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5 Reasons the Video Game Industry Is About To Crash
Posted on 12/11/13 at 3:10 pm
Posted on 12/11/13 at 3:10 pm
LINK
This article was supposedly written by someone that worked in the industry. Thoughts?
quote:
#5. We Put People Who Don't Know Gaming in Charge
So if you look at the CEOs and executives of game studios today, you won't find many that actually have professional experience working as game designers. And that would be fine, except for the fact that, due to the way games are made, these guys wind up making the creative decisions. It's similar to the problem with big movie studios, only much worse.
#4. Budgets Have Gone Insane, and That's Making Innovation Almost Impossible
Well, in the world of game development, this change from small-scale projects to massive productions happened overnight -- the average game costs freaking 30 times as much as it did in the days of the original Sony PlayStation. Back then, the average game could be made for $800,000 on the low end, but by the PlayStation 3 era, the number had ballooned to $28 million. With the new consoles, that's going to go up again. At this point, it'd be cheaper to just create real zombies to chase people around.
#3. Publishers Are Gaming the Review System
Raise your hand if you've paid $60 for a heavily promoted game that got near-perfect review scores, only to find it to be a frustrating, cookie-cutter mess that had you doing a mental inventory of all of the things you could have bought with the cash instead ("three remote control flying sharks!). Do the critics, like, get a different version or something? No, the system is set up so that big games rarely get the scores they deserve.
#2. You're Always Flying Blind
Every gamer has had the experience of seeing some amazing preview trailer for a game set to come out a year or so later, only to have the game arrive and look nothing like that preview (although some are worse than others)......Well, in the world of video games, it's the hardware that's changing under our feet -- beyond having new consoles every few years, new video cards for PCs are arriving constantly. To use each feature on a given video card, you write render code, and sometimes you're writing render code for hardware that isn't even out yet. Remember, it can take several years to make a game, and in that time the available hardware is going to change multiple times. You can be pretty far along in the process and still be unsure of how the graphics are going to look ... in an industry where the main selling point is graphics.
#1. The Industry Is Extremely Exploitative, and It's Driving Away Talent
I'm not exaggerating when I say that, for the vast majority of studios in the game industry, working conditions are awful, and the burnout rate is pandemic. The frantic period before a game releases is called crunch time, and it's marked by 60- to 80-hour weeks. And "crunch time" can last up to a year. No, it's not as bad a job as that guy who has to crawl up the constipated elephant's butt at the zoo, but it's bad enough that it's hurting the games. The best and brightest veterans get driven away.
Read more: https://www.cracked.com/article_20727_5-reasons-video-game-industry-about-to-crash_p2.html#ixzz2nCdHTmLB
This article was supposedly written by someone that worked in the industry. Thoughts?
This post was edited on 12/11/13 at 3:12 pm
Posted on 12/11/13 at 3:24 pm to illuminatic
i agree with all of them whole heartedly, except #5. Let's be honest, that's everywhere in almost every corporate office in America. And honestly, that's the way it should be. How many nerd game designers do you think would have the savy to run a corporation or large company?
i sure as hell wouldn't want a geek making business decisions with millions of dollars at stake if I'm a shareholder.
i sure as hell wouldn't want a geek making business decisions with millions of dollars at stake if I'm a shareholder.
This post was edited on 12/11/13 at 3:26 pm
Posted on 12/11/13 at 3:27 pm to illuminatic
Sounds like he is one of the burnouts he's referring to. His points make sense, but "crash" is a strong word.
Posted on 12/11/13 at 3:29 pm to Klark Kent
I agree with you, but should they be making all of the creative decisions too?
Posted on 12/11/13 at 3:30 pm to Klark Kent
quote:
How many nerd game designers do you think would have the savy to run a corporation or large company?
Yep. And that's the mentality of nerds too. Every low-level code-monkey I've ever worked with thinks they can run the company.
Posted on 12/11/13 at 3:31 pm to ILikeLSUToo
quote:
His points make sense, but "crash" is a strong word
It's from Cracked. They are notorious for using words like "mindblowing", "terrifying" and "hilariously" in their article titles.
This post was edited on 12/11/13 at 3:32 pm
Posted on 12/11/13 at 3:35 pm to illuminatic
I'd love to see all console gaming to crash, then SEGA and what's left of Atari to rise up from the rubble..
Posted on 12/11/13 at 3:35 pm to illuminatic
quote:
Well, in the world of game development, this change from small-scale projects to massive productions happened overnight -- the average game costs freaking 30 times as much as it did in the days of the original Sony PlayStation. Back then, the average game could be made for $800,000 on the low end, but by the PlayStation 3 era, the number had ballooned to $28 million. With the new consoles, that's going to go up again. At this point, it'd be cheaper to just create real zombies to chase people around.
This is not a good point.
Yeah the end end studios are spending way too much, but he is pretending that the indy world hasn't exploded in the past 5 years.
I play more small developer games than I do AAA titles.
Even dropped 250 on a kick starter project whose maker's past work was one of my favorite games ever.
