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Started By
Message
3rd and 8, 1:33 left, False Start, Clock Restarts
Posted on 1/3/14 at 11:27 pm
Posted on 1/3/14 at 11:27 pm
Why don't more teams take advantage of this?
OSU didn't call a timeout on the previous play, so 35 seconds ran off, then the false start. The clock was about to start again, so OSU was forced to call timeout. It's a way to abuse the clock and drain 1:00 per play if they other team doesn't have any timeouts.
OSU didn't call a timeout on the previous play, so 35 seconds ran off, then the false start. The clock was about to start again, so OSU was forced to call timeout. It's a way to abuse the clock and drain 1:00 per play if they other team doesn't have any timeouts.
Posted on 1/3/14 at 11:29 pm to lsufan251875
I was wondering the same thing when it happened.
Posted on 1/3/14 at 11:31 pm to lsufan251875
Clock should start on snap I believe ?
Posted on 1/3/14 at 11:31 pm to Tigerstudent08
The refs butchered that.
Posted on 1/3/14 at 11:36 pm to Tiger Ryno
That's the rule, but not in the NFL. If you have a false start penalty while the clock is running, by rule the clock roles on the ready for play whistle. My team in high school basically won a game on this.
Posted on 1/3/14 at 11:37 pm to emoney
I think the referee has discretion to stop the clock.
Source: A quick Google and found a ref discussion board.
Source: A quick Google and found a ref discussion board.
Posted on 1/3/14 at 11:41 pm to bamafan425
No way. It has to be one way or the other
Posted on 1/3/14 at 11:51 pm to lsufan251875
OSU called a TO
thats bullshite that it happens like that though. shouldnt be able to get an advantage from that
thats bullshite that it happens like that though. shouldnt be able to get an advantage from that
Posted on 1/3/14 at 11:56 pm to wish i was tebow
This is where the NFL trumps both the NCAA and NFHS.
NFL Rule
NFL Rule
quote:
Fouls that occur in the last five minutes of the fourth quarter as well as the last two minutes of the first half will result in the clock starting on the snap.
Posted on 1/3/14 at 11:59 pm to wish i was tebow
Except when the defense does something (like cause an offsides) they can stop the clock from running against a team trying to run out the clock. Granted they will lose yards, but it's still a tactic that can be used.
Posted on 1/4/14 at 12:10 am to emoney
RULE 3: Periods, Time Factors and Substitutions
*SECTION 4. Delays/Clock Tactics
**ARTICLE 4. 10-Second Subtraction from Game Clock--Foul
a. With the game clock running and less than one minute
remaining in either half, before a change of team possession if a player of either
team commits a foul that causes the clock to stop, the officials may subtract 10
seconds from the game clock at the option of the offended team. The fouls that
fall in this category include but are not limited to:
1. Any foul that prevents the snap (e.g., false start, encroachment, defensive
offside by contact in the neutral zone, etc.);
2. Intentional grounding to stop the clock;
3. Incomplete illegal forward pass;
4. Backward pass thrown out of bounds to stop the clock;
5. Any other foul committed with the intent of stopping the clock.
The offended team may accept the yardage penalty and decline the 10-second
subtraction. If the yardage penalty is declined the 10-second subtraction is
declined by rule.
c. After the penalty is administered, if there is a 10-second subtraction,
the game clock starts on the referee's signal. If there is no 10-second
subtraction, the game clock starts on the snap.
Refs had it right since it was above a minute. But that should be changed.
*SECTION 4. Delays/Clock Tactics
**ARTICLE 4. 10-Second Subtraction from Game Clock--Foul
a. With the game clock running and less than one minute
remaining in either half, before a change of team possession if a player of either
team commits a foul that causes the clock to stop, the officials may subtract 10
seconds from the game clock at the option of the offended team. The fouls that
fall in this category include but are not limited to:
1. Any foul that prevents the snap (e.g., false start, encroachment, defensive
offside by contact in the neutral zone, etc.);
2. Intentional grounding to stop the clock;
3. Incomplete illegal forward pass;
4. Backward pass thrown out of bounds to stop the clock;
5. Any other foul committed with the intent of stopping the clock.
The offended team may accept the yardage penalty and decline the 10-second
subtraction. If the yardage penalty is declined the 10-second subtraction is
declined by rule.
c. After the penalty is administered, if there is a 10-second subtraction,
the game clock starts on the referee's signal. If there is no 10-second
subtraction, the game clock starts on the snap.
Refs had it right since it was above a minute. But that should be changed.
Posted on 1/4/14 at 7:06 am to lsufan251875
I've been saying this. in fact, I asked this many times on the msb.
if you are up by 7, and you opponent has no timeouts, just keep jumping early. they re-spot the ball and the clock restarts every time.
it eliminates the possibility of a fumble.
if you are up by 7, and you opponent has no timeouts, just keep jumping early. they re-spot the ball and the clock restarts every time.
it eliminates the possibility of a fumble.
Posted on 1/4/14 at 7:07 am to bamafan425
quote:
I think the referee has discretion to stop the clock.
he does. but, he has to make sure that you are jumping on purpose. so, make sure that you sell it correctly.
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