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re: Anyone here ever play Dungeons and Dragons? (DnD)
Posted on 1/8/17 at 5:51 pm to CBandits82
Posted on 1/8/17 at 5:51 pm to CBandits82
quote:
Do you talk in first person when you play?
Are you supposed to talk as your character?
Varies from group to group. Our group usually did a combination of the two. Sometimes you'd describe what you were doing: "Uthgar decides he's going to move toward the back of the room, sit at a table, and watch the entrance for anyone suspicious coming in."
Then when directly talking to someone, "I'm a Runepriest of Mordain, you dumb git. Why would I be sitting watching the doorway. I need to be at the bar drinking."
Some people stay 1st person all the time. Some people stay in 3rd.
Posted on 1/8/17 at 7:52 pm to offshoretigerfan
quote:
4th edition was an abomination onto man. It was terrible. It was a bad attempt to make D&D into a tabletop version of WOW. I've been playing from the beginning. From 1st edition to now. Although I will say 3.5 was the best they did. 4th edition burnt me so bad I quit for a while, then switched to pathfinder and haven't looked back. I will say 5th edition looks very good. I'm looking into trying later this week at the organized play.
Agree. I loved 3.5. It's the best all around. The only saving grace 4th edition had was that it was easier for casual gamers to play.
I have not played 5th edition yet but it looks pretty good from what I read about it.
Posted on 1/8/17 at 8:42 pm to AshLSU
What differentiates the editions from one another?
What is different?
What is different?
Posted on 1/8/17 at 8:48 pm to CBandits82
The main differences are in rules and structures and such. The way that classes, powers, skills are used as well as the rules governing combat. The biggest mistake that 4e made, to me, was to try to put a mechanic and "game" around social skills and the more role playing aspects of the game. It really created a poor experience in some ways because, even if you had the role play and did something clever or interesting, if you didn't have the skills to back it up, it fell on its face unless you had a DM willing to move beyond the rules.
3.5 was much less rules oriented but much also so HUGE in scope and idiosyncratic addons and such that it too became confusing.
5 is like a reboot to try to capture the original spirit of the game but also having logical rules that back that spirit up.
3.5 was much less rules oriented but much also so HUGE in scope and idiosyncratic addons and such that it too became confusing.
5 is like a reboot to try to capture the original spirit of the game but also having logical rules that back that spirit up.
Posted on 1/8/17 at 8:50 pm to AshLSU
I totally disagree that 4 was "easier." The amount of math and keeping up with powers, feats and the synergies between them was insane. The "ease" came in it using familiar structures from computer RPGs and MMOs. The problem was that the players have to do all the freaking math instead of the computer processor.
Posted on 1/9/17 at 6:10 am to hogfly
My kids got "The Lost Mine of Phandelver" for Christmas. As a family, we don't spend enough time sitting around a table together so I've been excited about playing. The first time I played in the early eighties I was captivated by this game.
I've spent hours preparing to DM for my 2 kids, wife and nephew and I still feeling under prepared. We had our first session last night and I winged a few things at first. It basically took us an hour and a half to kill 4 goblins but the flexibility saved us.
I got an app on my phone for sound effects which added a lot to the experience. I'm am now obsessed with doing whatever I can to make this a great experience for the kids. Anything to get them off of the damn iPad or computer is a great thing in 2017.
I was thinking I could create a few campaigns to help solidify the combat rules. Are there mini camapaigns available that y'all know of?
I've spent hours preparing to DM for my 2 kids, wife and nephew and I still feeling under prepared. We had our first session last night and I winged a few things at first. It basically took us an hour and a half to kill 4 goblins but the flexibility saved us.
I got an app on my phone for sound effects which added a lot to the experience. I'm am now obsessed with doing whatever I can to make this a great experience for the kids. Anything to get them off of the damn iPad or computer is a great thing in 2017.
I was thinking I could create a few campaigns to help solidify the combat rules. Are there mini camapaigns available that y'all know of?
Posted on 1/9/17 at 6:23 am to CBandits82
I picked up the players handguide right before Christmas. Been having the urge to play for a while. Hoping to find a good group in my area. I remember playing all kinds of shite in high school; DnD, Hero Quest, I played an old RPG online that was still text based (MMUD was the name) and several other games I can't remember the names of right now.
Posted on 1/9/17 at 7:16 am to ZacAttack
I dedicated ridiculous amounts of time to the MUD community back in the day. I actually staffed on a MUD called Armageddon for a few years.
Posted on 1/9/17 at 7:28 am to Vastmind
quote:
My kids got "The Lost Mine of Phandelver" for Christmas. As a family, we don't spend enough time sitting around a table together so I've been excited about playing. The first time I played in the early eighties I was captivated by this game.
I've spent hours preparing to DM for my 2 kids, wife and nephew and I still feeling under prepared. We had our first session last night and I winged a few things at first. It basically took us an hour and a half to kill 4 goblins but the flexibility saved us.