Posted on 12/11/13 at 3:37 pm to Volvagia
quote:
Yep. And that's the mentality of nerds too. Every low-level code-monkey I've ever worked with thinks they can run the company.
Everywhere you go everyone thinks they can do the person's job above them and most can't. Should the business minded ceo have creative control, not much in my opinion. I look at it like an NFL team. The owner should not be choosing players, they suck at it (jerry jones). Hire a GM that knows the business. Yes, that guy works for you and has to follow certain guidelines but you have to trust your people. that formula seems simple but it's still rare. None of these things will results in a crash IMO, just a restructuring in how things are done.
Posted on 12/11/13 at 3:53 pm to Mr Gardoki
quote:
The owner should not be choosing players, they suck at it (jerry jones). Hire a GM that knows the business
Thank you.
Posted on 12/11/13 at 3:55 pm to Cockopotamus
The only one of those with the potential to really hurt the gaming industry is the ballooning production budgets.
Posted on 12/11/13 at 3:57 pm to Mr Gardoki
I know I would fail miserably as the CEO of my company. That makes it all the more mind-boggling seeing some I the awful decisions they make and money they waste.
Posted on 12/11/13 at 4:32 pm to illuminatic
#5 is one of the main ones IMO.
These massive games with movie budgets are ruining the industry.
These massive games with movie budgets are ruining the industry.
Posted on 12/11/13 at 4:46 pm to Klark Kent
quote:
i sure as hell wouldn't want a geek making business decisions with millions of dollars at stake if I'm a shareholder.
I do think #5 is a misguided sentiment, but it's odd that you seem to be implying that awareness of what consumers expect from a product is not a vital part of business strategizing.
The problem addressed in the article is a reality in many industries though, unfortunately. There is a disconnect between "Operations" people and "Business" people, and there are hardly enough who are skilled enough in both to bridge the gap. Operations guys think that if they make it, people will buy it. Business guys think that if they market it, people will buy it. Both are wrong so long as they each believe they have sole influence over the success of the product.
I don't think the solution to the problem is to have one or the other of those guys in charge, though. What works is having company leaders who listen and know how to discern valuable practical input from both the designers and the salesmen.
The author of this article seems to think that swapping one arrogant despot for another will set the train on a different track. I hate to tell him, but former designers frick up AAA titles too.
Posted on 12/11/13 at 4:49 pm to Muppet
You want people to work together? Who takes the credit then? Who gets the glory? I'm sure as hell not sharing it!
Posted on 12/11/13 at 4:52 pm to Mr Gardoki
Right. Too many prioritize short-sighted selfishness over the long-term satisfaction of achieving something bigger (and often more profitable).
Posted on 12/11/13 at 4:57 pm to Klark Kent
Money minded gaming companies like EA are responsible for cluster fricks like the SWTOR debacle. Ea wanted it driven out by a certain date come hell or high water. They didn't give a shite about he quality. What happened? The fanbase gave up on the product before they had a chance to finish the product to where it needed to be.
Now it's free to play.
Look at Warcraft. It went from being a game that was about the content and the community (less so than maybe Everquest but still more than now) and now it's about 1 and 1 thing only. The time sink. And they love to create the time sink with as little effort as possible. Hence, the creation and overload of dailies as artificial content.
I hate the CEO mentality of game companies now days. I could give a shite less about their money, I want my game to be as fun as possible. Period.
Now it's free to play.
Look at Warcraft. It went from being a game that was about the content and the community (less so than maybe Everquest but still more than now) and now it's about 1 and 1 thing only. The time sink. And they love to create the time sink with as little effort as possible. Hence, the creation and overload of dailies as artificial content.
I hate the CEO mentality of game companies now days. I could give a shite less about their money, I want my game to be as fun as possible. Period.
Posted on 12/11/13 at 5:00 pm to ThaKaptin
We can speak with our wallets. That's all we can do and if we do it, they will change. EA is bad about rushing games though. I applaud Ubisoft for delaying watch dogs, I hope it lives up to the hype.
Posted on 12/11/13 at 5:06 pm to ThaKaptin
I guess the contemporary CEO's mind is just consumed with needing to look like he/she is always doing something for the shareholders.
Look at how quickly I turned over that investment for you! Check this shite out - you just put in for this project a year ago, and it's already on store shelves!
It's hard to place the blame squarely on anyone in particular - none of us know how those afternoon conference calls go. I'm sure Joe Q. Board of Directors Member isn't on the other line saying, "No, please don't release that title in October rather than May of next year. Our stockholders don't want to let money get in the way of ensuring that devoted [franchise] fans get the polished product they deserve."
Look at how quickly I turned over that investment for you! Check this shite out - you just put in for this project a year ago, and it's already on store shelves!
It's hard to place the blame squarely on anyone in particular - none of us know how those afternoon conference calls go. I'm sure Joe Q. Board of Directors Member isn't on the other line saying, "No, please don't release that title in October rather than May of next year. Our stockholders don't want to let money get in the way of ensuring that devoted [franchise] fans get the polished product they deserve."
Posted on 12/11/13 at 5:10 pm to Muppet
I'm more worried with everything becoming app based like the iPad, Droid, Kindle....
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