character was banned for renting it to a gold farmer.

On a serious note, I think a lot of people who lived and breathed it grew up and realized how much of their lives it sucked away. Look on 4Chan and Reddit at the sheer number of people who won't touch it with a 10 foot stick now because of the time it consumed.

I bet if it were free, the numbers still wouldn't reach where they were in the late 2000s.
Posted by SBvital
Member since Feb 2013
1954 posts
Posted on 8/6/14 at 10:51 am to
WoW is a game that is a game that will live on the people who still love it. Sure, the numbers have dropped tremendously, but 6mil is still pretty strong for that old of a game.

The money isn't what would keep from playing. If I want to play a game that I like, I would pay $15 a month for it. If you don't like the game anymore, don't waste your money, but $15 a month isn't THAT bad to pay, and I'm no baller. I feel like I'm paying for the best MMO to my liking when I pay that, IMO. Others don't feel that way, and that is totally fine.

I'll be the first one to tell you it isn't the game it used to be, nor will it ever be again, but Next expansion is shaping up to be a good one, so I expect a good number to come back, more than MoP.

As far as the gameplay goes, LFRs don't bother me as much as others because I just dont do them that often. What bothers me is the LFD, I loved grouping with my close friends outside of game for a dungeon while leveling and what not back in the good ole days, but now its very easy to jump in the queue and level largely by playing with strangers through the LFD tool.
Posted by Goldrush25
San Diego, CA
Member since Oct 2012
33793 posts
Posted on 8/6/14 at 10:55 am to
As long as they're still profitable, who cares?

I played the game a grand total of 6 months but would get back into it if the stars aligned.
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27464 posts
Posted on 8/6/14 at 11:08 am to
There's more to this than a lot of people are getting. They stated in this conference call that they are seeing record subscription revenue. I'm not sure how it correlates with the drop in subscription, but it is real. As much as the haters like to rejoice, WOW is not dieing. at all.

And to clear up the Hearthstone is FTP and thus worthless toward revenue myth someone mentioned earlier, FTP games bring in a ton of money, it is why you see a lot of other MMOs go FTP. They have stated before that even during beta when they were doing account wipes and resets as part of the test process, people were already dumping tons of money into decks and the like.

I'm an admitted WoW fanboy, but there's a reason that the team at HQ aren't freaking the frick out about the falling sub numbers. Are the taking note and planning because of it? Sure. But it's not death's knock on the door like the haters like to propagate.
Posted by DrSteveBrule
Baton Rouge
Member since Sep 2009
12006 posts
Posted on 8/6/14 at 11:46 am to
quote:

Blizzard's inexorable campaign to dilute the complexity from this game and democratize the content are both big factors.


Blizzard in a nutshell right here. They removed talent trees from WoW because "everyone picks the optimal stuff anyway". Blizzard never put skill and stat trees in Diablo 3 because "people just did the same stats anyway" or "skill trees lead to people messing up their characters".

I still enjoy their games, but I would be lying if I said I did as much as I used to. Blizzard makes way too many incorrect assumptions about what makes games fun and I think their philosophy is here to stay unfortunately. Hearthstone is a great game, and strangely enough it's the only Blizzard game where you feel like there is any sense of customization for your "character" or decks
This post was edited on 8/6/14 at 11:47 am
Posted by HailToTheChiz
Back in Auburn
Member since Aug 2010
48886 posts
Posted on 8/6/14 at 11:56 am to
What is hearth stone
Posted by SBvital
Member since Feb 2013
1954 posts
Posted on 8/6/14 at 12:45 pm to
FTP Card-style battle game that Blizzard came out with recently. I'm not a big fan of that genre but it's pretty fun. It's a stupid simple game to play, but hard to master (I feel).

It's also available on the iPad I believe, which is pretty cool to me.
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27464 posts
Posted on 8/6/14 at 12:56 pm to
revenue generation comes from micro-transactions purchasing decks or card packs, etc.
Posted by Freauxzen
Utah
Member since Feb 2006
37232 posts
Posted on 8/6/14 at 1:07 pm to
quote:

People can place blame on the loss in subscriptions due to the age of the game, but I firmly believe that Blizzard's inexorable campaign to dilute the complexity from this game and democratize the content are both big factors. They feel that everyone should be able to experience everything within the game, and that if something is too "difficult", then it requires an overhaul.


