Started By
Message

re: New Final Fantasy XV Trailer - Showing Stealth, Updated Combat

Posted on 2/2/16 at 8:28 am to
Posted by Blitzed
Member since Oct 2009
21284 posts
Posted on 2/2/16 at 8:28 am to
Kingdom Hearts meets FF is all I'm seeing and I like it. Going back to a non linear approach which has existed since X. I don't care that it takes away some options of controlling my other party members. Doesn't matter if I'm cloud, squall, tidus, etc. as the main character I just want to do damage. Having a healer do its own thing is fine by me.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/2/16 at 9:34 am to
quote:

It's a 30 year old antiquated system, move on.

There is nothing wrong with turn based combat.
Posted by Freauxzen
Utah
Member since Feb 2006
37233 posts
Posted on 2/2/16 at 9:35 am to
quote:

And X is almost 15 years old.


Yup. I said that. We've spent more time post X than pre X.

quote:

You can't expect SE to sit on the same formula for that long to appease the hardcore fans.


Eh, it's not about expectations. And it depends on the formula. The formula isn't the battle system. I'd argue the "formula" was more about different worlds, classic fantasy altered slightly, etc. The battle system was just part of that system, not THE formula.

It is interesting however, that classic RPG formulas go into all of these new properties, while Final Fantasy is the one to try the new things. Refreshing? Maybe, but I'd also say that the people who want old Final Fantasy may have just connected with those games on a deeper level. That's a good thing.

quote:

I get wanting and loving a certain thing every time, but I understand that I'm not going to get the same kind of games I played so many years ago. Same goes for music, movies, television...


Well that isn't true really. Call of Duty is the same game it was 12 years ago (and it does get crap for it, but that's a different discussion), Madden, Mario platformers, etc. Most games are very much just a new iteration. Some of these games do take a lot more from their predecessors than others.

Creativity itself is a mix of old and new, it's always about taking the influences and the things you built and finding a new experience within that. That goes for everything. I mean, what would the fan response have been had they released the new X-Files as a 30 min. single camera comedy? What if Season 6 of Lost totally abandoned the style and went with a mockumentary? These things matter.

And it's ok that people are upset. They aren't crazy, they aren't illogical, they aren't wrong.

However, they should probably branch out, there are games that give the classic Final Fantasy appeal that is a real RPG. Xenoblade Chronicles for one, and that battle system was way better than anything Square has done.

Posted by Josh Fenderman
Ron Don Volante's PlayPen
Member since Jul 2011
6704 posts
Posted on 2/2/16 at 9:53 am to
quote:

so it's odd they would go this direction (did the response to 9 really scare them that much?

Why would it scare them? If you ask this board, 9 is the best one made.
Posted by Blitzed
Member since Oct 2009
21284 posts
Posted on 2/2/16 at 9:53 am to
Maybe the combat style is now more appealing to the overseas crowd. Faced paced for the fast paced lifestyle the japs live. I know type 0 had success over there. Everything seems to be so mobile over there. Might just be their attempt to keep the franchise relevant for the console.
Posted by Freauxzen
Utah
Member since Feb 2006
37233 posts
Posted on 2/2/16 at 10:02 am to
quote:

Why would it scare them? If you ask this board, 9 is the best one made.


Because 7, 8 and 10 killed it in sales and 9 was the one that tried to go back to its roots the most.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 2/2/16 at 10:02 am to
quote:

There is nothing wrong with turn based combat.



I agree but turn based combat does not a FF game make. That is/was my whole point.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/2/16 at 10:14 am to
quote:

turn based combat does not a FF game make.

You aren't Yoda

You said it was an antiquated system and to move on. That is why I said there was nothing wrong with it. I don't think they have to stick with the traditional turn based but square has an identity problem in general.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 2/2/16 at 10:36 am to
It is. I like turn-based games (P4Golden is one of my all-time faves).

