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re: Official League of Legends Thread

Posted on 8/18/16 at 10:07 pm to
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/18/16 at 10:07 pm to
So Gangplank is a lot of fun
Posted by Mahootney
Lovin' My German Footprint
Member since Sep 2008
11872 posts
Posted on 8/19/16 at 11:36 am to
quote:

So Gangplank is a lot of fun
Mind doing a quick tutorial about the finer points.

When to melee, when to shoot barrels, when to orange, when to just q vs barrel combo.
Finer points of farming.

Just general thought process.
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/19/16 at 2:27 pm to
I can give you my personal experience thus far. I wouldn't even consider myself an intermediate on him yet. I literally started spamming him last week (which was like the third time I've ever played him since his rework).

Passive: Your passive procs a "mini-ignite" on your target. Exploding a barrel resets this passive. If possible it's most efficient to Auto > Barrel proc > Auto so you can have your passive on both auto attacks


Q: Targeted ability. Fires a shot at your target and applies all on hit effects (shiv proc, crit, etc...). You also gain 4 silver serpents if your Q kills the target (minions, monsters, champions). Upon reaching 500 silver serpents, you can "buy" an upgrade to your ult using those serpents. There are 3 upgrades to choose from. You access them in the shop like any other item during the game.

You also get bonus gold (not sure how much off the top my head) for last hitting with your "Q". Be careful though, you can drain mana fast doing this. I recommend using your Q more for harassment early on, especially against melee champions.

W: Heals you for a base amount and for 15% of your missing hp (May have to check the percentage) and immediately removes crowd control effects on you (think your own built in QSS)

E: This ability lays your barrels. You can have 3 charges stored at any given time. They charge at different rates depending on the ability level. When you lay them down, the start with 3 hitpoints, gradually reducing to 1 hit point where they remain until you or an enemy destroys them. You can auto attack them or "Q" them to make them reach 1 hp more quickly. You cannot destroy a barrel unless it has 1 hp. You will need to play him a lot get the timing down at different levels.

The time it takes for them to tick down to 1 hp grows faster when you hit levels 7 and 13. Each barrel has an explosion radius that is shown when you lay them down. You can only have 3 barrels out at one time. If a barrel's explosion radius overlaps another barrel's explosion radius, there will be a chain explosion.

The reaction/explosion(s) are not instant for the chained barrels, so you can lay 2 barrels, "Q" or auto your first barrel, then lay a 3rd barrel on the back end quickly before the 2nd barrel explodes. This is a great way to catch the enemy off guard. Enemies cannot be affect by more than one barrel explosion in a chain.

You can proc barrel explosions by "Q" or auto attack. I'm not entirely sure of the ratios, but I believe using Q to proc barrels causes them to deal more damage than if you auto. However during the early game, auto'ing barrels to proc them deals similar damage to using your "Q".

I could be wrong, but I believe if you barrel a minion wave and proc the barrel(s) with your Q, you get 4 silver serpents for each minion killed in the blast radius because you proc'd with Q. If you auto, you do not get this benefit (someone may want to check me on that).

Barrels deal "X" damage and slow targets caught inside the blast radius.

Ult: I'm sure you already know about this ability. It is a point and click area of effect ability that deals "X" damage and slows enemies by "X" percent based on ability level. The different upgrades for your ult (see silver serpent comments from earlier) allow for different effects in addition to your ult's base effects. The upgrade effects stack (IE: you don't lose one upgrade effect when you purchase another).

Your ult is global with no range limit. You are going to have pay attention to the rest of the map constantly to see where you can help:

Allies trying to disengage? Ult between them and the enemy.

Allies setting up a tower dive? Ult tower when they go in to assist in damage.

Allies barely missed out on 2 kills bot lane? Ult the 2 enemies backing under tower with sub 100 hp and congrats on the double kill.

Just make absolute sure you don't get caught staring at other parts of the map for too long or you'll forget you walked out into the open and are being killed while looking at another lane. Same goes for roaming. You may not notice you ran across the enemy jungler, and now he's going to kill you before you even know it.

