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BO 360 update

Posted on 12/14/10 at 3:44 am
Posted by AUwayne
Fayetteville, NC
Member since Jul 2009
524 posts
Posted on 12/14/10 at 3:44 am
So i just got kicked from BO and when i signed back on i had an update to download. but my friends i was playing with didnt get the prompt for the update even after dashboarding and signing off and back on. it wont let me connect with them in a party now which is probably because of the update. i looked around but i couldnt find any info about this. there was only stuff about PS3.

i did notice that at the bottom right of my screen it does show that my NAT is open which i dont think it showed before.

ETA: ok it just got posted on JD's twitter that it is TU4.

twitter

This post was edited on 12/14/10 at 3:52 am
Posted by rbWarEagle
Member since Nov 2009
49999 posts
Posted on 12/14/10 at 3:53 am to
Pardon my ignorance, but what the frick is TU4?
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167089 posts
Posted on 12/14/10 at 7:52 am to
quote:

Pardon my ignorance, but what the frick is TU4?



Issues Addressed:

• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 12/14/10 at 7:55 am to
Also known as "Title Update 4". Good stuff, stout.

ETA: How early do I have to get on in order to get an invite?

ETA 2.0:
quote:

Additional minor reductions in knife lunge.
This post was edited on 12/14/10 at 7:58 am
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167089 posts
Posted on 12/14/10 at 8:05 am to
quote:

How early do I have to get on in order to get an invite?



Send me a message. I don't always realize someone is on.
Posted by 7thWardTiger
Richmond, Texas
Member since Nov 2009
24670 posts
Posted on 12/14/10 at 8:14 am to
quote:

Subtle increase in sniper rifle accuracy when scoping in


frick
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167089 posts
Posted on 12/14/10 at 8:16 am to
Trey said you still won't be able to quick scope. The top players will be able to but still no 12 year olds running around doing it like on MW2.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 12/14/10 at 8:19 am to
quote:

Send me a message. I don't always realize someone is on.
And if I'm steppin' on toes tell me to frick off.
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167089 posts
Posted on 12/14/10 at 8:20 am to
Will do
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13172 posts
Posted on 12/14/10 at 8:21 am to
I didn't even sign on last night so I didn't know there was an update, but glad it is here. Not to thrilled about the sniping stuff, but I suppose I can live with it.

I'm glad Ninja Pro is now actually Ninja Pro. I hated running around with it on S&D and I was still making noise. Is the update to that just footsteps or is everything silent?

I wish they would take out the "grunt" noises when you climb on stuff if you are using this pro perk. I have killed alot of folks hearing them grunt and knowing where they were.
Posted by rbWarEagle
Member since Nov 2009
49999 posts
Posted on 12/14/10 at 8:29 am to
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