People don't hate linear games but ff13 was just way too linear with really no other stuff to do. It didn't give you the option to make the party how you wanted it until you get to gran pulse
Most FFs have been linear until the end of the game. Sure you might get an airship or other vehicle, but it's basically only used to travel between two places at first. Even though most of the side quests don't open up until the end of the game, there's usually a few as you play through. F13 had those as well, you just had to complete them before you moved on to the next chapter. FF13 just took away the illusion of being open by removing the big towns to explore and the npcs to talk to.
Final fantasy 10 is one of the most successful rpgs ever and it was linear, but it had a story that people loved, better characters, great music, and extra things you can do if you wanted to take a break from the main story.
13 came pretty close to the same success. At least in terms of sales and reviews. 10 actually received its share of hate when it was released (every FF since 7 has). People hated on the voice acting, combat style, characters, etc., but linearity was towards the top. I think 13 gets/got hated on more for its linearity because in the 10 years between 10 and 13 games like Fallout 3, Morrowind, and KotOR were released.
Ill never understand how you managed to fill out a registration form for this website with the complete lack of basic fundamental reading skills you manage to put on display daily here.
I understood your post completely. Now quit being a bitch.