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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 2/4/14 at 1:34 pm to
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:34 pm to
quote:

Make sure your tower can reach the Army Camps should ONE enemy archer withstand your troops and fail to destroy it or....fail.

Alright, I'll inch them in closer...but that wasn't my problem on B...they just stormed in and wiped out my heroes...hence my conclusion that I needed to keep leveling my heroes.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 1:58 pm to
quote:

I'd also move your Town Hall south of your hero's so that your Hero's can mash the foes that attack it. Use the building as a Damage Tank instead of trying to have your Angel heal everyone.

And change your Hero's alter with one of your Gold mines so its in the middle of your towers. I think it has more Hit Points than your Gold Mine. More hit points = long time for it to tank and more damage your towers will do.





Mo' betta?
Posted by yashimotohiro
Member since Jan 2014
14 posts
Posted on 2/4/14 at 2:38 pm to
Yeah!! that's way better. Your right about lvlinb your hero's but that is assumed.

Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 2:46 pm to
quote:

Well there you have it, A challenge. I will lvl my Druid to 180 and take on your lvl 120's and see what happens. Give me a year and I'll see you..in...the.. arena!!!!

I to am doing the HBM getting 10 shards there and I do the dungeons solo too for maybe 4 or 8 shards for every 5 trips.

I want the reaper cause he attacks super fast and has healing. I'll couple that with my lvl 160 Druid and my Angel and I'll rampage you in the arena with 3 hero's...maybe...but we may never know.

To bad we can not challenge peeps in the arena like we can in the "Might - Trophy area"



1 lvl 180 druid vs. 5 lvl 120s, I would win in arena and if they made a "owner vs. owner" mode.

My druid has lvl 5 scatter + heal, TG stuns, and Champion stuns. You can sure hit hard, but one champion stun is all I need to take you out

lvl 180 Druid:
28720 hp
3635 attack

vs.

lvl 120 druid
19120 hp
2420 attack

lvl 120 TG
17925 hp
2629 attack

lvl 120 champion
16730 hp
2689 attack

lvl 120 pumpkin duke
17925 hp
3346 attack

lvl 120 ninja
15535 hp
3376 attack
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 2:50 pm to


The new AI helps with how the heroes/enemies move, this setup I gurantee if you heroes are 80ish can do D 75%+ of the time.

ETA: Put the hero bombs in the center, and the regular bombs on the pathways on the side. I usually just line it all up.

I'm sure you can do C with it since your heroes aren't that high.
This post was edited on 2/4/14 at 2:52 pm
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 2:52 pm to
Enough dickwaving, more to the point. Should I consume my heroes that I'm garrisoning on my main?

My might is up to 9.8k and right now I've got this list.

Druid 81
TG 76
Snowzilla 73
Ninja 78
Succubus 80
Paladin 60
Druid 60
TG 60

Exectioner 80
Painda 71
Snake Queen 60
Assasin 60
Engineer 49
Angel 60
Hill Giant 60
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 2:57 pm to
Do you intend on power leveling or do you intend on building an overall base to increase might at the same time?

If you want to just level through HBM and dungeons, you don't have to worry about consuming them. HBM levels up pretty quick. Druid, TG, snow, ninja, and succubus are a good core.
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 3:03 pm to
Just seems slow to level through HBM considering with heroes garrisoned I'm looking at splitting between 12-14 heroes.

Here's what I'm looking for my main account has good legendaries and of course I screwed up early on so I have updated gold mines, crap like that. What's the best way to use that account since I can't raid with it.

Since I'm setting up a smurf account, what's the absolute most efficient way of doing it.

Right now I'm looking at new accounts until I get a druid, start with the druid (consume the executioner?). As I run up the druid use whatever heroes I have until I replace them with better legendaries (TG, Snowzilla, Pumpkin, etc.)

Do I leave ALL army units at level 1 or is it worth it to get level 5 wizards for HBM? Do I upgrade army camps to hold more wizards?

I know to max out hero bases, max out walls, only level mana and gold storage so I can get my heroes into the 80's -100s. How high do I run up my elite heroes while I wait on rolling more legendaries? 40? 60? 80?