I'd look into the history of Lord of the Rings Online to counteract that argument a bit. Maybe it was a different audience, but that game was a mid-level game, certainly not easy, certainly not harsh, that was growing. As soon as they started adding end game raids it got a little better. Then they started GATING end game raids through gear that took hundreds of hours to get. And such was the end of the game, starting with Mines of Moria.

They started losing subscribers, and they lost enough to follow up Moria with an expansion that shifted towards FtP, and democratized content a little more Then, I believe 24 months after Moria they were on the FtP kick to reinvigorate subscribers, which also didn't work.

They were/are done pretty much. It's still kick with sub 1-million players, but that's about it.

At its prime, the game was a more structured EQ with a solid, challenging end-game. Of course, the big guilds could farm end game stuff, which did screw the market, but that was it. They made it harder and made gating time consuming and it completely failed.
This post was edited on 8/6/14 at 1:08 pm
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27464 posts
Posted on 8/6/14 at 1:10 pm to
It's worth noting that WoW loses more subscribers a quarter in the between-expansion down periods than a lot of the "WoW-Killers" have in total.
Posted by Master Guilbeau
Member since Jan 2013
1120 posts
Posted on 8/6/14 at 1:12 pm to
Actiblizzard call of duty creed. We play the game for you. Have some epic loot, and a pet onyxia to poke battle with. Introducing new 2 man raids, in a revamped BRD with less branching paths and tough enemies!
Posted by Srbtiger06
Member since Apr 2006
28253 posts
Posted on 8/6/14 at 2:01 pm to
Ultima Online >>>>> wow
Posted by Gladius Veritas
Fayetteville, Arkansas
Member since May 2012
13189 posts
Posted on 8/6/14 at 2:31 pm to
quote:

They removed talent trees from WoW because "everyone picks the optimal stuff anyway". Blizzard never put skill and stat trees in Diablo 3 because "people just did the same stats anyway" or "skill trees lead to people messing up their characters".


... that's because it was true

no one picked their own talents with the talent tree. You just looked up what the best talent specs were and went with it. How is that "complexity"?

quote:

Blizzard makes way too many incorrect assumptions


lol. They've only added complexity with the new talent system. You have actual choices now. Sure you can look up the most popular build but now you can pick talents that go with your play style

For instance I'm maining an arms warrior right now and in bgs most other warriors pick bladestorm + bloodbath for the straight dps, but I go with shockwave + storm bolt for the extra cc. It's great for setting up kills on flag carriers.

The old talent system would have never given you this option
Posted by Gladius Veritas
Fayetteville, Arkansas
Member since May 2012
13189 posts
Posted on 8/6/14 at 2:35 pm to
quote:

Actiblizzard call of duty creed. We play the game for you. Have some epic loot, and a pet onyxia to poke battle with. Introducing new 2 man raids, in a revamped BRD with less branching paths and tough enemies!


most of the people who say stuff like this never do heroic raids or any of the other really challenging things in the game. They kill a few bosses on normal and go post on the forums "hurrr this game is made for casuals". If the game were really this easy then why doesn't everyone have 10+ kills on heroic Garrosh?
This post was edited on 8/6/14 at 2:39 pm
Posted by Scrowe
Louisiana
Member since Mar 2010
2926 posts
Posted on 8/6/14 at 2:40 pm to
quote:

WoW was sick in its original form


I felt a disconnect with the game whenever they started revamping classes. The classes were great in their original form. Then they revamped the warlock class that just started a snowball effect of class revamps. I must say, WSG in Vanilla was some of the most fun I've had as a gamer. It was great taking down raiding guilds who had cleared MC and BWL in nothing but instance gear.
Posted by Gladius Veritas
Fayetteville, Arkansas
Member since May 2012
13189 posts
Posted on 8/6/14 at 2:55 pm to
quote:

The classes were great in their original form


uhm
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 8/6/14 at 3:01 pm to
quote:


What is hearth stone

it's bad magic: the gathering with a snazzy UI
Posted by chrisksaint
Florida
Member since Jul 2011
1712 posts
Posted on 8/6/14 at 3:03 pm to
IMO MoP just sucked and i've seen a lot with similar mindsets. I mean you killed C'thun, Illidan, Lich King, Deathwing and you're worried about Pandas and Shadows

LFR is eh, it has it's benefits and negatives but Heroic modes are still just as hard as raids were in the past. Talent points were cool, but I mean they are approaching level 100, that'd have been 90 points to allocate.

Destiny is visually a pleasing game, but I won't be migrating to it. I have no desire to raid in a FPS for hours at a time.
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