The company likes to be different and sometimes this works in its favour and other times it doesn’t. In the case of Splatoon, the game defines everything wonderful about Nintendo.
It’s quirky, strange, original and unlike anything I’ve ever played before.
Splatoon is a third-person shooter with an interesting twist – instead of bullets, the player shoots paint at other players and surfaces across each map.
Squids, the character you play is in Splatoon, can sink into the ink and swim, as long as it’s your own team’s colour, and move more quickly than they can when just walking around. Swimming in the ink also refills the player’s ammo counter.
The game doesn’t even focus on the traditional shooter mechanic of whatever team has the most kills wins. Instead, the team who manages to plaster the level in their colour more is crowned victor.
In the E3 demo the only weapons available were the ink gun, ink grenade, and ink cannon, usually attained at the end of a match after filling a meter at the bottom of the screen.
If you spray enough ink at an enemy player they’ll be forced to respawn at any point in the map where their own team is located (performed by touching a mini-map on the touchpad).
The main drawback I experienced during my time with Splatoon at E3 was its control scheme. The thumbsticks are used to move your squid around the map but aiming is controlled via the GamePad’s motion controls.
For my first five minutes with the game, I had no idea this is how to control the game. Although I did eventually get the hang of it, I never felt completely comfortable with this system. Hopefully the final version allows players to select a more traditional dual-thumbstick control set up.
Splatoon is exactly what critics of Nintendo have been wanting for years, a new original intellectual property (IP) featuring the inventiveness the company was once known for. The game’s colourful aesthetic and unique mechanics introduce something new into an aging genre.
The title is still a ways off and is set for a release at some point in 2015 for the Wii U, but from what I experienced of Splatoon at E3 this year, Nintendo has something special on their hands.
Who knew spraying ink could be so much fun?
EW: Out of interest, who is your favorite character to play in Smash Brothers?
SM: I haven’t played Smash Brothers thoroughly yet, but my suspicion is that I would probably play as Star Fox. Playing as Kirby might be a little bit easier, but…
EW: You prefer a challenge.
SM: This is gonna be the year of Star Fox. I’ll play as Star Fox for awhile.
The Wii U Virtual Console officially launched yesterday and, so far, includes only NES and Super NES games. Nintendo promises that, in the future, Game Boy Advance and Nintendo 64 titles will be added to the service. When they are released on Wii U, Nintendo 64 and Game Boy Advance games will feature off-TV play, which means you’ll be able to play them on your GamePad controller – without the need for a TV screen. Let’s hope Nintendo confirms that Nintendo GameCube games will also be added to the Wii U Virtual Console.
if not what should I buy? wait until different stuff comes out?
I need Mario Soccer to be re-released, that game was the shite. Mario Baseball wasn't to bad, never played mario golf
Also if anyone wouldnt mind telling me what controller is best?
The Seattle Times was recently able to interview Reggie Fils-Aime and he was asked if the Wii U will ever outsell the Playstation 4 and Xbox One and this is the answer he gave them:
The dirty little secret is if you look at life-to-date numbers, between Sony and Nintendo they’d be pretty close in terms of PS4 vs. Wii U, with Xbox coming in third place. I think it’s going to be a three-horse race for the balance of this cycle.
Ever since the launch of Mario Kart 8 the Wii U has seen its sales increased, and this may have inspired Fils-Aime’s “fighting words.” We’ll have to wait and see if the Wii U will manage to be on par with the other current generation platforms from here on out.