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re: BLOPS II DLC (updated map info)

Posted on 1/7/13 at 2:54 pm to
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/7/13 at 2:54 pm to
nope. I like that you cant rain down frags or killstreaks for a time. If you are going to cap B flag you better bring your big boy pants.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/7/13 at 2:56 pm to
doublelay

This post was edited on 1/7/13 at 3:00 pm
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 1/7/13 at 3:38 pm to
i don't care the size of the map, but could they have more open spots on maps.

on some of the maps, there is literally like 3 open spots that aren't covered with buildings n the such. So anytime anyone has a kill streak, you only have to put it in the open area.

At least with the older maps, you would have to guess on which part of the open map they were at, to throw you napalm, etc.

Now, it's, let's see, they can only be in 1 spot, so there, 4 kills. etc
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 1/7/13 at 4:00 pm to
express is something awful for scorestreaks for sure. Plaza too


but then theres Carrier which is wide the frick open


just change scorestreaks each map i guess.

love Sentries on objective though
Posted by Ross
Member since Oct 2007
47824 posts
Posted on 1/7/13 at 4:22 pm to
quote:

big open maps lead to sniperfests. no thanks




Array had places for close gunfights as well. That map was perfect.
Posted by iheartlsu
Nashville
Member since Sep 2005
27725 posts
Posted on 1/8/13 at 4:25 pm to
LINK Map Pack trailer
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 1/8/13 at 4:28 pm to
Why do so many of your cronies hate blops2?
Posted by iheartlsu
Nashville
Member since Sep 2005
27725 posts
Posted on 1/8/13 at 4:41 pm to
they suck or have a terrible connection
Posted by SaintEB
Member since Jul 2008
22623 posts
Posted on 1/8/13 at 4:59 pm to
quote:

they suck


Mostly.


Posted by belowmebama
Member since Jul 2008
7303 posts
Posted on 1/8/13 at 5:03 pm to
If OMA tubing was brought back would they suck less?
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 1/8/13 at 5:03 pm to
Playing it on PS3 sucks. Not a 360 to PS3 jab. I gave it a shot, and the lag was so bad, I don't know how anyone plays it.
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 1/8/13 at 5:06 pm to
perhaps they should Hardline the war machine, use underbarrel m320 attachment, tac insert, and danger close 2 frag grenades
This post was edited on 1/8/13 at 5:09 pm
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 1/8/13 at 5:08 pm to
Well if the ps3 connection is complete shite I don't blame em

shite runs like clockwork on xbl though.
Posted by SaintEB
Member since Jul 2008
22623 posts
Posted on 1/8/13 at 5:08 pm to
quote:

If OMA tubing was brought back would they suck less?


I would suck less, that's for damn sure.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 1/8/13 at 5:13 pm to
PSN fricked
XBL stakkked
This post was edited on 1/8/13 at 5:15 pm
Posted by Devious
Elitist
Member since Dec 2010
29145 posts
Posted on 1/8/13 at 5:28 pm to
Getting that fo sho
Posted by A Mite Ee One
Vermilionville
Member since Mar 2008
2194 posts
Posted on 1/8/13 at 6:08 pm to
im more excited for the zombie map Die Rise
Posted by dawgfan24348
Member since Oct 2011
49227 posts
Posted on 1/8/13 at 9:41 pm to
The new Zombie mode Turned sounds awesome
Hydro seems like the best map
Die Rise is going to cause a lot of raging though
Posted by UltimateHog
Oregon
Member since Dec 2011
65761 posts
Posted on 1/8/13 at 9:57 pm to
Grid = Rust, but it looks cool at least.

Snow map looks pretty sweet.

Overall, probably a shitty map pack. Will probably buy it though, have a $50 PSN card so might as well.
Posted by Ross
Member since Oct 2007
47824 posts
Posted on 1/8/13 at 10:51 pm to
Grid is going to dick a lot of COD faithful over when walls are no longer safe points to hang next to.

The other three maps sound like they are mixing more long range encounters with a few choke points into the maps, which is jizztastic.


Also, I love interaction in maps. Although the doors on Radiation were a lot more useful than the retarded ziplines on Kowloon.
This post was edited on 1/8/13 at 10:52 pm
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