You have to learn to pay attention to everything.

Build:
I've been using only one build on him thus far:
Start: Blue Crystal (+250 Mana) & refillable potion

First Item Tri-force (sheen first, phage second)
Second Item: CDR Boots
Third Item: IE
Fourth Item: Shiv
Fifth Item: Phantom Dancer
Sixth Item: Situational (I go LDR or GA)

This build makes you a late-mid game, late game monster, especially with your Q and barrels (aka "Critplank") and also bolsters your movement speed which works nice with your barrel passive (when you explode a barrel, you gain movement speed).

I see Champion.gg uses Ghostblade after Tri-force. I have not tried this build yet. But I can imagine if you combine it with armor pen runes, it can give you more power a little earlier. I just prefer the crit build for later game.

Runes:
Initially I was running
Quints - AD
Reds - AD
Yellows - Armor
Blues - CDR

I've tried "HP per level" yellows a couple of times and liked it as well. It's really up to you.

Masteries
I am currently using 12/18/0

I can't remember exactly what all of them are, but I do know I use:

-Mastery that gives you gold for attacking an enemy champion
-Mastery that gives you 5% bonus CDR plus raises your CDR cap to 45%
-Thunderlord's Keystone (works incredibly well with your ult.

I know the "Gain gold for each nearby minion killed by ally" is wasted in a solo lane, but I like the extra gold from it's other half plus the extra gold from Q.

I love early CDR from the mastery, Tri-force and CDR boots. A very quick 45% CDR.

Thunderlord's for extra damage, again, proc's incredibly easily with your ult.

In lane early: Max R>Q>E>W

If you are against a melee champion, try to use your auto attacks to farm. Use your Q for harass. Once you hit level 2, take your first point in "E".

If you are against a lane bully (or anyone really), I like to keep a barrel right on top of me at all times. Reasoning: If the enemy laner (let's say Riven, Renekton, etc...) comes in to attack you, auto them (your mini ignite passive procs on them), auto/barrel, auto them again (the barrel explosion just rest your passive so you mini ignite them again), then Q as they try to exit the trade. They've now taken 2 auto's from you, a barrel proc, your Q and your passive (twice), plus minion aggro for when they came at you (and if you're lucky, a tower shot). It also helps against ganks. Enemy jungler comes into your lane, you drop another quick barrel on him (chained to your first barrel on top of your head) and you get the slow, plus your movement speed bonus, and crisis averted.

...continued below
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/19/16 at 2:31 pm to
Your barrels will do very minimal damage early on. When you finally get your shiv is when you start making people your bitch.

With the build I used above, don't underestimate your auto attacks either. You wind up with 80% (?) crit and massive amounts of attack speed. So even if your barrels are on CD and you've already used "Q", you do really solid DPS for a melee champion.

During team fights, be patient, lay your barrels and focus. Even if you can only get one barrel down and even if you only auto it instead of using Q, it's worth it. It's massive AOE damage, reset on your passive and bonus movement speed. This comes with time though. It's really hectic and can sometimes be VERY difficult to focus and get it right, especially in 5v5's.

Use bushes to your advantage. Enemies can't see barrels in bushes that they don't have vision of. Drop one in a side lane bush, then drop a 2nd chained to it. The enemy will think you just laid one, but really you're about to shoot the first one in the bush, then lay a third right on top of them that will be proc'd by the 2nd barrel which was proc'd by the 1st.

I consider myself a beginner on GP, so the above is subject to heavy scrutiny and should be taken with a grain of salt. But it's my personal experience thus far. I'm currently 12-2 in ranked with him in my last 14 games (from Silver 1 to Gold V 79 LP).

GP is a very strong and does insane damage. He can split push well enough, he can team fight incredibly well, and his ult allows global pressure as well objective control (zoning while your team takes tower, stealing baron/dragon, etc...)

It's all about the barrels. You'll have to play some normals to get a feel for the timers and the combos.

