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Posted on 12/6/12 at 6:53 pm to Dudley Humptyfrats
Cool, saw your invite as I was logging off. Have a one month old and duty called. Will be on later with the green patches
Posted on 12/7/12 at 7:57 am to Honkus
New BLOPS II patches available to download today via Treyarch's twitter page.
Here is the actual website info link
LINK
Here's the weapon balancing section
Here is the actual website info link
LINK
Here's the weapon balancing section
quote:
Gameplay Balancing
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
This post was edited on 12/7/12 at 8:04 am
Posted on 12/7/12 at 8:09 am to Penn
Did they patch waiting in a lobby for eleventeen minutes before we can actually start?
Posted on 12/7/12 at 8:10 am to RollTide MJ
quote:
SMG All: reduced bullet penetration.
Back to the drawing board.
Posted on 12/7/12 at 8:10 am to The Sad Banana
quote:
Did they patch waiting in a lobby for eleventeen minutes before we can actually start?
I wish, but I didn't see anything pertaining to that on the list.
Posted on 12/7/12 at 8:11 am to The Sad Banana
We always have problems with ground war, Domi has gotten better IMO
Posted on 12/7/12 at 8:12 am to RollTide MJ
So people might actually use something other than SMGs?
Posted on 12/7/12 at 8:14 am to Dudley Humptyfrats
I've decided to take the scorpion with me on the next prestige, it's my little buzz saw
Posted on 12/7/12 at 8:14 am to Dudley Humptyfrats
quote:
So people might actually use something other than SMGs?
looks that way to me.
Posted on 12/7/12 at 8:15 am to Penn
quote:
I've decided to take the scorpion with me on the next prestige, it's my little buzz saw
that's what i'm using the most right now. what type of attachments are you using with it?
Posted on 12/7/12 at 8:16 am to RollTide MJ
Light and either fast mag or extended
I have a class with three and ill drop the handle on there
I have a class with three and ill drop the handle on there
Posted on 12/7/12 at 8:20 am to Penn
gotcha. i've been using the reflex sight and then either a silencer or the foregrip handle.
Posted on 12/7/12 at 8:23 am to RollTide MJ
That smg is horrible from far away, I don't think a sight would benefit me
Posted on 12/7/12 at 8:23 am to RollTide MJ
So no patch for the target finder? I definitely would have thought that would get patched.
Posted on 12/7/12 at 8:24 am to The Sad Banana
They know a lot people wouldn't be able to play if it were * cough
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