The only game I can comment on in that list is Grandia. However, I mostly played Grandia 2 (the 2 stories aren't connected, btw). They both have the same combat system, which I really liked at the time and thought was better than most JRPG's I had played up to that point.
It's difficult to explain, but the combat is a mix of real time and turn based. Everyone on the battlefield is on a little timeline for when they can receive commands, be counter attacked, and execute their own attacks. Because of this you have to take into account how long it will take a character to execute their own attack and weigh the chances of them getting counter attacked before they will finish their move. It's probably best to just watch a video of it in action. LINK
Not sure how it stands up these days since the last time I played it was almost 10 years ago.