Interview that reveals some more info: LINK
-A significant part of car modding will be in preparation for heists. Bulletproof tires, armor, etc
-Stunt jumps are returning
-Any car you abandon can be retrieved from an impound for a small fee
-If a car is leaking petrol, you can drive it near enemies, run away, then shoot the petrol trail and it will flare up, causing the car to explode
-There are sticky bombs
-Hand-to-hand combat has gotten a big overhaul. Bigger emphasis on freeform system (probably something like Arkham City). "Much more satisfying", especially with melee weapons. Each character has different animation sets.
-Lots of time spent reinventing the cover system to make it more fluid
-Enemy AI will be smarter; you have to stay alert and keep moving and attacking to prevent them from outflanking and swarming you
-Agile movement like running and jumping has been made smoother and more fluid as well
-Bulldozer is a drivable vehicle, will be very destructive
-Shooting skill affects how much ammo you can carry, how accurate you are, how steady your aim will be
-While using Franklin's driving ability, your car will travel at normal speed, while everything else in the world will slow down. Slow-motion drivebys are useful and visceral.
-Special abilities are one of the stats - the more you fill the bar, the longer the ability will last.[/quote]
This post was edited on 7/14 at 7:24 pm