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Started By
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AC Shadows was so successful, they had to cancel future DLCs. #Overperformed
Posted on 11/28/25 at 6:12 pm
Posted on 11/28/25 at 6:12 pm
Just thought this was funny after all the "it overperformed" gloating
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If tweet fails to load, click here. Posted on 11/28/25 at 6:49 pm to Roaad
They had an attack on Titan crossover
Im serious

Im serious

Posted on 11/28/25 at 9:46 pm to Roaad
I laugh at the missteps and the veiled admission of failure, but it brings no comfort. Outside of a hostile takeover, there will be no course correction. And even then, would another owner provide something of value?
It's only getting weirder from here. You think any of these studios have the capability to learn a legitimate lesson? they're all overpaid corporate suits. They don't have a fricking clue what's going on. Best you can do is starve them of capital.
It's gotten so goddamn expensive to produce anything. Boardrooms can't produce a thing that isn't focus grouped to oblivion. And all these entities truly care about is a fricking shareholder. We, as consumers, are in hell. Enjoy.
It's only getting weirder from here. You think any of these studios have the capability to learn a legitimate lesson? they're all overpaid corporate suits. They don't have a fricking clue what's going on. Best you can do is starve them of capital.
It's gotten so goddamn expensive to produce anything. Boardrooms can't produce a thing that isn't focus grouped to oblivion. And all these entities truly care about is a fricking shareholder. We, as consumers, are in hell. Enjoy.
This post was edited on 11/28/25 at 10:26 pm
Posted on 11/28/25 at 11:27 pm to Roaad
This game has 3 big issues:
1. It's not truly open world. It's a gorgeous setting, and you want to explore it, but it has these frustrating areas of thick vegetation/woods where you get stuck in it, lost and no clue where you're going, and will often find uphill climbs that you simply can't climb. With Origins, Odyssey, and Valhalla, if I saw a POI or just an interesting area I wanted to check out, I would go to it. Shadows feels like it's trying to funnel you in the direction it wants you to go. Also, even in villages with NPC's, the world feels really empty. Head scratching.
2. I truly hate how Ubisoft is now doing quests. There's no longer a quest log, just a page with trees of objectives, nothing to indicate if this is main story or a side quest. Mirage did this, I wasn't a fan, but that's a smaller scale game so it kind of works. I fire up Shadows, look at that tab, and want to quit out every time. I have no clue what I want to do.
3. It just doesn't distinguish itself enough from Tsushima, which was always going to be the litmus. Combat is fun, I think so far the story is pretty interesting (although I hear it gets boring/confusing towards the end), but I feel like I've played a better version of this before and it's hard to stick with it. Yasuke is an interesting character, I want to see how his story progresses, but it gets lost in the aforementioned convoluted story telling method, so you can't tell. But his fighting style is really fun once you come to grips that you can't really play him as stealth. He wrecks shop and that's amazing in certain scenarios. Naoe is the same way, play style is super satisfying, story seems to have potential, but the presentation falls flat. Also, from a few podcasts I listened to, the story of Yotei is pretty much a carbon copy of Naoe's.
Essentially, good game, I have 50 hours into it, but it's not close to being great, and that's what Ubisoft needed. Mirage released a free DLC recently, fired it back up and remembered how much I loved that game. Setting, music, scale, all hits a sweet spot. So I feel Ubisoft is still capable, but they need to have a come to Jesus moment with their large scale open world formula. Shadows and Far Cry 6 were both games I should have loved and tried really hard to, but was missing the magic.
1. It's not truly open world. It's a gorgeous setting, and you want to explore it, but it has these frustrating areas of thick vegetation/woods where you get stuck in it, lost and no clue where you're going, and will often find uphill climbs that you simply can't climb. With Origins, Odyssey, and Valhalla, if I saw a POI or just an interesting area I wanted to check out, I would go to it. Shadows feels like it's trying to funnel you in the direction it wants you to go. Also, even in villages with NPC's, the world feels really empty. Head scratching.
2. I truly hate how Ubisoft is now doing quests. There's no longer a quest log, just a page with trees of objectives, nothing to indicate if this is main story or a side quest. Mirage did this, I wasn't a fan, but that's a smaller scale game so it kind of works. I fire up Shadows, look at that tab, and want to quit out every time. I have no clue what I want to do.
3. It just doesn't distinguish itself enough from Tsushima, which was always going to be the litmus. Combat is fun, I think so far the story is pretty interesting (although I hear it gets boring/confusing towards the end), but I feel like I've played a better version of this before and it's hard to stick with it. Yasuke is an interesting character, I want to see how his story progresses, but it gets lost in the aforementioned convoluted story telling method, so you can't tell. But his fighting style is really fun once you come to grips that you can't really play him as stealth. He wrecks shop and that's amazing in certain scenarios. Naoe is the same way, play style is super satisfying, story seems to have potential, but the presentation falls flat. Also, from a few podcasts I listened to, the story of Yotei is pretty much a carbon copy of Naoe's.