Am I best off sitting on the smurf account being able to complete A while I roll the other legendaries (and or buy?)
This post was edited on 2/4/14 at 3:11 pm
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 3:07 pm to
When I first started, I thought the goal was to create the perfect base. I learned that no base is perfect and there will always be a person in this game that can take down any base. It is impossible to create the perfect defense so I stopped trying and turned my attention into making the best set of heroes to beat the guild bosses.

I'd stop worrying about garrison heroes for now and worry about your main 5 so they can help you raid. You splitting up exp now just makes it harder for you to level because you're distributing all that exp and raising might. You may end up with say 10 lvl 80s, but if you had 5 lvl 100s instead you'd have a whole lot easier of a time. You can only raid a person with 5 heroes, the garrison heroes do nothing but weigh you down for raiding purposes.
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 2/4/14 at 3:10 pm to
On my iOS I consume all hero's under 40
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 3:12 pm to
Oh I forgot to mention I'm at a HB bottleneck on the main account. The druid's 81 but most of my heroes are maxxed and waiting on me to aquire more HB, how come we never do boss battles on IOS?
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 2/4/14 at 3:14 pm to
We never tried to coordinate one, I know we tried on droid and only 4 of us attempted and we were raped :lol;
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 3:17 pm to
we should just post a standing time that works. I could routinely do it any time after say 9:30 pm central on a week night.

We could set up a recurring time if enough people can do it would make it easier than having to try to coordinate. Start once a week see if there's enough people.
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 2/4/14 at 3:19 pm to
Yeah way we figured it would work is to attack, leave before everyone dies, and just continue. Because if you just go all out you get raped pretty good and then have to wait the 10-20 minutes for a revive when you only have 30 minutes am to attack.
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 3:23 pm to
the bottle neck is because you distribute it too much. Everyone is going to be bottle necked somewhere along the line, but because you have to upgrade so many different heroes you can't upgrade you main 5 when it gets to their time.

If people have a spare succubus, I'd consider leaving it at lvl 1. Succubus does a consistent 35k damage due to her skill. level doesn't do much for her minus the fact that she can withstand some hits. If you have heroes with revive, that's ultimately all you need for the boss.

My setup is:
Champion [revive]
TG [revive]
succubus
ninja [revive]
snowzilla [revive]

I drop champion down on one side, and the other 4 on his back. When the champion dies, there's a 75% chance he goes for a hero with revive. By the time he is even close to killing any of the other heroes (minus succubus), ninja would have used his skill, champion would have pulled off his 3.5 second stun, followed by a TG 1 second stun, and succubus' skill at the same time. End the battle, net 200-250k damage.

The reason why I use a lvl 1 succubus is because if she dies, she revives in about 15 seconds. If my lvl 100 succubus dies, I have to wait 18 minutes. The benefit of it is that she's consistent with damage and one less hero for you to worry about dying and not being able to use.

With two people (my brother and I) we have similar set ups and we finish the boss in 15 minutes.
This post was edited on 2/4/14 at 3:25 pm
Posted by JB Bama
Tuscaloosa, AL
Member since Sep 2008
2669 posts
Posted on 2/4/14 at 3:27 pm to
That's awesome, but I don't want to think what it'd cost to either get new legendaries with revive, or to roll revive as a new secondary.
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/4/14 at 3:33 pm to
yeah I got lucky every hero I bought I got revive 1. lol

you just need one hero with revive to remotely do 100k.

My cousin who is also playing with us has 1 champion with revive, he uses that as the first person to 'tank the hits' and he pulls off the stun half the time. If he does, he can get succubus' skill off and do 150k. If he doesn't pull it off he does 80k or so. He doesn't have 5 legends either (succubus, champion, executioner, assasin, and druid)
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 2/4/14 at 8:56 pm to
Ok so I can't do a guild email on iOS?
Oh yea appointed Pennington and AUCE to vice leaders to help people get in guild
This post was edited on 2/4/14 at 8:57 pm
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 2/4/14 at 10:04 pm to
Nice design, I just mocked it and took out B
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 2/5/14 at 12:56 am to
quote:

Nice design, I just mocked it and took out B



no problem. try to do C, but have the center tower as a cannon. I used cannons up to D - introduction of gryphons.
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