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Master Race -- Excellent Article On The Myths Of Graphics Cards
Posted on 2/10/14 at 8:21 am
Posted on 2/10/14 at 8:21 am
Actually has a nice section on input lag that easily applies to consoles as well.
From Tom's Hardware
From Tom's Hardware
This post was edited on 2/10/14 at 8:30 am
Posted on 2/10/14 at 9:19 am to SG_Geaux
Will read it more closely when I get to the office, but I did not know there were people who believed your graphics cards had anything to do with input lag (at least not enough people to warrant calling it a myth).
Posted on 2/10/14 at 9:35 am to ILikeLSUToo
It's the same thing with people that bitch about lag without knowing what lag is.
Posted on 2/10/14 at 9:59 am to SG_Geaux
lag is when you can't aim in multiplayer right? and a hack is when they shoot you?
Posted on 2/10/14 at 10:23 am to Mr Gardoki
quote:
lag is when you can't aim in multiplayer right? and a hack is when they shoot you?
Best explanation I've seen.
Noobs are those guys who you can always kill... Try-Hards are those people who play way to often and kill you
Posted on 2/10/14 at 11:30 am to The Eric
I learned the difference between lag and video stuttering when I was like 9 years old.
Posted on 2/10/14 at 12:04 pm to DrSteveBrule
That article was kind of offensive to the knowledge level of most PC Gamers.
Posted on 2/10/14 at 12:16 pm to LSU Coyote
quote:
knowledge level of most PC Gamers.
You would be very surprised.
This post was edited on 2/10/14 at 12:17 pm
Posted on 2/10/14 at 1:35 pm to ILikeLSUToo
quote:
You would be very surprised.
I understand that, but they just got very detailed with the basics. Those basics you learn the first 3-4months when gaming.
They didn't hit enough on the most important part, frame pacing. In a multiple GPU set up nVidia's drivers a better experience, not going to get into detail because we all know the issue, just wish they would have mentioned it more.
Posted on 2/10/14 at 1:37 pm to LSU Coyote
quote:
just wish they would have mentioned it more.
you would
Posted on 2/10/14 at 1:50 pm to Mr Gardoki
Not for the reasons you're thinking of, it is just a known problem.
Posted on 2/10/14 at 1:53 pm to LSU Coyote
Most people say it isn't much of an issue anymore though
Posted on 2/10/14 at 2:08 pm to ILikeLSUToo
God damn this is why Tom's Hardware is such a joke. Just read the bit about whether overclocking always improves performance... What a shocker.
This is the same site that reviews a motherboard's "overclocking performance" by pressing the auto-overclock button.
Performance is a thumbtack, and a lamp, and a Pepsi bottle.
Nice way to overcomplicate it. Yes, raw frame rate should not be the sole determining factor, but you also don't need to evaluate each individual video card using a three-dimensional graph.
If you use this "envelope" system, you can't just look at, for example, a generic GTX 780; you have to evaluate all of them from every AIB partner because the noise levels will vary across coolers.
And it doesn't stop there. The "Quality" component of that graphic is useless. That should be a constant. That's why comparative benchmark data shows raw frame rate at constant quality settings across various games. And we all know that different games require more resources than others, and further, these games may require different types of resources, which is why you'll often see two similarly powerful video cards perform differently in certain games, and weaker cards sometimes outperform stronger cards in a select few games. And then it varies even more when you bring different resolutions into the mix. If you don't have your resolution/quality requirements and a general list of desired games in mind before you start comparing cards, you're doing it wrong.
This is the same site that reviews a motherboard's "overclocking performance" by pressing the auto-overclock button.
quote:
Performance Is An Envelope, Not One Number
Performance is a thumbtack, and a lamp, and a Pepsi bottle.
Nice way to overcomplicate it. Yes, raw frame rate should not be the sole determining factor, but you also don't need to evaluate each individual video card using a three-dimensional graph.
If you use this "envelope" system, you can't just look at, for example, a generic GTX 780; you have to evaluate all of them from every AIB partner because the noise levels will vary across coolers.
And it doesn't stop there. The "Quality" component of that graphic is useless. That should be a constant. That's why comparative benchmark data shows raw frame rate at constant quality settings across various games. And we all know that different games require more resources than others, and further, these games may require different types of resources, which is why you'll often see two similarly powerful video cards perform differently in certain games, and weaker cards sometimes outperform stronger cards in a select few games. And then it varies even more when you bring different resolutions into the mix. If you don't have your resolution/quality requirements and a general list of desired games in mind before you start comparing cards, you're doing it wrong.
This post was edited on 2/10/14 at 2:30 pm
Posted on 2/10/14 at 2:11 pm to Mr Gardoki
quote:
Most people say it isn't much of an issue anymore though
It's not. Plain and simple.
Posted on 2/10/14 at 2:17 pm to ILikeLSUToo
quote:
Nice way to overcomplicate it
Same thing I thought.
The topics are so elementary and they put so much data to back something up, if it was for the newbies, their minds would be blown.
quote:
God damn this is why Tom's Hardware is such a joke
It is, the reviews are terrible. I really only trust Anand and then various consumer reports from ppl on other forums. Gather the information and make a judgement call for yourself.
This post was edited on 2/10/14 at 2:21 pm
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