flyAU Auburn Fan ATL Member since Dec 2010 11971 posts
re: Kerbal Space Program (Posted on 5/29/13 at 11:46 am to willymeaux)
mechjeb makes things much easier. Surprisingly it doesn't take away from the fun either. I really need to learn how to dock two ships but it is so painstaking and I just know I am going to cause a catastrophe.
hawgfaninc Stanford Fan Member since Nov 2011 18825 posts
re: Kerbal Space Program (Posted on 6/15/13 at 11:36 am to flyAU)
still trying to figure out the controls to this thing. love how its not spoon fed to you. but damn its one hell of a learning curve. found that youtube videos and this keyboard map helped a lot.
tried building a rocket without watching any youtube videos and just going off the tutorial. no such luck. watched this youtube video which told me i needed a parachute and a rocket decoupler. videos kinda old so i'm sure there more i'm missing but its a start. just built my first rocket with a successful launch. had to figure out how to decouple the rocket and use the parachute, which was just to hit the space bar at each stage. but after all that i was able to get my kerbals back to the ground safely. not sure if i should of got them out of the capsule once they were on the ground. wasnnt sure how to do it...
game seems fun enough. just realize i'm gonna have to watch a bunch of youtube to get the most out of it
eta: how does the cost of different parts matter? not seeing a dollar amount being deducted from when i create a rocket. not seeing the fuel amount or how to add fuel either...
re: Kerbal Space Program (Posted on 7/15/13 at 10:38 pm to brew400)
A little bump. I picked this up yesterday on the Steam sale. I figured I didn't have much to lose at $13 if it wasn't good. Well, my doubts have been erased. I really dig it. I've been busy crashing rockets and getting Kerbals stuck in orbit all day. A few have made it back. One went on a Mun mission, but he missed and is now in a distant orbit.