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re: Pillars of Eternity discussion thread (so Breesus doesn't go postal)

Posted on 3/30/15 at 2:12 pm to
Posted by TaxmanMSU
a glasscase of emotion
Member since Oct 2012
4217 posts
Posted on 3/30/15 at 2:12 pm to
It is very awesome, got to mine last night. First taxes collected...robbed by thieves
Posted by Socratics
Virginia Beach
Member since Dec 2013
2463 posts
Posted on 3/30/15 at 3:31 pm to
quote:

I'm finding that I don't use the wizard as much cause he usually ends up aggro'ing things for some reason and get's murdered, but there are some spells I've totally overlooked that make them so much more useful.


This x2

In addition, you have position them just right or else 3/4 of their kit is useless.I have also murdered my front line several times.

I'm playing on hard and I'm not sure you could progress to far without at least 1 mage.

Other thoughts

Rogues seems kinda useless on hard. Stealth is either all or nothing.
Having 2 camp fires on hard is BS because fast traveling makes your guys sleepy before you even done anything.
I wished they used the Aurora engine like in Neverwinter nights rather than the Unity engine. The Aurora engine is prettier and has better camera controls.
I think they should of designed the game around a 4-5 person party. I'm Micro-manging like hell every fight.

I personally give it a 8.5/10.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/30/15 at 5:38 pm to
I just got owned by Cail the Silent, bastard didn't even give me the courtesy of a reach around.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39727 posts
Posted on 3/30/15 at 5:54 pm to
I seem to remember plenty of reloads back when I played Baldur's Gate. I would get cocky, waltz in without positioning everyone and die.

I've read normal difficulty can be pretty tough.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/30/15 at 6:30 pm to
Yeah, save early save often. I was thinking of making an all ranger party, 6 pets and 6 ranged with limited healing, then I discover ranger companions don't get pets.
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 3/30/15 at 7:00 pm to
As soon as I finish Divinity:Original Sin, I will be in this.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/30/15 at 8:12 pm to
OH shite!!!!

There is something about the keep you all will discover and you won't be happy.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 3/31/15 at 8:18 am to
We'll see about that if I ever get there lol.

I have around 18 hours logged into the game..... 2 hours each on 6 different characters. Games like this I spend forever figuring out what I want to play as.

Finally found the guy I'm gonna stick with though.


A Mercenary Boreal Dwarf Druid from Old Vailia
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39727 posts
Posted on 3/31/15 at 8:48 am to
Almost all RPGs, I spend about 20-30 hours learning the game, then I start my real character.
Posted by TaxmanMSU
a glasscase of emotion
Member since Oct 2012
4217 posts
Posted on 3/31/15 at 12:15 pm to
quote:

There is something about the keep you all will discover and you won't be happy.



Which Keep? Our Stronghold or the one we invade and overthrow the ruler?
This post was edited on 3/31/15 at 10:47 pm
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/31/15 at 12:30 pm to
quote:

Our Stronghold


This, it's nothing major but when i happened I almost ran to the forum to report a bug until I figured it out.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 3/31/15 at 2:00 pm to
For my own ocd self, can you edit the title.

I haven't found a reason to dislike this game yet.

ETA:
This post was edited on 3/31/15 at 4:39 pm
Posted by TaxmanMSU
a glasscase of emotion
Member since Oct 2012
4217 posts
Posted on 3/31/15 at 10:17 pm to
Oh I think I know what you're talking about, is it the fact that you spend all this money on upgrading the place and yet the bonuses aren't that great?
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 4/1/15 at 7:25 am to
Nope, but you will find out soon
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39727 posts
Posted on 4/1/15 at 11:14 am to
Still not sold on the game although I am leaning towards a purchase on Friday.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 4/1/15 at 11:17 am to
I am at ~25 hours and still not on my way to the 2nd major city.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39727 posts
Posted on 4/1/15 at 11:37 am to
You've been playing a week. Shouldn't you have 100 hours and 95% completion by now?
Posted by TaxmanMSU
a glasscase of emotion
Member since Oct 2012
4217 posts
Posted on 4/1/15 at 11:55 am to
There are several people I've seen/read on reddit that have completed the game...It baffles me how people can wait 2 years for a game then completely rush through it and no-life it to finish in the first week. But to each his own, some people like to do multiple runs. I do one complete run, taking my time. Then I'll usually up difficulty and try some different options.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
39727 posts
Posted on 4/1/15 at 12:04 pm to
I usually mess around a bit, sometimes up to 20 hours before I realize I made a mess with my first character, then I start the real game.

I tend to do every quest and uncover every little nook and cranny.

If monsters respawn, I tend to grind a bit to level up and make later areas a little easier if the areas don't scale with level.

I don't usually ramp difficulty to nightmare, but I did do it for Inquisition.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 4/1/15 at 1:00 pm to
quote:

We've been working hard on fixing bugs and stabilizing the game for 32-bit users. The 1.02 patch will be released shortly – hopefully before the weekend.

As a token of our gratitude for your past and ongoing support, we wanted to share some exciting new things we have in store for Pillars of Eternity. These features are scheduled to appear in the 1.10 update, which is currently slated for early summer.

First off, the big one: We are introducing turn-based combat. There will be a toggle for this at the start of the game, just next to Expert and Trial of Iron. This feature is very much the work of Tim Cain, and it makes Pillars of Eternity play a lot like the RPG classic The Temple of Elemental Evil.

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