I prefer the FF universe itself and while square has an identity problem, they are gathering it IMO since they released Type-0, XIV, and now XV.

I have a feeling XV is going to crush sales worldwide. The FF7 Remake is going to be huge.
Posted by Freauxzen
Utah
Member since Feb 2006
37233 posts
Posted on 2/2/16 at 10:44 am to
quote:

I have a feeling XV is going to crush sales worldwide.


13 sold just under 5 million, and sold less than 12. I see about the same for XV, maybe a little more. 5-6, is probably a good bet.

For context, 7 was over 10m and 10 was right at 10m.

quote:

The FF7 Remake is going to be huge.


This is true.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/2/16 at 10:52 am to
quote:

Because 7, 8 and 10 killed it in sales and 9 was the one that tried to go back to its roots the most.


You are probably right in this. As square has seemed to overreact to a lot of things. With the rumors that they thought consoles were going to go the way of the dodo bird.


But 9 not being as big had some to do with it being a ps1 game when the ps2 was already out.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/2/16 at 10:55 am to
quote:

Kingdom Hearts meets FF is all I'm seeing and I like it. Going back to a non linear approach which has existed since X. I don't care that it takes away some options of controlling my other party members. Doesn't matter if I'm cloud, squall, tidus, etc. as the main character I just want to do damage. Having a healer do its own thing is fine by me.


Yea and I did not like Kingdom Hearts. I like the traditional turn based battle system. I enjoy controlling all of my characters and planning out each skill.

Everyone has their own opinions about it. I just don't think it is so wrong that people are upset it isn't turned based.

It's not like FF outside of the online games have been hitting home runs lately.

Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/2/16 at 10:58 am to
quote:

And X is almost 15 years old. You can't expect SE to sit on the same formula for that long to appease the hardcore fans. That's what re-releases are for.

Um the re-make isn't exactly doing what hardcore fans want.
This post was edited on 2/2/16 at 11:19 am
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/2/16 at 10:59 am to
quote:

Meh, FF11, FF12 and FF14 don't have the traditional turned based systems, but they all still felt very much like Final Fantasy games. I'm excited.


FF11 and FF14 feel nothing like a FF game to me. I have played both and both are great.

It is just opinion though. If you feel that great.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14509 posts
Posted on 2/3/16 at 12:56 am to
quote:

I'd argue Final Fantasies were largely the same exact game through X. They didn't change the formula, they shifted focus. Summons were supplemental in 6, required in 8. Always 3 or 4 Party members. ATB came with 4, was improved in 7, and perfected in 8 and 9.

I think things like the job system, ATB, Junctioning, Materia are fundamental changes to the gameplay. Not to mention what they did with FF2 where you had to get hit to raise defence and HP.

I think that you started to see bigger changes in what the series did largely because technology and the medium improved. They're able to do an MMO, so they made a Final Fantasy MMO. I see it more as the series evolving over time as the industry evolves and changes. I'm ok with that and I understand that not everyone has to like it. To say that it disqualifies the game from being apart of the series is a bit much for me though.

quote:

Eh, it's not about expectations. And it depends on the formula. The formula isn't the battle system. I'd argue the "formula" was more about different worlds, classic fantasy altered slightly, etc. The battle system was just part of that system, not THE formula.

I think the battle system and mechanics around character progression (learning abilities through AP in FF9, etc) are basic formula for the gameplay. I feel like the different worlds or classic fantasy altered is pretty low bar as that happens with about every game.
quote:

Xenoblade Chronicles for one, and that battle system was way better than anything Square has done.



quote:

13 sold just under 5 million, and sold less than 12. I see about the same for XV, maybe a little more. 5-6, is probably a good bet.

That isn't true though. 13 sold over 5 million on PS3 alone, and has easily surpassed 7 million with the 360+PC version added in. It's only behind 7, 8, and 10. XIII-2 and Lightning Returns both sold much worse though.
This post was edited on 2/3/16 at 1:04 am
Posted by Freauxzen
Utah
Member since Feb 2006
37233 posts
Posted on 2/3/16 at 7:00 am to
quote:

I think things like the job system, ATB, Junctioning, Materia are fundamental changes to the gameplay. Not to mention what they did with FF2 where you had to get hit to raise defence and HP.