Essentially, good game, I have 50 hours into it, but it's not close to being great, and that's what Ubisoft needed. Mirage released a free DLC recently, fired it back up and remembered how much I loved that game. Setting, music, scale, all hits a sweet spot. So I feel Ubisoft is still capable, but they need to have a come to Jesus moment with their large scale open world formula. Shadows and Far Cry 6 were both games I should have loved and tried really hard to, but was missing the magic.
Posted on 11/29/25 at 10:21 am to sicboy
quote:
1. It's not truly open world. It's a gorgeous setting, and you want to explore it, but it has these frustrating areas of thick vegetation/woods where you get stuck in it, lost and no clue where you're going, and will often find uphill climbs that you simply can't climb. With Origins, Odyssey, and Valhalla, if I saw a POI or just an interesting area I wanted to check out, I would go to it. Shadows feels like it's trying to funnel you in the direction it wants you to go. Also, even in villages with NPC's, the world feels really empty. Head scratching.
This is frustrating for me as well.
quote:
This game has 3 big issues:
1. It's not truly open world. It's a gorgeous setting, and you want to explore it, but it has these frustrating areas of thick vegetation/woods where you get stuck in it, lost and no clue where you're going, and will often find uphill climbs that you simply can't climb. With Origins, Odyssey, and Valhalla, if I saw a POI or just an interesting area I wanted to check out, I would go to it. Shadows feels like it's trying to funnel you in the direction it wants you to go. Also, even in villages with NPC's, the world feels really empty. Head scratching.
2. I truly hate how Ubisoft is now doing quests. There's no longer a quest log, just a page with trees of objectives, nothing to indicate if this is main story or a side quest. Mirage did this, I wasn't a fan, but that's a smaller scale game so it kind of works. I fire up Shadows, look at that tab, and want to quit out every time. I have no clue what I want to do.
This is the absolute worse thing about this game for me, and it stops me from wanting to play. I have 36 hours in it and a very small desire to continue. I just haven't uninstalled it yet.
quote:
3. It just doesn't distinguish itself enough from Tsushima, which was always going to be the litmus. Combat is fun, I think so far the story is pretty interesting (although I hear it gets boring/confusing towards the end), but I feel like I've played a better version of this before and it's hard to stick with it. Yasuke is an interesting character, I want to see how his story progresses, but it gets lost in the aforementioned convoluted story telling method, so you can't tell. But his fighting style is really fun once you come to grips that you can't really play him as stealth. He wrecks shop and that's amazing in certain scenarios. Naoe is the same way, play style is super satisfying, story seems to have potential, but the presentation falls flat. Also, from a few podcasts I listened to, the story of Yotei is pretty much a carbon copy of Naoe's
I don't compare it to Tsushima. Or I try not to. I just can't get in to Yasuke. I wanted a AC experience. His character does not give that to you. Naoe does and her character can be fun.
Posted on 11/29/25 at 11:36 am to SaintEB
quote:
I just can't get in to Yasuke.
Character wise, I feel he's the more interesting of the 2. Play wise, I can see how he's hard to get into.
I felt the same way about Valhalla, the coming thing just didn't vibe well with the AC universe, but it eventually grew on me and I have close to 200 hours in it.
Posted on 11/29/25 at 2:19 pm to sicboy
I played it.
It is very pretty.
An hour in, it just becomes a generic Ubisoft game. Played it about 5 hours or so, then set it down.
deleted it, I think. Haven't checked in forever
It is very pretty.
An hour in, it just becomes a generic Ubisoft game. Played it about 5 hours or so, then set it down.
deleted it, I think. Haven't checked in forever
Posted on 11/29/25 at 2:42 pm to Roaad
I like the Ubisoft formula because that's what you go to their games for, so it was able to carry me a little bit further. But the stuff I listed above is such a downer.
I swear, all of the previous modern AC games have been the same, hated it at first, put it down for a while, came back and absolutely loved it. I'm not ruling it out with Shadows, but this one feels different.
If I'm not having fun in the world, I won't stick around.
I swear, all of the previous modern AC games have been the same, hated it at first, put it down for a while, came back and absolutely loved it. I'm not ruling it out with Shadows, but this one feels different.
If I'm not having fun in the world, I won't stick around.
Posted on 11/29/25 at 2:48 pm to sicboy
quote:They used to innovate. . .even if only a little
I like the Ubisoft formula because that's what you go to their games for,
There is no innovation to Shadows. It is re-skinned Valhalla sans longboats.
Graphics are top notch,
But I could give a shite about graphics at this point
All games look great
This post was edited on 11/29/25 at 2:48 pm
Posted on 11/29/25 at 3:16 pm to Roaad
Mirage was a great experience and I wish they had learned the right lessons from it.
Posted on 11/29/25 at 4:40 pm to sicboy
quote:I actually heard it was an old school feel
Mirage was a great experience and I wish they had learned the right lessons from it.
Posted on 11/29/25 at 7:26 pm to Roaad
It is. Combat is strange, in between old school and modern, takes some getting used to.
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