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re: SimCity 2013 is an abortion to all SC4 fans

Posted on 1/28/13 at 7:11 pm to
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167089 posts
Posted on 1/28/13 at 7:11 pm to
Glad I didn't pre-order it. I will probably skip it all together at this point.
Posted by Siderophore
Member since Nov 2010
3338 posts
Posted on 1/28/13 at 9:41 pm to
SC4 was an abortion to die hard SC fans IMO
Posted by Siderophore
Member since Nov 2010
3338 posts
Posted on 1/28/13 at 9:43 pm to
City size/region issues are legit though.

I like the finite resources though.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/28/13 at 9:44 pm to
quote:

SC4 was an abortion to die hard SC fans IMO

blasphemy
SC4 was so moddable its still playable today.
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 1/29/13 at 1:02 pm to
saw this posted on Reddit today: LINK

TL;DR:
a guy posted a very valid criticism of the company's online DRM and got banned for criticizing it.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/29/13 at 1:15 pm to
Saw that. Its why most serious SimCitiers post on Simtropolis and not the official EA site.

The banning if you don't report a bug policy has been revised by EA. The criticism of the DRM is 10000% valid though.

I find it sad that my two favorite, and probably the two greatest game companies were swallowed up by two of the worst companies ever established.
maxis by EA
sierra by Ubisoft

i hope they both rot in hell
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/29/13 at 1:42 pm to
i just found the most ridiculous explanation from a Dev as to why the cities are spread out:
quote:

The original design had cities right up against each other. You can even see this in the original concept trailer which focuses on two boxes right across a river from each other building a great works power plant together. There were three major problems that led to cutting that feature:

Polygon count and rendering performance in general. The building shader is putting your GPU through a lot of work, and putting 5x as many polygons through (your city + 4 neighboring cities, and this is really a conservative estimate) just was too expensive. We could have made sacrifices to level-of-detail, etc., and possibly gotten it to work, but it would definitely have led to lower quality buildings in all cities including the box you are playing in. That said, if it wasn't for (2), we might have gone for it.
The local simulation stops at the edge of your box. Everything outside your box is part of the region, simulated on the server (for this discussion, the region highway you see coming in is actually part of your box, but in general nothing else is). It looked odd to have cars vanishing into the neighboring city, and you expected when your tourists commuted to the neighboring city that you could see where they went, but your city doesn't really know about the neighboring city.
This is also part of (2). The 'asynchronous multiplayer' part of region play doesn't make sense when the boxes are right next to each other. You'd expect that if my industrial district is right up against yours, and mine gets lit on fire, that the fire would flow across the box boundary. But that doesn't even work if the other player is offline--their city is not progressing while they aren't playing.

Overall I think the look of boxes next to each other was really cool, and I agree that it's not perfect to have the empty spaces between dense urban areas. But it was the right trade-off for the game. The region view does a good job tricking your eye into thinking the other cities are real, but that's due to MaxisJawad's impressive work on city impostors--they are only sort-of-kind-of real.


uh well ALL of that would be fixed if you gave us a single player offline option.



and the reason the city tiles will be 2x2 instead of 4x4:
quote:

Among other things, yes. We're targeting 32-bit operating systems which means we have 2-3GB of addressable RAM at the top end. Beyond the memory constraints, the terrain/physics system was designed for the size we have, and would probably need some pretty serious sections rewritten and debugged.


WHO IN THE frick IS USING A 32BIT SYSTEM THESE DAYS?
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/29/13 at 2:19 pm to
update: sandbox mode is back in. guess EA realized they were going to get killed on release day.
LINK
its still online only, not offline
Posted by BottomlandBrew
Member since Aug 2010
27060 posts
Posted on 1/29/13 at 2:19 pm to
I am disappointed, but not surprised.
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 1/29/13 at 2:38 pm to
I'm really hoping nobody buys this heap of shite.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/29/13 at 2:43 pm to
sad thing is, all they have to do is shove the city tiles back to being adjacent and ill buy it.
the DRM and always on dont really bother me, since i always have an internet connection (the principle behind it bothers me of course).
the ploppable and upgradeable buildings are going to open up a world of fun for the mod community.

i just cant get passed a tiny metropolis square next to open fricking land. its stupid.
Posted by Teddy Ruxpin
Member since Oct 2006
39553 posts
Posted on 1/29/13 at 5:31 pm to
quote:

i just cant get passed a tiny metropolis square next to open fricking land. its stupid.


One of these days I'll actually build a small town with lots of farms and stuff. Every time I tried to do that growing up, I ended up wanting a megacity.

My last go around I was doing alright with it. But it was gonna take forever for my town to get the money it needed to complete the interstate that I sent over from my megacity.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/29/13 at 5:44 pm to
oh yeah, no farms in SC2013 apparently
Posted by Mizzoufan26
Vacaville CA
Member since Sep 2012
17206 posts
Posted on 1/29/13 at 10:35 pm to
Sierra??? Did you ever play lords of the realm? Loved that
Posted by GCTiger11
Ocean Springs, MS
Member since Jan 2012
45136 posts
Posted on 1/30/13 at 12:43 am to
Loved SC4. This thread made me forget that I bought it on Amazon a while back for 12 dollars so I just logged in to my account and I'm downloading it now for my new laptop.
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/30/13 at 8:53 am to
quote:

Sierra??? Did you ever play lords of the realm? Loved that

what are you trying to say? i included sierra as one of the two best gaming companies to get swallowed up by a shitfest company (ubisoft)
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/30/13 at 8:54 am to
quote:

GCTiger11

hopefully your version comes pre-patched. if not, go over to SC4devotion and click the EA support button to get the patches
Posted by Forkz
Member since Jan 2013
217 posts
Posted on 1/30/13 at 9:43 am to
Holy shite you just hit me right in the face with nostalgia, lords of the realm was the shite!
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 1/30/13 at 9:52 am to
the caesar games from sierra were my favorite
Posted by Siderophore
Member since Nov 2010
3338 posts
Posted on 1/30/13 at 10:28 am to
quote:

WHO IN THE frick IS USING A 32BIT SYSTEM THESE DAYS?


That is fricking absurd.

My next rig is looking at having 16 gigs....and I can't use it for this?
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