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Owners approve only one cut day, from 90 to 53.

Posted on 5/23/17 at 12:10 pm
Posted by DudeK2
Metairie
Member since May 2017
234 posts
Posted on 5/23/17 at 12:10 pm
LINK

Not sure how I feel about this. Having to release 37 players in one day? That seems like a major headache.
Posted by Chad504boy
4 posts
Member since Feb 2005
166028 posts
Posted on 5/23/17 at 12:13 pm to
can return 2 players instead of 1 now from IR.
Posted by Fun Bunch
New Orleans
Member since May 2008
115268 posts
Posted on 5/23/17 at 12:28 pm to
quote:

can return 2 players instead of 1 now from IR.


huge
Posted by fladohado
Louisiana
Member since Jan 2010
2842 posts
Posted on 5/23/17 at 12:33 pm to
Also allowing celebrations
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 5/23/17 at 12:36 pm to
quote:


Not sure how I feel about this. Having to release 37 players in one day? That seems like a major headache.


Shouldn't be too big of an issue. Just keeps a few guys on the roster longer.
Posted by Hoodoo Man
Sunshine Pumping most days.
Member since Oct 2011
31637 posts
Posted on 5/23/17 at 12:44 pm to
Yuuge
Posted by bonethug0108
Avondale
Member since Mar 2013
12690 posts
Posted on 5/23/17 at 1:07 pm to
Plus and minus there. You get an extra week to look at 15 of those guys, but it makes it more difficult to divide snaps for guys to get looks.

I can see in some cases it will help a couple of guys out by giving them one more game, but then other guys may not get any/get very few snaps because they've decided they are on the cut anyway.

The additional IR player is huge. Honestly with how stringent the rules are for using it it really doesn't make sense to limit it at all.

They really should look to doing a more baseball type system where a guy goes on the list and misses at least 5 games.
This post was edited on 5/23/17 at 1:08 pm
Posted by Brettesaurus Rex
Baton Rouge
Member since Dec 2009
38259 posts
Posted on 5/23/17 at 1:47 pm to
Finally some rule changes that make sense and move the game forward.

I actually really like the clock on the PAT and the team can celebrate however they want within the time limit.
Posted by htran90
BC
Member since Dec 2012
30060 posts
Posted on 5/23/17 at 2:07 pm to
I get the premise of IR and why they want to limit the designation to return, but it seems kind of ridiculous it's been 1 and now only 2.

In a violent sport where injury can occur at any moment, it seems ridiculous to limit the of quality players one can carry, when most teams use like 40+ weekly.

Imagine if you just had a bad injury riddled start (like us) with a bunch of non season ending injuries... You can stash guys on IR that'll take 8 weeks to recover, sign replacements, and go in with a full deck. No DTR and you're looking at having some ridiculous #s of inactive
Posted by lsutigers1992
Member since Mar 2006
25317 posts
Posted on 5/23/17 at 5:10 pm to
quote:

Shouldn't be too big of an issue. Just keeps a few guys on the roster longer.


Keeps them from going to a team that could use than when the staff already knows they're not keeping them.
Posted by Laman1978
Earth
Member since Jan 2009
10879 posts
Posted on 5/24/17 at 12:51 am to
quote:

Having to release 37 players in one day? That seems like a major headache
They could still list them as being "cut" behind closed doors. They just won't do it officially until the last date.
Posted by Cajunate
Louisiana
Member since Aug 2012
3320 posts
Posted on 5/24/17 at 6:23 am to
So the point is they have to be reduced down to 53 but can they still cut players if they WANT to before the 53 deadline?
Posted by goatmilker
Castle Anthrax
Member since Feb 2009
64064 posts
Posted on 5/24/17 at 8:46 am to
quote:

Not sure how I feel about this. Having to release 37 players in one day?


Its going to be insanely awesome

1,184 FA's to melee for all at once. Your FO better be prepared.
Posted by bonethug0108
Avondale
Member since Mar 2013
12690 posts
Posted on 5/24/17 at 9:20 am to
I guess a team could if they wanted. I don't think there are any rules tied to keeping your roster at 90.

Another drawback I thought of is Payton's strategy of cutting a PS guy or two during the first cuts to make it seem like he sucks and you don't want him. Can't really do that now unless most teams cut a bunch of guys after the third game (thus flooding the market), which is a shame because it's worked more often than not.
This post was edited on 5/24/17 at 9:22 am
Posted by keakar
Member since Jan 2017
29820 posts
Posted on 5/24/17 at 9:37 am to
I have mixed feelings about this, not the one time cut, that I like, but when? that's the question

I feel like if they made the full cut after the second pre-season game, we would have better last two preseason games and the backups "who will actually be one the team" will get much needed extra live game reps.

on the other hand, waiting until preseason is done to make all the cuts at once and having longer to evaluate a player or two who is "on the bubble" could be an advantage as well
Posted by bonethug0108
Avondale
Member since Mar 2013
12690 posts
Posted on 5/24/17 at 9:42 am to
It's two days after the last preseason game iirc.

Also don't care about having better preseason games. I'd rather they find the better players instead.
Posted by keakar
Member since Jan 2017
29820 posts
Posted on 5/24/17 at 10:14 am to
well its not so much about having "better" pre-season games, but more about having more live game experience before going into the season opener.

brees certainly doesn't need more prep work but the same cant be said for the majority of the rest.

I think often we go 3 or 4 games into each season before guys are comfortable knowing assignments and trusting the guys around them can do their jobs. anything that can speed up the learning curve and "trusting" in the guys around you im all for.

earlier cut down date could help teams fill holes and still allow a week or two to learn a new scheme on a new team before the season begins. im just looking at it as putting a better product on the field day one, rather then allowing teams to just avoid having to make and decide on 2 cut down dates
This post was edited on 5/24/17 at 10:19 am
Posted by mylsuhat
Mandeville, LA
Member since Mar 2008
48926 posts
Posted on 5/24/17 at 12:28 pm to
quote:

Not sure how I feel about this. Having to release 37 players in one day? That seems like a major headache.

Doesn't mean you have to do it all in one day.. you can cut 2-3 players a day all preseason when you see they wont make it
Posted by tigerterrace
Mobile, Alabama
Member since Sep 2016
3391 posts
Posted on 5/24/17 at 8:59 pm to
What you really get is 17 more players to use in that meaningless 4th preseason game?

Less chance of getting one of your wanted 53 hurt.

You do not have to use one roster player in the final PS game.
Posted by Scoob
Near Exxon
Member since Jun 2009
20266 posts
Posted on 5/25/17 at 12:05 pm to
I think this is going to hurt the guys on the bubble.

Let's say, for example, Travin Dural looks decent, looks like he is regaining some of that deep speed he once had, but doesn't do so well in the special teams role he is looked at.
Say he's potentially a viable #3 wr in camp, but Coleman is doing well, and Coleman's physical size gives him the edge there, and Ginn still provides a better deep threat at this point (and as we know, the Saints are in "do it now" mode while Brees has a couple years left).

Dural could get caught up in the numbers game and squeezed out, as the 5th WR should be a good ST player. He might have potential to make it as someone else's #3, but the massive block cuts late mean there's little time to try people out, and teams might opt for more known players, instead of unproven potential.

I list Dural arbitrarily, could be any UDFA.
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