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Marvel vs. Capcom 3

Posted on 3/6/11 at 12:56 am
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/6/11 at 12:56 am
Any played this? I love it, amazing and easy to get into fighting game. Wanted the board's opinion; doesn't seem like there are a lot of fighting game fans here though.
Posted by mes1100
baton rouge
Member since Nov 2007
3349 posts
Posted on 3/6/11 at 1:03 am to
sorry, ever since mortal kombat III in 95ish, all of those games seem the same to me. over it. finish him

eta: i played this game with my 6 yr old today at best buy. whooped his arse. game was whatever ok i guess. i was ryu, hadouken and stuff.
This post was edited on 3/6/11 at 1:05 am
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/6/11 at 1:19 am to
quote:

sorry, ever since mortal kombat III in 95ish, all of those games seem the same to me. over it. finish him


I get what you are saying, and they all do have a similar feel, but if you compare the gameplay mechanics between Tekken and St. Fighter, they play totally differently. Fighting games are different from each other.

quote:

i was ryu, hadouken and stuff.


I hate Ryu!! He's too good and easy to use
Posted by F machine
Member since Jun 2009
11886 posts
Posted on 3/6/11 at 10:31 am to
I rented it not long ago. Its not bad. I tried playing online a few times and got the shite kicked out of me

Who are some of your favorite fighters? I really like zero from mega man.
Posted by urtoosmall
Baton Rouge
Member since Sep 2009
445 posts
Posted on 3/6/11 at 11:05 am to
Game is an absolutely terrible followup to the best game ever made.
Posted by Tactical1
Denham Springs
Member since May 2010
27104 posts
Posted on 3/7/11 at 5:02 am to
I got it for Playstation 3

TacticalONE

look me up for some fighting...
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/7/11 at 7:24 am to
quote:

Who are some of your favorite fighters? I really like zero from mega man.


Yea, Zero is great. I also like Dante and Chun-Li a lot. Wolverine and Iron man are also really solid.
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/7/11 at 7:24 am to
quote:

Game is an absolutely terrible followup to the best game ever made


How so?
Posted by crazytiger
New Orleans
Member since Sep 2005
4368 posts
Posted on 3/7/11 at 2:43 pm to
Game is cool but Some people online are badass.
Posted by urtoosmall
Baton Rouge
Member since Sep 2009
445 posts
Posted on 3/7/11 at 7:56 pm to
quote:

"How so?"


Damage in general is way too high.

Chip damage is way too high.

Really easy to perform combos that do over 50% damage. Air combos into off the ground supers with a full second to react for many of the characters.

New control scheme - Triangle dashes are no longer performed the same way. Less room to freestyle with the new dedicated launch button.

Xfactor - Worst addition to MvC3. No reason to care if your characters die because you will be better off with a stronger Xfactor. In MvC2 you would do everything possible to try to keep all of your characters alive because it was so much easier to fight with an assist.

Phoenix - Dark Phoenix with Xfactor is broken. Can easily kill off 3 full life characters, as 1 combo will kill each character she touches. Given that she's already one of the hardest characters to block in the game, it's easy to get off 3 combos.

Sentinel - Easy 100% combos. Level 3 super armor when he's doing an attack makes it really hard to attack him.

Online Play - you have to adjust your input timings based on the amount of lag. In MvC2, you would perform combos at normal speed, and if you timing was right it would come out on screen regardless of the amount of lag. Your timing will be off when switching between online and offline. Also, no more observer mode in game lobbies.

DLC - charging $10 for 2 new DLC characters (Jill, Shuma-Gorath) a month after release, even though they are already on the game disc.
Posted by Tactical1
Denham Springs
Member since May 2010
27104 posts
Posted on 3/8/11 at 7:02 am to
quote:

Damage in general is way too high.

Chip damage is way too high.

Really easy to perform combos that do over 50% damage. Air combos into off the ground supers with a full second to react for many of the characters.

New control scheme - Triangle dashes are no longer performed the same way. Less room to freestyle with the new dedicated launch button.

