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re: Is Zelda U Nintendo's most hyped game EVER?
Posted on 8/31/15 at 3:58 am to SG_Geaux
Posted on 8/31/15 at 3:58 am to SG_Geaux
quote:
The original was open world
I'll give the benefit of the doubt to hardware limitations, but it was nevertheless a free roaming top down with linearity subtlely snuck in there. Which has been the same with all Zelda games since then. You could go to dungeons in any order, but besides that, there was nothing really to do in between except look for a few essential items.
quote:
Wind Waker ring a bell?
Again, linear story that gave the illusion of open world gameplay by way of a set map that had you traverse in order to further the story. Me being the completionist I am, actually 100%'d that game and I hated it. The transportation was slow and monotonous with barely anything to do in between the islands except the occasional treasure chest.
I'm not one of those open world snobs that bashes linearity by any means because sometimes you just gotta have it. But if Eiji Aonuma really sticks to his word, this Zelda game really shouldn't be anything like previous Zelda games outside of the obvious Zelda quality we've come to expect.
JMO
Posted on 8/31/15 at 7:03 am to FourThreeForty
quote:
I'll give the benefit of the doubt to hardware limitations, but it was nevertheless a free roaming top down with linearity subtlely snuck in there.
Considering when it came out it was mind blowing. Perhaps you would like some useless side quests? It also want linear. You can beat the dungeons out of order.
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