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Final Fantasy XV - Livestream/Demo Details

Posted on 2/20/15 at 9:30 am
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 2/20/15 at 9:30 am
They had a livestream last night covering the details of the demo that will be included in Final Fantasy Type 0 HD. Here are the details:

quote:

Three-Hour Demo

Players won’t be able to drive the car in the Episode Duscae demo (the “Drive” option is grayed out in the Travel Menu). Exploration will be done on foot.

In the final version, there are times when you aren’t able to drive, but in the demo it’s cut. Tabata explains that in the demo, the car is being worked on, and the gang is trying to get money to pay for the repairs.

The demo has an ending, which will take about three hours to reach.

Controls

The demo uses the following control scheme (in cases where multiple inputs are listed, it is “PlayStation 4 / Xbox One”):

Camera - Right stick
Movement - Left stick
Jump - X button / A button
Dash (Free run) - L3 button / Left stick button
Attack - Square button / X button
Combos - Continue holding down the attack button
Shift (Warp) and Shift Break - Circle button / B button – Warp towards the locked-on enemy and attack. This consumes MP.
Guard - L1 button / LB button – Avoid normal enemy attacks at the cost of MP. It’s a matter of timing. The blue light that shines when you evade is the MP being spent.
Ability - Triangle button / Y button – Each weapon has its own pre-set abilities. By using the X button / A button and left and right sticks, you can change the ability at any time without stopping the attack. MP is consumed when using abilities.


Screens:


Posted by sicboy
Because Awesome
Member since Nov 2010
77556 posts
Posted on 2/20/15 at 9:33 am to
kern
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 2/20/15 at 9:34 am to
The Cid chick has a nice rack..


and...

quote:

Final Fantasy XV Demo


quote:

3 hours


Posted by sicboy
Because Awesome
Member since Nov 2010
77556 posts
Posted on 2/20/15 at 9:39 am to
quote:

You get a game over when Noctis is unable to battle. Even if your HP drops to 0, it doesn’t mean you aren’t able to battle. First you are in a “critical condition” status. In critical condition, a red gauge is displayed and if that gauge runs out, you’ll get a game over. Before the gauge depletes, you can use items or be healed by your companions. If you heal, you’ll be fine.



Is this a new mechanic?
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 2/20/15 at 9:39 am to
More details because I didn't want to crowd the OP too much:

quote:

When encountering an enemy, a red gauge suddenly appears on the upper part of the screen. The gauge is activated only when an enemy is targeting the player. If you dash before the gauge is filled, it’s possible to avoid the battle. The battle background music generally doesn’t play when roaming the field, but when the red gauge is activated, the battle BGM will begin playing.

The encounter gauge is invoked by some monsters. The enemy called Totetsu will chase the player so long as you’re on the field, while Garula will mind its own business until you provoke it. Players will be able to change Noctis’ equipment and use items. In the demo, you won’t be able to change the rest of your party’s equipment.

Equipment has “Break,” “Rush,” “Slash,” “Counter,” and “Raid” labels. Break weapons are what you strike with first, while Rush weapons can be set for your continuous attacks after the initial strike. Speed, among other things, is an important factor when fighting enemies that have strong evasion performance. Battle tactics are created by changing your equipment according to the enemy you are fighting.


quote:

At the end of the live stream, Tabata held a short Q&A:

Game Over - You get a game over when Noctis is unable to battle. Even if your HP drops to 0, it doesn’t mean you aren’t able to battle. First you are in a “critical condition” status. In critical condition, a red gauge is displayed and if that gauge runs out, you’ll get a game over. Before the gauge depletes, you can use items or be healed by your companions. If you heal, you’ll be fine.
Weapons - The normal weapons you regularly use in battle are completely different than the Phantom Sword summon weapons. When you start the demo, you have regular weapons and those won’t increase, but you can obtain the Phantom Swords. The Phantom Swords are scattered around on the map, and you obtain them by searching. This is one of the extra elements outside of the story line.
Cooperation - There is only one co-op move in the demo. The co-op moves are really strong. It disrupts the balance because they are gradually learned through growth.
Side Elements - Side elements of the demo include searching for the Phantom Swords, as well as additional side elements that unlock after you reach the ending.
Airships - Regarding airships, they have not been abandoned. Tabata says he’ll talk about it more after the demo version is released.
Development Status - The full version is 60 percent complete. It might not seem like too big of an increase from the game’s 55 percent completeness at the Tokyo Game Show, but the fact is it’s progressed a lot. Since the progress of game development isn’t finished up uniformly, there is a possibility it will increase quite a bit seemingly at once from here on out.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 2/20/15 at 9:40 am to
quote:

Is this a new mechanic?

It's never been in any previous Final Fantasy titles. Kind of like getting taken down in Gears.
Posted by sicboy
Because Awesome
Member since Nov 2010
77556 posts
Posted on 2/20/15 at 9:43 am to
Or BL2. I'll just waste another phaselock on these mouth breathers.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/20/15 at 10:26 am to
Works that way in Evolve too.




Pretty excited about the demo.

Still wish they weren't dressed like a biker gang, but oh well.
This post was edited on 2/20/15 at 10:27 am
Posted by sicboy
Because Awesome
Member since Nov 2010
77556 posts
Posted on 2/20/15 at 10:36 am to
Is Type-O a full game? Notice it's not PC anyways.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/20/15 at 10:40 am to
quote:

Is Type-O a full game?


Of course it is. It is a port of a PSP game redone in HD. It is about a 35 hour long game with no side quest. 80ish with.
Posted by sicboy
Because Awesome
Member since Nov 2010
77556 posts
Posted on 2/20/15 at 10:41 am to
quote:

Of course it is


Look you...
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 2/20/15 at 10:47 am to
Type-0 is a HD remaster of probably the most fresh, and definitely most mature FF game to date.

It was a crime North America didn't get this back in 2011, but after playing one hour on my psp just to check out the engine/battle system, I'm so pumped that we are getting this, in HD, on a next-gen console, this and FF14:ARR will hold me over nicely with the huge amount of content in it until FF15.

There is so much blood and death in the opening scene of Type-0, I just can't imagine how brutal the rest of the game is.
Posted by gamemc
Member since Jan 2013
913 posts
Posted on 2/20/15 at 10:51 am to
Tempted to get Type-0 since it includes that demo. Is it worthwhile? Which FF or other game would you compare it to?
Posted by Blitzed
Member since Oct 2009
21285 posts
Posted on 2/20/15 at 11:10 am to
I has excite. Finally get some use out of the next gen with these.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/20/15 at 11:46 am to
Worth noting that we haven't seen type 0 in a while and some people said it didn't demo that well. Apparently the camera was really awkward. Hopefully they can fix it.
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 2/20/15 at 11:55 am to
quote:

Worth noting that we haven't seen type 0 in a while and some people said it didn't demo that well. Apparently the camera was really awkward. Hopefully they can fix it.


Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/20/15 at 12:04 pm to
Hope I'm wrong cause it looks cool. I do wish it was coming to vita though.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 2/20/15 at 12:35 pm to
quote:

Worth noting that we haven't seen type 0 in a while

Well, they've been releasing trailers and content, but there hasn't been any formal trade shows to do previews.

The only real complaint was camera complaints, but it'll be hard to completely mess it up now that you have a control stick to move the camera.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 2/20/15 at 3:05 pm to
quote:

Tempted to get Type-0 since it includes that demo. Is it worthwhile? Which FF or other game would you compare it to?


FF7: Crisis Core (gameplay) and FF6 (based on the amount of characters)
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 2/20/15 at 3:08 pm to
I know ign got to play it at one point.
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