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re: PS3 Battlefield 3 Patch 1.04 is Live

Posted on 3/27/12 at 11:28 pm to
Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 3/27/12 at 11:28 pm to
Yeah? Javelins and rpgs be actin a fool now?
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 3/27/12 at 11:32 pm to
you combine the new pussified tanks with the new repair torch and you better have two engineers riding with you and they better get out and start repairing before you ever get hit

lew and i were repairing croacka's tank at the same time and it was slower than one person doing it alone pre-patch
Posted by LewDawg
Member since May 2009
75242 posts
Posted on 3/27/12 at 11:32 pm to
One javelin took me from 100% to 33%
Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 3/27/12 at 11:32 pm to
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 3/27/12 at 11:33 pm to
quote:

Javelins and rpgs be actin a fool now?


not sure if it had anything to do with the patch but i saw more people using the soflam tonight than i have ever before



pilot/driver assist points are legit
Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 3/27/12 at 11:33 pm to
Seems they have buffed anti vehicle weaponry, eh ps3rs?
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 3/27/12 at 11:34 pm to
Not even exaggerating

And add to that they can still guided shell you even if I got out to help
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 3/27/12 at 11:35 pm to
The helis heat seekers lock fast as frick though


I like dat
Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 3/27/12 at 11:36 pm to
Even more anti tank measures, nice.

Damn
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 3/27/12 at 11:39 pm to
quote:

And add to that they can still guided shell you even if I got out to help


THIS... no one has to be in a vehicle to get a lock. you can lock on to and blow up vehicles in their spawn before they get in them
Posted by MaroonDawg
N0Z
Member since Nov 2009
3171 posts
Posted on 3/27/12 at 11:41 pm to
quote:

The helis heat seekers lock fast as frick though



so does the stinger/igla/javelin

i have more kills tonight with those than i ever have... i dont think i played anything other than engineer, i dont think we could afford not having that many engineers
Posted by Devious
Elitist
Member since Dec 2010
29142 posts
Posted on 3/27/12 at 11:46 pm to
I like it. The patch further emphasizes team work and positioning.

And it sounds fricking amazing.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 3/28/12 at 6:08 am to
Stuff that weren't in the patch notes:

LINK

Graphical Tweaks:

No blind colour mode, but all the icons seem to be much easier to see

Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly

More saturation

Less blue tint

Easier to see icons

Audio Tweaks:

Can hear footsteps, reloading as well as voiceovers much more clearly

User Interface Tweaks:

Minimap has more focus on team function icons (heal, repair, flags)

Icons for vehicles on spawn screen

Easier to see what spawn point is selected on map when selecting spawn

Other squad leader objectives are marked on flags

Movement Tweaks:

Much better responsiveness (Even better with AA turned off)

Noticeably faster repositioning from prone to standing or crouching position

No more “supercrawl” or “superworm”

Vehicle Tweaks:

Moved AA on Kharg (US on carrier, Russian at air strip)

Faster vehicle spawn (Mainly air vehicles)

Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds

You can fly through poles from half way and up

Can spawn into AA guns

Jets guided missiles can take out a tank and nearby infantry in 2-3 hits

Below Radar has been buffed

Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable

Havoc is noticeably easier to control

All air vehicles now start with flares as a minimum

Scout heli on Sharqi Rush added for attackers

Jeep horns have been added

Ground vehicles can be locked onto even when no person was or is in it

Jets have reduced bullet damage

Multiple players spawning into same jet/heli seems better

Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar

Equipment and Attachment Tweaks:

Laser marker or maybe guided missile range seems to have been increased

Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now

Tactical light nerf

Greater recoil when suppressed

Squad Tweaks:

Can change squad without leaving the current squad.

Visible squads now only at 3: Can create new squads

There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:

Nemesis medal reduced to 30 ribbons

Suppression reduced from 7 to 4

MCOM Attacker reduced from 3 to 2

MCOM Defender reduced from 4 to 2

Anti-Explosive increased from 2 to 3

Air Warfare reduced from 6 to 5

Match and Map Tweaks:

Can now quit between rounds

Shorter game start countdown

No minimum player count: Players can move around right away, points begin to count after 8 players join

Match Making option in multi player, seems to be for esport/organized scrims on custom servers

Separate customizations for US and RU

5-flag Wake Island: Conquest Assault

Added ladder to Sharqi TV tower

On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second

Changed the out-of-bounds: Noshar Canals

Server Tweaks:

Custom Servers, read here for server prices, more servers to come during the week

Over 1000 ticket custom servers on console

Conquest Assault browser filter added

Other Tweaks:

Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)

US Assault/Medic’s arms are now darker-skinned to reflect character model

Shortcut bundles added (read here for more details)
Posted by iheartlsu
Nashville
Member since Sep 2005
27725 posts
Posted on 3/28/12 at 6:59 am to
Supercrawl was legit.

I'm pretty meh about some of the tweaks.
Posted by HeadChange
Abort gay babies
Member since May 2009
43833 posts
Posted on 3/28/12 at 7:11 am to
So, overall, y'all like the patch?

Can't wait to get into some honking wars.
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 3/28/12 at 7:30 am to
I would have been pleased with them just nerfing famas and drag, but they did a lot of shite to make the game look and sound better too



Some of the changes were big meh though, but we'll get used to it
Posted by iheartlsu
Nashville
Member since Sep 2005
27725 posts
Posted on 3/28/12 at 7:30 am to
I like the weapon tweaks but don't like how the vehicles are underpowered against infantry. It took away the importance of teamwork in taking them out.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 3/28/12 at 7:32 am to
What was superwcrawl?

I like that they made the US medics black. Although, the character has his sleeves rolled down in the kit menu.
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 3/28/12 at 7:34 am to
Longer revive times are cool if I can ever not be engineer again
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 3/28/12 at 7:37 am to
Passenger assists are money now


I got 100 pts just for noz hitting a target I designated, he didn't even destroy it.
This post was edited on 3/28/12 at 7:37 am
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