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Message
Posted on 3/15/13 at 5:54 pm to JombieZombie
Because gamers feel entitled.
Posted on 3/15/13 at 6:23 pm to jcole4lsu
quote:
retailers generally buy physical goods at a wholesale price and then mark it up. thats not the same as "taking a cut". what you just described was basically a consignment.
That doesn't change the point. Games are marked up by retailers because the retailers need to make money too. Eliminating that part of the equation would increase profits and/or reduce the cost of games.
quote:
link?
LINK /
quote:
and?
Eliminating the used game market would be a boon for console developers. At least that is what they claim.
quote:
digital games also get put on sale more often via services like steam
PC games, sure. Console games? No.
quote:
more nonsense that keeps getting repeated.
It isn't nonsense though. A company can not only reduce the cost to buy a game, they can also increase their profits.
Posted on 3/15/13 at 6:24 pm to BTHog
PC downloads are always at least $10 cheaper than physical copies or console versions on release.
This post was edited on 3/15/13 at 6:31 pm
Posted on 3/15/13 at 6:32 pm to stout
quote:
PC downloads are always at least $10 cheaper than physical copies or console versions on release.
That's what I'm driving at. There is no reason why console games shouldnt be the same way.
Posted on 3/15/13 at 7:51 pm to jcole4lsu
quote:
am i missing something? what game is being printed on blueray? (thats a serious question btw, i do everything digital)
PS3.
Posted on 3/15/13 at 8:05 pm to JombieZombie
quote:
They're already keeping you from having to drive to store and purchase it. Why should they lower the price?
I haven't read this whole thread so I'll just put my two cents in:
It would be a good idea to cut the price just a bit. Start encouraging the market to want to download to save $2 so that way they could save money. Lower production costs and extremely lower inventory costs. Price elasticity is something anyone running a business should know. Personally, I'd charge a $40 for a physical copy and $35 for a digital copy. Put your marketing team into pushing the digital copies. Down the road you have the market thinking digital is better and you don't have to produce as many physical copies.
Posted on 3/15/13 at 8:47 pm to ZTiger87
So basically you console heathens are bitching about $4 in shipping costs, some of which are offset by increased tech costs to provide download bandwidth and support?
Lulz
Lulz
Posted on 3/15/13 at 9:09 pm to jcole4lsu
quote:
So basically you console heathens are bitching about $4 in shipping costs, some of which are offset by increased tech costs to provide download bandwidth and support?
Lulz
who's bitching?
Look at banks for example. they are trying to discourage people from getting paper copies of their bank statements every month to lower their costs, so what do they do? They pass some savings onto those customers who go digital.
So why don't game producers do the same?
Posted on 3/15/13 at 9:17 pm to jcole4lsu
I mean...stout said it. DD on PC is $10 cheaper than physical copies on PC and Consoles.
Why can't the same be true for console exclusives?
Why can't the same be true for console exclusives?
Posted on 3/15/13 at 11:06 pm to BTHog
I think his point is this:
You are charging "x" amount of dollars for a physical disc, in a box, with a physical instruction booklet.
For a digital copy, they are still charging "x" amount of dollars even though their cost to have a disc, a booklet, a box, then ship it to best buy, gamestop, etc... is non existent now.
Basically he is insinuating that the physical components of a game are included in "x" price, therefore we should be charged less because the cost of all the aforementioned parts of the product don't exist with a digital copy.
I think someone here made a good counter-point to that, stating what they save in cost for the physical disc, box, etc... they use for bandwith or whatever else they have to do to make the game available for download.
The method of getting you, the customer, the game is different, but the cost(s) remain the same nonetheless.
You are charging "x" amount of dollars for a physical disc, in a box, with a physical instruction booklet.
For a digital copy, they are still charging "x" amount of dollars even though their cost to have a disc, a booklet, a box, then ship it to best buy, gamestop, etc... is non existent now.
Basically he is insinuating that the physical components of a game are included in "x" price, therefore we should be charged less because the cost of all the aforementioned parts of the product don't exist with a digital copy.
I think someone here made a good counter-point to that, stating what they save in cost for the physical disc, box, etc... they use for bandwith or whatever else they have to do to make the game available for download.
The method of getting you, the customer, the game is different, but the cost(s) remain the same nonetheless.
Posted on 3/16/13 at 5:19 am to jcole4lsu
quote:
So basically you console heathens are bitching about $4 in shipping costs, some of which are offset by increased tech costs to provide download bandwidth and support?
