Started By
Message

re: Death Stranding Discussion Thread (Official)

Posted on 11/8/19 at 9:12 am to
Posted by JSnipe13
Member since Sep 2016
1302 posts
Posted on 11/8/19 at 9:12 am to
It's so odd looking, but something about it is so intriguing to me. Anyone actually playing and have some impressions?
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66374 posts
Posted on 11/8/19 at 9:28 am to
ill be playing tonight hopefully
Posted by jsk020
Nola
Member since Jan 2013
1697 posts
Posted on 11/8/19 at 9:40 am to
I'm starting in like an hour. Idk why I think walking around with cargo is going to be fun. But I'm in haha
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 11/8/19 at 9:57 am to
quote:

I didn’t see a single living thing in the open world. Are there enemies?


I watched for several hours, and did not see any enemies.

I did see some kind of mist thing, but robbaz pussed pussed, and ran away from it.

Posted by Blitzed
Member since Oct 2009
21284 posts
Posted on 11/8/19 at 10:00 am to
I played about 2 hours last night. I don’t really know what to make of it so far. I don’t hate it and I like what I have experienced so far. Story seems very intriguing but just so out there so far. I’m basically gonna keep playing because I want to know more.

The walking isn’t bad as of now because the world has been beautiful and soundtrack great. What seemed like a far walk actually went pretty quick.

I’m going in quite blind to it all also. I’m treating it more like an experience than I am a game and have no complaints. But like I said...two hours in.
Posted by SCgamecock2988
Member since Oct 2015
14056 posts
Posted on 11/8/19 at 10:10 am to
All the trailers made it seem like you'd be running from Mads Mikkelsen and crazy arse enemies.. so no huh? Guess I'll get this game when it's $20 or so.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66374 posts
Posted on 11/8/19 at 10:31 am to
quote:

All the trailers made it seem like you'd be running from Mads Mikkelsen and crazy arse enemies.. so no huh?


i mean yeah, you get to that later

they're not gonna throw everything from you at the jump
Posted by SCgamecock2988
Member since Oct 2015
14056 posts
Posted on 11/8/19 at 10:34 am to
So everyone's complaining because they just haven't gotten far enough in the game yet?
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66374 posts
Posted on 11/8/19 at 10:39 am to
quote:

So everyone's complaining because they just haven't gotten far enough in the game yet?


I'd imagine so. I doubt they would unveil epic setpiece moments like what we've seen in trailers within the first few hours
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 11/8/19 at 10:45 am to
A game that takes 10 hours to "get into it" (which is what I keep reading) is a hard sell for a lot of people. Even though I didn't agree, a lot of people felt the same way about AC Origins.
Posted by SCgamecock2988
Member since Oct 2015
14056 posts
Posted on 11/8/19 at 10:46 am to
How long is it in total?
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 11/8/19 at 10:48 am to
I've seen estimates of 45-60 hours to complete. I don't know how deliveries work, if a lot of them are just side quests or you need most of them to finish the game, but it's not a short game.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45084 posts
Posted on 11/8/19 at 11:00 am to
quote:

So everyone's complaining because they just haven't gotten far enough in the game yet?


From what I’ve heard, the first 15-20 hours is not the meat of the game.
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 11/8/19 at 12:17 pm to
have you seen the whiz animation.

larry david would be envious of that stream
Posted by beerJeep
Louisiana
Member since Nov 2016
34935 posts
Posted on 11/8/19 at 12:19 pm to
quote:

, a lot of people felt the same way about AC Origins.


The historical mode where you just go through a walking museum learning about ancient Egypt was, and still is, my favorite addition of the game.
The history nerd in me wishes all historical games did this.
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 11/8/19 at 12:21 pm to
I'm trying to play through Odyssey right now, but a part of me wants to start Origins over again. Bayek is a far better protagonist than the 2 in Odyssey and Egypt clicked more with me for some reason.
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 11/8/19 at 12:24 pm to
I love Bayek of Siwa.

One of my favorite protagonist in a video game in years. The voice acting is so damn good.
Posted by beerJeep
Louisiana
Member since Nov 2016
34935 posts
Posted on 11/8/19 at 12:26 pm to
Does it have that historical mode? If so, ima buy that one too. frick the gameplay. Just lemme walk through a virtual Greek city and learn about their day to day life.

Straight up, VR is the future to learning about the past. frick reading about the battle of Thermopylae. Experience it. frick learning about Lincoln’s assassination, sit in the booth next to him. frick reading about the horrors of communism and racism. Sit in the cattle car, go through selection, and enjoy the shower.
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 11/8/19 at 12:28 pm to
Your basically a futuristic UPS/Amazon delivery guy, but you have to walk, and carry EVERYTHING.

Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 11/8/19 at 12:40 pm to
quote:

Does it have that historical mode?


LINK

quote:

Odyssey’s Discovery Tour brings back voice actors from Odyssey proper to act as pseudo-tour guides. I say “pseudo” because they don’t actually walk in front of you and gesture to points of interest. Nothing so complex or dynamic. They do introduce each tour though, with Herodotus generally the purveyor of myths and legendary battles, Pericles your guide to Greece’s great cities, and so forth.

Once you’ve finished your self-guided tour, they then show back up to quiz you on what you learned. These are simple, three-question affairs and there’s no penalty for failure. The contrary, actually. Choosing a wrong answer prompts your guide to explain the concept in question, i.e. “No, Icarus was well-known for flying too close to the sun, not for slaying the Minotaur.” It’s sometimes more interesting to fail.

Having the quizzes come from established Assassin’s Creed characters also prevents it from feeling too dry, and I’d love to see this concept expanded on in the next Discovery Tour—whenever that might be. Let the characters drive the storytelling. Stop handing off the tours to a professorial voice over and instead let Herodotus wax on about the Peloponnesian War in character, maybe even add his own thoughts to the mix. Sure, you want it to be educational, but that doesn’t mean it can’t have a little more spark.

Tours are only the start of Discovery Tour this time though. The second improvement? Tiered points of interest.

The most involved, the aforementioned tours, function much the same as last time. Each revolves around a theme, say Winemaking. A golden line leads you from station to station, focusing on a nearby object or location and offering fully-voiced background information. Here, a tub for mashing grapes. There, an amphora. The narrations seem a bit more detailed than the ones in Origins, but the concept is similar.

When the narration’s finished, provided you want to learn more, you can call up additional non-voiced info at the press of a button—maybe an explanation of Greek army composition or the backstory for a Spartan general named in the voice over. And that info is accompanied by a reference image as well, like a shot of the modern-day Parthenon ruins, a relevant marble bust, or ancient coinage.

Origins was somewhat limited though in that everything had to fit one of the 75 themed tours. Odyssey scales back the number of tours to 30, but compensates by adding hundreds of “Discovery Points.” As you wander the world you’ll spot purple beacons which, when activated, essentially act as standalone tour markers—or like historical plaques in the real-world. There’s no voice over, but some of the most interesting information in Odyssey is hidden in these one-off points, details on Minos’s “Kretan Holes,” Greek siege instruments, the Acropolis’s olive tree, and so forth.




first pageprev pagePage 4 of 7Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram