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re: FFXIV ThreadPosted by BaddestAndvari on 9/4/13 at 9:42 pm to oauron
quote:
You on?
going to try and get on now
re: FFXIV ThreadPosted by sicboy on 9/4/13 at 9:57 pm to BaddestAndvari
I was on for a while, got kicked after failing an instance, tried to get back on and was told I already was. Waiting, got queues, got in, started instance....................disconnected.
I'm tired anyways.
I'm tired anyways.
re: FFXIV ThreadPosted by BaddestAndvari on 9/4/13 at 10:06 pm to sicboy
quote:
I was on for a while, got kicked after failing an instance, tried to get back on and was told I already was. Waiting, got queues, got in, started instance....................disconnected.
I'm tired anyways.
did darv sign on any?
This post was edited on 9/4 at 10:10 pm
re: FFXIV ThreadPosted by sicboy on 9/5/13 at 5:32 am to BaddestAndvari
We both were on briefly and both were super tired. He logged shortly after you messaged me.
I logged on last night around 7, got in the queue for Ifrit easy and beat him about 25 min later. No problems at all and I was able to login after one try.
No disconnects for me all night.
When I logged off around 11pm some of my linkshell buddies were complaining that the duty finder was down again.
No disconnects for me all night.
When I logged off around 11pm some of my linkshell buddies were complaining that the duty finder was down again.
LINK
Game director Naoki Yoshida explains FFXIV's server problems, as Sony refunds customers who purchased the game through PSN.
The bungled relaunch of Final Fantasy XIV Online: A Realm Reborn has seen Sony fully refund customers who purchased the PlayStation Network version of the game on August 27 or August 28.
Affected customers will see a full refund to their wallet, the entitlements for the game reset, and the game reappearing in their download list. "We apologise for any inconvenience this may cause and thank you for your patience," says Sony.
The servers for Final Fantasy XIV have been overloaded since the game's relaunch a week ago, leading Square Enix to suspend digital sales in an attempt to balance the heavy load.
Square Enix has repeatedly apologised to users finding it impossible to play the MMO, and game director Naoki Yoshida has taken to the company's forums to explain that he expected far fewer players after FFXIV's first iteration flopped.
"The night following the announcement of our plans to temporarily limit sales of the download version," said Yoshida. "A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000."
"As many of you know, this is the second launch for Final Fantasy XIV--something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months."
"Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers."
"The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies."
Yoshida added that each World server in FFXIV can handle a maximum of 5000 concurrent connections, and that a higher amount of players leads to server crashes and errors. Square Enix has chosen to limit logins to give the servers room to breathe, and Yoshida says that the team is monitoring the Worlds "24 hours a day" in an attempt to strike the right balance.
Logins are more likely to be restricted between 21:00 and 00:00, Yoshida added, which is the peak login time for the game.
Earlier this week Square Enix offered an additional seven days of free play time as compensation for customers affected by the outages.
Game director Naoki Yoshida explains FFXIV's server problems, as Sony refunds customers who purchased the game through PSN.
The bungled relaunch of Final Fantasy XIV Online: A Realm Reborn has seen Sony fully refund customers who purchased the PlayStation Network version of the game on August 27 or August 28.
Affected customers will see a full refund to their wallet, the entitlements for the game reset, and the game reappearing in their download list. "We apologise for any inconvenience this may cause and thank you for your patience," says Sony.
The servers for Final Fantasy XIV have been overloaded since the game's relaunch a week ago, leading Square Enix to suspend digital sales in an attempt to balance the heavy load.
Square Enix has repeatedly apologised to users finding it impossible to play the MMO, and game director Naoki Yoshida has taken to the company's forums to explain that he expected far fewer players after FFXIV's first iteration flopped.
"The night following the announcement of our plans to temporarily limit sales of the download version," said Yoshida. "A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000."
"As many of you know, this is the second launch for Final Fantasy XIV--something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months."
"Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers."
"The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies."
Yoshida added that each World server in FFXIV can handle a maximum of 5000 concurrent connections, and that a higher amount of players leads to server crashes and errors. Square Enix has chosen to limit logins to give the servers room to breathe, and Yoshida says that the team is monitoring the Worlds "24 hours a day" in an attempt to strike the right balance.
Logins are more likely to be restricted between 21:00 and 00:00, Yoshida added, which is the peak login time for the game.
Earlier this week Square Enix offered an additional seven days of free play time as compensation for customers affected by the outages.
re: FFXIV ThreadPosted by BaddestAndvari on 9/5/13 at 8:55 am to LSU Jonno
quote:
When I logged off around 11pm some of my linkshell buddies were complaining that the duty finder was down again.
yeah, they are going to add even more memory and space to DF.. this is so crazy, who would have ever thought THIS game of all games would actually be overcrowded:
re: FFXIV ThreadPosted by BaddestAndvari on 9/5/13 at 8:56 am to sicboy
Kinda old..
because it can now handle upwards of 7,500 players a server
ETA: and I think the extra 2,500 players per server is why DF blew up last night.. 2,500 * 26 = 65,000 new players possible on DF at once!
ETAA: They are even calling the writer out in his comment section for not being up to date..
quote:
Yoshida added that each World server in FFXIV can handle a maximum of 5000 concurrent connections, and that a higher amount of players leads to server crashes and errors. Square Enix has chosen to limit logins to give the servers room to breathe, and Yoshida says that the team is monitoring the Worlds "24 hours a day" in an attempt to strike the right balance.
because it can now handle upwards of 7,500 players a server
ETA: and I think the extra 2,500 players per server is why DF blew up last night.. 2,500 * 26 = 65,000 new players possible on DF at once!
ETAA: They are even calling the writer out in his comment section for not being up to date..
This post was edited on 9/5 at 9:02 am
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re: FFXIV ThreadPosted by Mystery on 9/5/13 at 9:06 am to BaddestAndvari
Yea it is deff at 7500 now. And I have had no problems loading in now. Still way too many people in every zone for my taste, wish these bitches would leave my server!!
quote:Really? I love crowded MMO's. Just love seeing all the people around. Makes it more immersive IMO.
Still way too many people in every zone for my taste, wish these bitches would leave my server!!
This post was edited on 9/5 at 10:12 am
quote:Yup. Sorry I was suppose to give you my name earlier, it's Nola Vaughn. You can only friend invite when I am online though. I will probably be on sometime between 3-10 today. I have to fit in working out, dinner and some house cleaning but shoot be a invite if you can catch me online.
You're on Exodus, right?
quote:
It will taper off. My issue was with instances last night. Took forever to load and eventually kicked me.
I have been running Tank (paladin) so I have been getting insta qued. But I did get booted for my first time last night when the instance was loading up. I was kinda happy because I was tired.
quote:
shoot be a invite if you can catch me online
Will do.
On a related note, I only got that PUG to level 18, but even at this level; I'm reminded each time I enter a dungeon why I usually play a tank.
It blows my mind how many people don't understand how to keep hate on more than one mob at a time.
re: FFXIV ThreadPosted by BaddestAndvari on 9/5/13 at 11:27 am to Mear
quote:
It blows my mind how many people don't understand how to keep hate on more than one mob at a time.
probably the biggest reason I play tank as well.. it's hard watching other people butcher a roll in a party I do so well
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