But they always retained other pieces to the "formula," even if those changed. Where 4 and 6 had strict progression, 5 and 7 were a little looser. But they all felt similar.

quote:

I think that you started to see bigger changes in what the series did largely because technology and the medium improved. They're able to do an MMO, so they made a Final Fantasy MMO. I see it more as the series evolving over time as the industry evolves and changes. I'm ok with that and I understand that not everyone has to like it. To say that it disqualifies the game from being apart of the series is a bit much for me though.


Agreed.


quote:





Yeah on second look that doesn't look right, but that's not what i mean, let me rephrase: After all the tweaking and pulling at a non-turn-based battle system Square was gone through after X, Xenoblade Chronicles nailed it in one game. That's the kind of turn-based/Real-Time hybrid that works. It is a superior system to any FF battle system since 2003. Granted, I haven't played Type 0 yet.

Not a better game if that is what it looks like.

quote:

That isn't true though. 13 sold over 5 million on PS3 alone, and has easily surpassed 7 million with the 360+PC version added in. It's only behind 7, 8, and 10. XIII-2 and Lightning Returns both sold much worse though.


Just pulling from VGchartz.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14509 posts
Posted on 2/3/16 at 11:32 am to
quote:

Yeah on second look that doesn't look right, but that's not what i mean, let me rephrase: After all the tweaking and pulling at a non-turn-based battle system Square was gone through after X, Xenoblade Chronicles nailed it in one game. That's the kind of turn-based/Real-Time hybrid that works. It is a superior system to any FF battle system since 2003. Granted, I haven't played Type 0 yet.

Not a better game if that is what it looks like.

Kinda feel like Xenoblade has a neutered FF12 battle system and replaces the menu with a crossbar for abilities (and replaces ATB with an hidden auto attack timer). I think the cross bar is a pretty good system and it suits the pace of the game. I just don't think it's a groundbreaking system or something to be given such high praise.

quote:

Just pulling from VGchartz.

I just checked over there:
Posted by imjustafatkid
Alabama
Member since Dec 2011
50261 posts
Posted on 2/3/16 at 12:45 pm to
quote:

Yea and I did not like Kingdom Hearts. I like the traditional turn based battle system. I enjoy controlling all of my characters and planning out each skill.


I like Kingdom Hearts, and I like Final Fantasy.

I don't want Final Fantasy to play like Kingdom Hearts just like I don't want Kingdom Hearts to play like Final Fantasy.

I haven't purchased a Final Fantasy game since X. I have played 12 and 13 almost completely and thought they were complete garbage. I'm not interested in the MMOs but I'm sure those were ok as far as MMOs go. This new game looks good enough that I may buy it even without a TBS battle system, but I'm still on the fence. They've really done a piss-poor job with the single player Final Fantasy games since 10.

ETA: If they were going for a Kingdom Hearts feel on their more recent Final Fantasy games, they haven't succeeded.
This post was edited on 2/3/16 at 12:52 pm
Posted by Freauxzen
Utah
Member since Feb 2006
37233 posts
Posted on 2/3/16 at 2:15 pm to
quote:

I think the cross bar is a pretty good system and it suits the pace of the game. I just don't think it's a groundbreaking system or something to be given such high praise.


Agree with this. I found FF12 clunky and XC natural if that makes sense. And I found it easier to coordinate. XCX took it even further with the Soul Voice system which is super cool. It's a little too linear and limited, but I think it could be expanded on to be really cool.

quote:

I just checked over there:


Weird. Then I have no idea what I was looking at. I swear it was VGChartz
This post was edited on 2/3/16 at 2:18 pm
first pageprev pagePage 3 of 3Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram