re: Rosters Question on NCAA MVP Baseball 07 (PS2)(Posted by csorre1 on 2/3/13 at 2:44 pm to csorre1)
This is the best, most customizable baseball game I have ever played. I enjoy making LSU's team each year, and playing a season with those players. I wrote a huge writeup for you so that you too can understand how to do the same with your teams. You shouldn't waste your time creating every player in whichever league you're playing in. Just focus on your own team.
I did some research and this is what I came up with:
1. Go to Creation Zone
2. Go to Create-A-Player
3. Go to Edit Player (or Create Player if you want to change Height/Weight)
4. Find your team
5. Edit stats.
6. When finished editing go to Manage Rosters
7. Go to Save Rosters
The first time you edit a roster, it is available for use without manually loading it.
The next time you want to use your roster, go to Manage Rosters -> Load Rosters, after you start the game.
From my experience, edited rosters can be used in all game play. If you are really interested in having player names for everyone, but don't care if they're right, let the computer generate names when you load the first time.
As I said earlier, the game allows you to have a huge amount of customization.
You can set any player's fist name, last name, number, home state, primary position, secondary position, batting hand, throwing hand, grade level, height, weight, (you can't always set height and weight in edit player mode), career potential (You should usually do at least 4 stars), and walkup song.
You can edit appearance, face shape, and equipment.
Lastly, every player has a menu of batter/fielder ratings which I will discuss later.
You can set pitch speeds, movement, trajectory, accuracy/precision, arm-slot, stamina, and pickoff move.
The game gives you 9 overhand pitch animations, 9 3/4 slot pitch animations, 6 sidearm pitch animations, 2 submarine slot animations, and a knuckleballer animation.
You can chose from 4-seam fastball, 2-seam fastball, changeup, curveball, kunckleball, cutter, circle-change up, forkball, kucklecurve ball, palmball, slurve ball, screwball, sinker, slider, and splitter.
Given these options, you can make any pitcher you have ever seen with a huge amount of accuracy. If you want to give Aaron Nola a 76 MPH curveball that has the floor drop out of it right in front of the plate, you can do that. If you want to give Kevin Gausman a 97 MPH 4-seam fastball with some movement and good location, and combine it with a 88 MPH 2-seam fastball, you can. You can make players that physically look like the real players, and that have very similar pitches and arm-slots. The best part is that in Dynasty mode you can edit on the fly. I noticed I had 2 of Chris Cotton's pitch velocities wrong last season, and fixed them before I played my next game.
Hitters have 12 "normal" stances, 12 open stances, and 12 closed stances. I haven't seen a player in real life whose stance isn't included in these 36 options.
In this menu you also have Contact vs right handed and left handed pitchers, Power vs right handed and left handed pitchers, bunting, plate discipline, durability, speed, stealing aggressiveness, baserunning ability, fielding, range, throwing strength, and throwing accuracy.
With all of those options, you can make any player, pitcher/hitter/utility, have a similar play quality to their real counterparts. I find that the most important categories to keep track of are contact, and power. On Junior, and Senior, you need to give a player like Mikie Mahtook at least 90 power to consistently hit homeruns. If you want a guy like Raph Rhymes to be able to hit consistently you have to find a good balance between 90's contact, and 70ish power. You want him to be able to hit singles, and rarely homeruns. That is when editing on the fly is helpful.
For hitters you have a menu that includes Take, Strike, and foul vs left handed and right handed pitchers. This menu focuses on 3 pitch types: Fastball, Curveball, and Slider. The most important one of these setting is take. If you have trouble seeing pitches, you need to turn take up until you are better at it.
Finally there is a menu for Hot and Cold zones vs right handed and left handed pitchers. I don't know the math on these zone's effect, but it is noticeably harder to hit in cold(blue) zones, and easier to hit in red(hot) zones.
The best way to get better on the harder modes is in the Learn MVP menu. They have mini-games that help with the learning curve.
Enjoy, and if you would like I can help you customize a team and send you the roster.