I'll be on tonight if you wanna hop in vent. There's a lot to type that we'd probably be better off discussing verbally.
This post was edited on 8/19/16 at 5:11 pm
Posted by Mahootney
Lovin' My German Footprint
Member since Sep 2008
11872 posts
Posted on 8/19/16 at 2:42 pm to
I'll most likely be busy this weekend between Olympics and volunteering. But maybe some other time.
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/19/16 at 2:48 pm to
Yeah, "quick tutorial" turned into "wall of text" real quick lol
Posted by CorporateTiger
Member since Aug 2014
10700 posts
Posted on 8/19/16 at 4:31 pm to
Yorrick rework teased today.
This post was edited on 8/19/16 at 4:33 pm
Posted by SBvital
Member since Feb 2013
1954 posts
Posted on 8/19/16 at 5:41 pm to
quote:

Yorrick rework teased today.


Noooooo

I was like the only one that ever played him!

I actually enjoy playing him how he is now.
Posted by UltimateHog
Oregon
Member since Dec 2011
65740 posts
Posted on 8/20/16 at 5:52 pm to
ROX wins LCK 3-2 over KTR. Great series between the two, so dead even. Gangplank ult stole baron at 40 minutes for ROX after ROX lost a fight, was game over if KTR doesn't lose that baron. They went nuts after the game, screaming going crazy, was cool. Kuro cried his arse off and also got Playoff MVP.

Splyce 3-2 over H2K in the EU first semi, another really good series.

IMT-C9 is a clown fiesta so far, 1-1.

ETA: C9-IMT also going 5. These games today.
This post was edited on 8/20/16 at 7:17 pm
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/20/16 at 9:51 pm to
I really need to start reading the fine print on abilities.

Just saw that Gangplank barrel explosions ignore 40% of champions armor.

I may start going with the Tri-force, Ghostblade, Duskblade build (and probably MAW).

This post was edited on 8/20/16 at 9:51 pm
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/21/16 at 2:59 pm to
Wow halfway into game 1 and TSM has accepted a remake due to a Asol bug.

Asol now disabled and picks will be new.
Posted by Drewbie
tFlagship
Member since Jun 2012
57607 posts
Posted on 8/21/16 at 4:51 pm to
Hauntzer vs. Impact is going to be hype as frick.
Posted by Greace
Member since May 2009
4696 posts
Posted on 8/21/16 at 6:03 pm to
CLG content to just lose slowly makes for slow games
Posted by Drewbie
tFlagship
Member since Jun 2012
57607 posts
Posted on 8/21/16 at 6:11 pm to
Dump

stered.
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/21/16 at 6:24 pm to
quote:

Andy Dinh ?@TSMReginald 14m14 minutes ago 10 million retweets and favorites, teemo in the finals.
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/22/16 at 12:27 pm to
Gangplank nerfed on PBE. Higher W mana cost, Ult CD increased, Ult damaged decreased.

Everytime I start playing a new champion, they either get reworked or nerfed.
Posted by Mahootney
Lovin' My German Footprint
Member since Sep 2008
11872 posts
Posted on 8/22/16 at 2:17 pm to
quote:

Everytime I start playing a new champion, they either get reworked or nerfed.
Please play Leona and Jhin. Thanks.
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/22/16 at 2:32 pm to
Jhin is actually receiving a nerf.
- His "W" AD ratio lowered to 50% from 70%

His "W" did get a buff on minion damage though.

Leona just got buffed, so I doubt they nerf her again
This post was edited on 8/22/16 at 2:33 pm
Posted by dcrews
Houston, TX
Member since Feb 2011
30145 posts
Posted on 8/22/16 at 2:33 pm to
quote:

Dump

stered.




They really did. CLG lost all 3 games by 10k gold or more.
Posted by Drewbie
tFlagship
Member since Jun 2012
57607 posts
Posted on 8/22/16 at 3:39 pm to
TSM is immaculate at gaining gold leads. Every single game TSM was up in gold and down in kills at points. They grab the lead, wait until their item spikes, then take control of every objective. It's beautiful.
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