Xfactor - Worst addition to MvC3. No reason to care if your characters die because you will be better off with a stronger Xfactor. In MvC2 you would do everything possible to try to keep all of your characters alive because it was so much easier to fight with an assist.

Phoenix - Dark Phoenix with Xfactor is broken. Can easily kill off 3 full life characters, as 1 combo will kill each character she touches. Given that she's already one of the hardest characters to block in the game, it's easy to get off 3 combos.

Sentinel - Easy 100% combos. Level 3 super armor when he's doing an attack makes it really hard to attack him.

Online Play - you have to adjust your input timings based on the amount of lag. In MvC2, you would perform combos at normal speed, and if you timing was right it would come out on screen regardless of the amount of lag. Your timing will be off when switching between online and offline. Also, no more observer mode in game lobbies.

DLC - charging $10 for 2 new DLC characters (Jill, Shuma-Gorath) a month after release, even though they are already on the game disc.


So you suck at this game?
Posted by urtoosmall
Baton Rouge
Member since Sep 2009
445 posts
Posted on 3/8/11 at 5:54 pm to
quote:

So you suck at this game?


Obviously. I think my winning % in ranked matches is over 90%, but that doesn't really matter. The game was made for scrubs, not for the hardcore fighting game players. It just makes me sad.
Posted by JAE20
In the cloudz
Member since Jul 2009
7176 posts
Posted on 3/9/11 at 10:17 am to
quote:

So you suck at this game?
I do. I got slaughtered the first game I played online, BUT, this is my first Marval vs. Capcom since PS1 I believe.
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/9/11 at 10:35 am to
quote:

Damage in general is way too high.

Chip damage is way too high.

Really easy to perform combos that do over 50% damage. Air combos into off the ground supers with a full second to react for many of the characters.

New control scheme - Triangle dashes are no longer performed the same way. Less room to freestyle with the new dedicated launch button.

Xfactor - Worst addition to MvC3. No reason to care if your characters die because you will be better off with a stronger Xfactor. In MvC2 you would do everything possible to try to keep all of your characters alive because it was so much easier to fight with an assist.

Phoenix - Dark Phoenix with Xfactor is broken. Can easily kill off 3 full life characters, as 1 combo will kill each character she touches. Given that she's already one of the hardest characters to block in the game, it's easy to get off 3 combos.

Sentinel - Easy 100% combos. Level 3 super armor when he's doing an attack makes it really hard to attack him.

Online Play - you have to adjust your input timings based on the amount of lag. In MvC2, you would perform combos at normal speed, and if you timing was right it would come out on screen regardless of the amount of lag. Your timing will be off when switching between online and offline. Also, no more observer mode in game lobbies.

DLC - charging $10 for 2 new DLC characters (Jill, Shuma-Gorath) a month after release, even though they are already on the game disc.


Other than X-factor, which I totally agree with you on, these don't sound like fundamental problems. Things like new control schemes or damage counters are personal preferences, not objective problems. The lag will almost certainly get better. Servers tend to be problematic at release.
Posted by akcheat
Fairfax, VA
Member since Apr 2009
468 posts
Posted on 3/9/11 at 10:36 am to
quote:

The game was made for scrubs, not for the hardcore fighting game players.


Correct! It is supposed to be accessible. St. Fighter and Tekken are still there for hardcore fighting fans.
Posted by urtoosmall
Baton Rouge
Member since Sep 2009
445 posts
Posted on 3/10/11 at 6:42 am to
quote:

Other than X-factor, which I totally agree with you on, these don't sound like fundamental problems. Things like new control schemes or damage counters are personal preferences, not objective problems. The lag will almost certainly get better. Servers tend to be problematic at release.


They would have to rewrite the netcode for the lag to get better.. the way it recognizes inputs is different. Maybe with a patch?

quote:

Correct! It is supposed to be accessible. St. Fighter and Tekken are still there for hardcore fighting fans.


Which is the exact opposite of MvC2. You have to play that game for months to even get a win off a good player, and years to be really good.
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