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re: TDBA Offseason

Posted on 4/9/15 at 2:34 pm to
Posted by MrPappagiorgio
Prairieville
Member since Jan 2009
41122 posts
Posted on 4/9/15 at 2:34 pm to
I like the idea of cutting games... quality over quantity

Posted by Toula
504
Member since Dec 2006
35399 posts
Posted on 4/9/15 at 2:39 pm to
quote:


Id say 4 for a dynasty league would be nice



Why be for more IR spots but not additonal roster spots?

If someone is injured you can stash? But if they are rookie with no playing time you can't?

Just curious
This post was edited on 4/9/15 at 2:40 pm
Posted by fratmonster
Member since Oct 2005
10942 posts
Posted on 4/9/15 at 2:39 pm to
quote:

cutting down on max games players seems to be a better solution

Posted by fratmonster
Member since Oct 2005
10942 posts
Posted on 4/9/15 at 2:41 pm to
I
quote:

You lost at least 10 games because everyone on your team played the same night.



to prevent this we dont need more roster spots, just less bench and more active spots
Posted by MattyV
New Orleans, Louisiana
Member since Jan 2009
2487 posts
Posted on 4/9/15 at 2:41 pm to
Agreed.

Cutting max games is the best move IMO.
Posted by GynoSandberg
Member since Jan 2006
71957 posts
Posted on 4/9/15 at 2:51 pm to
Any rookie worth AF is already being stashed.. especially with these teams tanking. Even most competitive teams have a guy or two stashed without hindering their competitiveness.


As for IR spots, I'd say it's nice to have 4 because that leaves you two spots for guys who could be lost for the year, at the worst, and then two spots for guys with minor injuries. Most of the time the injuries are only temporary. If you're lucky you wont need any of them.

Posted by fratmonster
Member since Oct 2005
10942 posts
Posted on 4/9/15 at 2:51 pm to
45 max starts
2 less bench spots
2 more Util spots.

IMO
Posted by MattyV
New Orleans, Louisiana
Member since Jan 2009
2487 posts
Posted on 4/9/15 at 3:01 pm to
I like.

45 seems like a fair number. Having 2 extra utility spots will allow you to get extra starts on nights with a full slate of games and will make it a lot easier to get to 45.
This post was edited on 4/9/15 at 3:03 pm
Posted by MrWiseGuy
Member since Dec 2009
27419 posts
Posted on 4/9/15 at 3:02 pm to
I like one more UTIL spot. But won't fuss if it's two more.
Posted by GynoSandberg
Member since Jan 2006
71957 posts
Posted on 4/9/15 at 3:05 pm to
i dont mind an extra starting spot or two

expanding rosters as a whole will basically force everyone to play with what you got. the player pool would be bare
Posted by MrPappagiorgio
Prairieville
Member since Jan 2009
41122 posts
Posted on 4/9/15 at 3:10 pm to
Id like to see some sort of decision making involved in setting a lineup, rather than blindly starting everyone who is active.

that alone will knock 21 out of the playoffs
Posted by PortCityTiger24
Member since Dec 2006
87455 posts
Posted on 4/9/15 at 3:11 pm to
Posted by 21JumpStreet
Member since Jul 2012
14638 posts
Posted on 4/9/15 at 3:14 pm to
Yup, as it sits right now. League is fuuuuuucked.
Posted by MrWiseGuy
Member since Dec 2009
27419 posts
Posted on 4/9/15 at 3:18 pm to
quote:


Id like to see some sort of decision making involved in setting a lineup, rather than blindly starting everyone who is active.



Likewise. Which is why I'd prefer just the additional one UTIL spot.

The max starts number definitely needs to come down
Posted by Toula
504
Member since Dec 2006
35399 posts
Posted on 4/9/15 at 3:24 pm to
quote:

Likewise. Which is why I'd prefer just the additional one UTIL spot.


Help me understand this. You want strategy and around lineup decisions, but then want to restrict the strategy by setting daily lineup limits. Doesn't make sense to me.

If your 14 best players are up on a Tuesday, you should be able to start them all. Why limit someone to only getting 11 and having to backfill those 3 games with weaker players?

Posted by GynoSandberg
Member since Jan 2006
71957 posts
Posted on 4/9/15 at 3:25 pm to
you could just make the scoring roto and let every player on your roster contribute to the scoring cats
Posted by MrWiseGuy
Member since Dec 2009
27419 posts
Posted on 4/9/15 at 3:30 pm to
I don't want teams to blindly just start everyone that is available that night.

Do I start Tim Duncan and play for boards and blocks, or do I go with Khris Middleton and go after 3s and steals?

I think there should be decisions made on who to start and who not to start
Posted by Toula
504
Member since Dec 2006
35399 posts
Posted on 4/9/15 at 3:35 pm to
I completely agree with all that.

I just went and looked at our playoff matchup. You had a potential of 59 games played --this includes your streams. .

If we had a 45 game limit and you had zero restriction on how you could start, you would have had lineup decisions to make.


But the lineup restrictions cost you 11 games. 11!

You could have hit the 45 game limit easily with the team you built. But you lost those 11 games and had to pickup 10 games played from the wire.
This post was edited on 4/9/15 at 3:37 pm
Posted by Toula
504
Member since Dec 2006
35399 posts
Posted on 4/9/15 at 3:41 pm to
quote:

you could just make the scoring roto and let every player on your roster contribute to the scoring cats


Thanks for contributing to the discussion.

I'm mind blown on all the contradictions in people's thoughts.

"I don't want to expand rosters to take players out the pool, but let's go to 4 IRs which will take 25 players out of the pool!"

"I want people to have to think and strategize around line-up decisions, but let's restrict who they can start each day!"
Posted by Lester Earl
Member since Nov 2003
278154 posts
Posted on 4/9/15 at 3:47 pm to
I rhink the roster size and IR don't need any tinkering.

I like how there are still enough decent players to where you can uncover some gems. This is certainly a plus for league parity as a whole
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