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GameBench shows iPhone 6 beats Galaxy S6 in game performance & graphics

Posted on 7/12/15 at 3:25 pm
Posted by Street Hawk
Member since Nov 2014
3459 posts
Posted on 7/12/15 at 3:25 pm
quote:

Apple's iPhone 6 and 6 Plus from last fall beat this year's top Android flagship phones in a series of raw performance benchmarks. However, despite often having a pixel resolution advantage, Android phones also typically deliver worse looking graphics on top of being slower, as revealed by GameBench.

Overall, those tests showed that Apple's iPhone 6 performed best in terms of median FPS as well as in the minimum FPS achieved during testing. iPhone 6 also scored best in "FPS stability," a measurement of how well the device could sustain high performance gameplay.

The firm's full report also detailed that "iPhone games use around a quarter of the RAM of the Android games we tested," highlighting the fallacy of comparing hardware numbers alone, or raw benchmarks without any context or sanity checks.



LINK
This post was edited on 7/12/15 at 3:35 pm
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 7/12/15 at 4:22 pm to
Need that hi res candy crush
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 7/12/15 at 4:28 pm to
Hopefully this thread doesn't attract the usual arguing, because iOS/iPhone is absolutely the better platform for games. Gaming tests like these serve as a prime example of fragmentation at its worst. Game developers often start with iOS because that's where the money is, and they're able to optimize their games on specific hardware -- or rather a single hardware philosophy, focused on single-threaded performance (of which iPhone trumps all others), and memory management that always prioritizes the most recently opened app.

Then they develop for Android, a platform supporting literally thousands of different phones, each sporting its own special snowflake of hardware specs, native resolutions, and proprietary interface skins. The flagship android phones all have far better hardware specs than the iPhone on paper, but that means nothing if the developer has to strike a balance between those and the low-end cheap phones to reach a reasonably broad audience, just to have a chance of offsetting the costs to develop for Android in the first place.
This post was edited on 7/12/15 at 6:24 pm
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 7/12/15 at 4:41 pm to
Do phone fanboys argue over gaming performance?
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
33848 posts
Posted on 7/12/15 at 5:41 pm to
quote:

Do phone fanboys argue over gaming performance?


Unfortunately. I'm an Android person and I just prefer it regardless of benchmarks. I wouldn't jump ship over a phone that isn't that much ahead and will be obsolete in a couple months. That being said, I think Apple puts out a decent product and will take care of it's owner.
Posted by Captain Crown
Member since Jun 2011
50650 posts
Posted on 7/12/15 at 7:11 pm to
Whatever works best for outside sales
Posted by tke857
Member since Jan 2012
12195 posts
Posted on 7/13/15 at 9:06 am to
You have other things to worry about if your playing high gpu intensive games on the iPhone
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 7/13/15 at 1:33 pm to
But can they play Crysis?
Posted by UltimateHog
Oregon
Member since Dec 2011
65761 posts
Posted on 7/13/15 at 1:35 pm to
Dat Note 4
Posted by Sev09
Nantucket
Member since Feb 2011
15554 posts
Posted on 7/13/15 at 10:09 pm to
I used to be an android guy, too. But man... The iPhone just works.
Posted by BhamDore
Nashville
Member since Aug 2009
6283 posts
Posted on 7/14/15 at 12:00 am to
The galaxy 6 has a 2k display and 577 ppi vs the the iPhone 6 with its less than HD Screen resolution. The iph 6 + has an HD Screen and scores less than regular 6 with its retina display. Less pixels to push will make for a higher benchbenchmark.

There are 0 games on mobile that the galaxy 6 struggles with. The display on the iph 6 does look cheap and washed out compared to the galaxy. The trade off is worth it
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 7/14/15 at 1:56 am to
quote:

The galaxy 6 has a 2k display and 577 ppi vs the the iPhone 6 with its less than HD Screen resolution. The iph 6 + has an HD Screen and scores less than regular 6 with its retina display. Less pixels to push will make for a higher benchbenchmark


You should've read the article. The real-world tests were the parts that matter. Your GPU does not necessarily render at your screen's native resolution if the game imposes a lower max resolution, and that is often the case.

quote:

There are 0 games on mobile that the galaxy 6 struggles with.

It's not about struggling, but rather comparative performance. Games run really well on my Nexus 6 as well. But it's often because there's an intentional limitation imposed, like a 30fps cap that runs perfectly well, vs. no fps cap on the iPhone, leading to comparatively smoother gameplay on the iPhone. Other developers take the opposite approach and downscale graphics instead of cap framerate.
This post was edited on 7/14/15 at 1:58 am
Posted by Sev09
Nantucket
Member since Feb 2011
15554 posts
Posted on 7/14/15 at 9:47 am to
quote:

You should've read the article. The real-world tests were the parts that matter. Your GPU does not necessarily render at your screen's native resolution if the game imposes a lower max resolution, and that is often the case.


Exactly. I bet there's all kinds of pixel doubling going on with higher-end displays.
Posted by WHATDOINO
Member since Dec 2008
6508 posts
Posted on 7/14/15 at 9:50 am to
It's still a trade off of resolution as sharing from game bench says. The higher resolution of the s6 vs iphone 6.

They aren't apples to apples only real time gaming head to head.

It does not take into account pixels or resolution. Just real time game play

The apple products will win this every time. They are streamlined to operate efficiently as possible while the android market has a broad range of phones to accompany.

quote:

section, you'd have seen that we cover this question in some detail. GameBench is focused on product testing -- we compare the performance of real products used by real people. We don't do "hardware testing" in the sense of trying to control variables to test GPUs or specific components. Ultimately, we reveal which phone offers the best FPS across a selection of games. This device may not have the highest resolution, but it's up to the reader to decide whether the trade-off between resolution and performance is worth it -- that's ultimately a subjective debate, but one that is facilitated by the information we provide.
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