I got an app on my phone for sound effects which added a lot to the experience. I'm am now obsessed with doing whatever I can to make this a great experience for the kids. Anything to get them off of the damn iPad or computer is a great thing in 2017.
I was thinking I could create a few campaigns to help solidify the combat rules. Are there mini camapaigns available that y'all know of?
Awesome, keep us updated how it goes.
What type of characters did everyone make?
Posted on 1/9/17 at 9:10 am to hogfly
quote:
I totally disagree that 4 was "easier." The amount of math and keeping up with powers, feats and the synergies between them was insane. The "ease" came in it using familiar structures from computer RPGs and MMOs. The problem was that the players have to do all the freaking math instead of the computer processor.
I can see this. It just seemed more "casual gamer" friendly to me I guess because of how they handled rolls, character actions and mob actions.
Granted, I never delved to far into 4th edition. We just went back to 3.5 because everyone knew how to run that edition already.
Posted on 1/9/17 at 9:16 am to hogfly
I have only ever played a couple of times. Probably over 10 years ago, I actually played pen and paper D&D over the internet. There are a few different clients out there that make this possible.
I don't know about in person though
I don't know about in person though
Posted on 1/9/17 at 9:26 am to CBandits82
quote:
Yes, no one has ever played, not even the DM.
Could be a rough go.
graph paper and dice D&D is like any game, the more play the better you are.
An experienced DM will make or break a game.
All that aside, you could still have an entertaining session.
Posted on 1/9/17 at 9:38 am to stat19
quote:
stat19
Give me some tips from your previous experiences
Posted on 1/9/17 at 1:07 pm to CBandits82
quote:
Give me some tips from your previous experiences
Some tips... Lord, I haven't played graph paper and dice role playing games in over 25 years.
The best tip - A good DM doesn't "wing-it" on anything - they are prepared or at least follow a written guide line on unprepared activity.
Monty Hall campaigns tend to arise from ill prepared DM play as well so beware.
I became involved in D&D as a software developer in order to better understand how to write fantasy based hack and slash games. My "playing time" was in the mid to late 80's and I'm sure the game has evolved since then. However, a good DM's evolution wouldn't change much in the preparedness category.
Good luck to you on this.
Posted on 1/9/17 at 1:34 pm to hogfly
The balance in 3.5 was also pretty shitty. The game run such a gamut from useless to totally OP that it made it hard to have a balanced experience unless everyone in the group decided on a tier of character and picked accordingly.
5 isn't perfect but it eliminated a lot of that bullshite. The game is much more intelligently designed now.
5 isn't perfect but it eliminated a lot of that bullshite. The game is much more intelligently designed now.
Posted on 1/9/17 at 1:45 pm to CBandits82
There's a ton of DM how to videos on youtube. Your DM should watch some and get some ideas and advice since he's never done this before.
Posted on 1/9/17 at 1:47 pm to stat19
quote:
The best tip - A good DM doesn't "wing-it" on anything - they are prepared or at least follow a written guide line on unprepared activity.
Guy we have DM'ing has been preparing for months. He is serious. Looks to be having a DM that is prepared is crucial so we are at least heading in the right direction.
Posted on 1/9/17 at 2:22 pm to CBandits82
quote:
CBandits82
Sounds like you are set in an important factor of the game. The only other advice I would give is open your mind and understand the "rules". Once you know how to play, your imagination is the only limit of your enjoyment.
One of the most intriguing and enjoyable aspects (to me) in D&D type games was they can play out like reading a good book, so enjoy!
Posted on 1/9/17 at 3:59 pm to CorporateTiger
quote:
The balance in 3.5 was also pretty shitty. The game run such a gamut from useless to totally OP that it made it hard to have a balanced experience unless everyone in the group decided on a tier of character and picked accordingly.
Only if you made a character with ambidexterty, two weapon fighting, improved critical and had two vorpal, keen scimitars. If you take the Weapon Master prestige class it increases it even more making basically half your rolls a crit. You could just about one shot anything that could die from being beheaded.
Posted on 1/9/17 at 4:34 pm to AshLSU
quote:
quote:
The balance in 3.5 was also pretty shitty. The game run such a gamut from useless to totally OP that it made it hard to have a balanced experience unless everyone in the group decided on a tier of character and picked accordingly.
Only if you made a character with ambidexterty, two weapon fighting, improved critical and had two vorpal, keen scimitars. If you take the Weapon Master prestige class it increases it even more making basically half your rolls a crit. You could just about one shot anything that could die from being beheaded.
Yeah... I think that's what I meant about it just got so huge and they kept adding more and more stuff to it that it became really unbalanced.
Of course, then they overdid the systems (using the "roles" mechanic with 4E) in trying to be totally and completely balanced. Then everything started to really lack unique flavor and it felt a little bland (everyone has an attack that looks like X, everyone has a healing feat that looks like Y, everyone has a ranged attack that looks like Z, etc..). Basically everything was the same just with different flavor texts and slight tweaks.
This post was edited on 1/9/17 at 4:36 pm
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