SimCity 2013 is an abortion to all SC4 fans | Page 2 | TigerDroppings.com
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stout
Arizona Fan
Sportsman's Paradise
Member since Sep 2006
123601 posts

re: SimCity 2013 is an abortion to all SC4 fans

Glad I didn't pre-order it. I will probably skip it all together at this point.


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Siderophore
LSU Fan
Member since Nov 2010
3335 posts

re: SimCity 2013 is an abortion to all SC4 fans
SC4 was an abortion to die hard SC fans IMO


Siderophore
LSU Fan
Member since Nov 2010
3335 posts

re: SimCity 2013 is an abortion to all SC4 fans
City size/region issues are legit though.

I like the finite resources though.


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jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
quote:

SC4 was an abortion to die hard SC fans IMO

blasphemy
SC4 was so moddable its still playable today.


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baytiger
Valparaiso Fan
Boston
Member since Dec 2007
44491 posts

re: SimCity 2013 is an abortion to all SC4 fans
saw this posted on Reddit today: LINK

TL;DR:
a guy posted a very valid criticism of the company's online DRM and got banned for criticizing it.


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
Saw that. Its why most serious SimCitiers post on Simtropolis and not the official EA site.

The banning if you don't report a bug policy has been revised by EA. The criticism of the DRM is 10000% valid though.

I find it sad that my two favorite, and probably the two greatest game companies were swallowed up by two of the worst companies ever established.
maxis by EA
sierra by Ubisoft

i hope they both rot in hell


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
i just found the most ridiculous explanation from a Dev as to why the cities are spread out:
quote:

The original design had cities right up against each other. You can even see this in the original concept trailer which focuses on two boxes right across a river from each other building a great works power plant together. There were three major problems that led to cutting that feature:

Polygon count and rendering performance in general. The building shader is putting your GPU through a lot of work, and putting 5x as many polygons through (your city + 4 neighboring cities, and this is really a conservative estimate) just was too expensive. We could have made sacrifices to level-of-detail, etc., and possibly gotten it to work, but it would definitely have led to lower quality buildings in all cities including the box you are playing in. That said, if it wasn't for (2), we might have gone for it.
The local simulation stops at the edge of your box. Everything outside your box is part of the region, simulated on the server (for this discussion, the region highway you see coming in is actually part of your box, but in general nothing else is). It looked odd to have cars vanishing into the neighboring city, and you expected when your tourists commuted to the neighboring city that you could see where they went, but your city doesn't really know about the neighboring city.
This is also part of (2). The 'asynchronous multiplayer' part of region play doesn't make sense when the boxes are right next to each other. You'd expect that if my industrial district is right up against yours, and mine gets lit on fire, that the fire would flow across the box boundary. But that doesn't even work if the other player is offline--their city is not progressing while they aren't playing.

Overall I think the look of boxes next to each other was really cool, and I agree that it's not perfect to have the empty spaces between dense urban areas. But it was the right trade-off for the game. The region view does a good job tricking your eye into thinking the other cities are real, but that's due to MaxisJawad's impressive work on city impostors--they are only sort-of-kind-of real.


uh well ALL of that would be fixed if you gave us a single player offline option.



and the reason the city tiles will be 2x2 instead of 4x4:
quote:

Among other things, yes. We're targeting 32-bit operating systems which means we have 2-3GB of addressable RAM at the top end. Beyond the memory constraints, the terrain/physics system was designed for the size we have, and would probably need some pretty serious sections rewritten and debugged.


WHO IN THE frick IS USING A 32BIT SYSTEM THESE DAYS?


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
update: sandbox mode is back in. guess EA realized they were going to get killed on release day.
LINK
its still online only, not offline


BottomlandBrew
LSU Fan
Nashville
Member since Aug 2010
15174 posts

re: SimCity 2013 is an abortion to all SC4 fans
I am disappointed, but not surprised.


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baytiger
Valparaiso Fan
Boston
Member since Dec 2007
44491 posts

re: SimCity 2013 is an abortion to all SC4 fans
I'm really hoping nobody buys this heap of shite.


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
sad thing is, all they have to do is shove the city tiles back to being adjacent and ill buy it.
the DRM and always on dont really bother me, since i always have an internet connection (the principle behind it bothers me of course).
the ploppable and upgradeable buildings are going to open up a world of fun for the mod community.

i just cant get passed a tiny metropolis square next to open fricking land. its stupid.


Teddy Ruxpin
LSU Fan
New Orleans, LA
Member since Oct 2006
21601 posts

re: SimCity 2013 is an abortion to all SC4 fans
quote:

i just cant get passed a tiny metropolis square next to open fricking land. its stupid.


One of these days I'll actually build a small town with lots of farms and stuff. Every time I tried to do that growing up, I ended up wanting a megacity.

My last go around I was doing alright with it. But it was gonna take forever for my town to get the money it needed to complete the interstate that I sent over from my megacity.


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
oh yeah, no farms in SC2013 apparently


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Mizzoufan26
Air Force Fan
Norfolk you buddy!
Member since Sep 2012
9341 posts

re: SimCity 2013 is an abortion to all SC4 fans
Sierra??? Did you ever play lords of the realm? Loved that


GCTiger11
New Orleans Pelicans Fan
Biloxi, MS
Member since Jan 2012
28970 posts

re: SimCity 2013 is an abortion to all SC4 fans
Loved SC4. This thread made me forget that I bought it on Amazon a while back for 12 dollars so I just logged in to my account and I'm downloading it now for my new laptop.


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
quote:

Sierra??? Did you ever play lords of the realm? Loved that

what are you trying to say? i included sierra as one of the two best gaming companies to get swallowed up by a shitfest company (ubisoft)


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jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
quote:

GCTiger11

hopefully your version comes pre-patched. if not, go over to SC4devotion and click the EA support button to get the patches


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Forkz
LSU Fan
Member since Jan 2013
133 posts

re: SimCity 2013 is an abortion to all SC4 fans
Holy shite you just hit me right in the face with nostalgia, lords of the realm was the shit!


jcole4lsu
Virginia Fan
The Kwisatz Haderach
Member since Nov 2007
27633 posts

re: SimCity 2013 is an abortion to all SC4 fans
the caesar games from sierra were my favorite


Siderophore
LSU Fan
Member since Nov 2010
3335 posts

re: SimCity 2013 is an abortion to all SC4 fans
quote:

WHO IN THE frick IS USING A 32BIT SYSTEM THESE DAYS?


That is fricking absurd.

My next rig is looking at having 16 gigs....and I can't use it for this?


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