I hardly play console games and I'd rather have a physical copy of a console game so I could resell it.
Anyways, bandwidth is relatively cheap for large distribution companies. Probably between $.02 & $.05 per gigabyte. All game companies already have a technical support staff, so that shouldn't be a big deal.
Posted on 3/16/13 at 6:13 am to dcrews
please read all other responses... not only is that a straw man argument, but you still have the fact that markup on resail is eliminated, they have very good reason because the more they sell digitially the less they have to worry about being resold, finally because you already see it on the PC.
JCole is basically arguing that a company doesnt owe you jack shite because their main goal is to maximize profits. which is true overall but not that simple, but the concept of passing savings to customers isnt crazy especially when they benefit from now only gained loyalty but a decrease in used game sales.
JCole is basically arguing that a company doesnt owe you jack shite because their main goal is to maximize profits. which is true overall but not that simple, but the concept of passing savings to customers isnt crazy especially when they benefit from now only gained loyalty but a decrease in used game sales.
This post was edited on 3/16/13 at 6:16 am
Posted on 3/16/13 at 8:11 am to BTHog
You are obviously. Look at the title of the thread
Posted on 3/16/13 at 8:15 am to ZTiger87
You are making alot of assumptions on pricing. Look what happened with ea, think they were ready for the simcity release? That was lack of bandwidth and tech dept was overwhelmed
Posted on 3/16/13 at 9:59 am to BTHog
I got a download code for skyrim for $15 and the cheapest I saw it anywhere else was ~$30
Posted on 3/16/13 at 10:09 am to taylork37
You're assuming that all costs for the seller remain the same even though they are getting the game to you via a different medium. You are saving on an expense by not having a physical disc and box, but additional costs are being incurred because now you have to fund a different delivery method (in this case digital).
When you buy a game from best by for $60, does the disc, box and paper in the instruction booklet cost $60? No. You're paying for the work that went into the game and the medium by which it is sold.
Same with digital download. You're assuming the cost of the disc is incorporated into the selling price, which it very well may be. However when you're offering a product via digital download, you can't just say "deduct the price of the discs, box, etc.." and that's a fair price, because as the seller you have to fund the new method of delivery.
As far as customer loyalty, are you really not going to buy a certain game because you feel you should get a $5 discount?
When you buy a game from best by for $60, does the disc, box and paper in the instruction booklet cost $60? No. You're paying for the work that went into the game and the medium by which it is sold.
Same with digital download. You're assuming the cost of the disc is incorporated into the selling price, which it very well may be. However when you're offering a product via digital download, you can't just say "deduct the price of the discs, box, etc.." and that's a fair price, because as the seller you have to fund the new method of delivery.
As far as customer loyalty, are you really not going to buy a certain game because you feel you should get a $5 discount?
Posted on 3/16/13 at 11:55 am to dcrews
quote:
Same with digital download. You're assuming the cost of the disc is incorporated into the selling price, which it very well may be. However when you're offering a product via digital download, you can't just say "deduct the price of the discs, box, etc.." and that's a fair price, because as the seller you have to fund the new method of delivery.
I am also saying that when avoiding reatilers like Best Buy, that markup dissapears. how much would you think that saves? $10? More?
Look at the success that XBLA games have....not only because they are avoiding the costs of physical media (which may be small) but also because they are avoiding the markup by retailers.
And again not to mention that DD versions of PC games are selling for $10 less than their physical counterparts.
quote:
As far as customer loyalty, are you really not going to buy a certain game because you feel you should get a $5 discount?
I'm not saying anyone is going to buy less games, but there is a bigger potential for people to buy more games digitally if there is that small savings. And with all the reaons I mentioned, you know that Sony/MS are making more money on DD games so why not encourage that method of purchase?
I have had the ability to buy a copy of all my new games on PSN...but I still go out and get that game at gamestop because not only does it cost the same, but am able to resell it. I can guarantee Sony would rather me buy it and download it on PSN so that I cannot resell it, so why not encourage DD.
Until DD prices come down you aren't going to see much of a dent in purchases of physical copies.
This post was edited on 3/16/13 at 11:59 am
Posted on 3/16/13 at 12:47 pm to taylork37
they may be price controlled. Companies can not allow items to be sold for less due to deals with other stores. why do you all think the price is basically the same for all console games regardless of store. And dl games are faster. reading the hd instead of a dvd is a huge diff not to mention the disc always spinning generating noise and heat. who wants to lose a game if they scratch a dvd
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