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Black Ops 2 update 12-22-12

Posted on 12/23/12 at 1:37 pm
Posted by Poxxxx says GFR
Franklinton, LA
Member since Aug 2011
7955 posts
Posted on 12/23/12 at 1:37 pm
LINK

ETA: Sorry for the shite quote. Using phone.

quote:

Issues Addressed

Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk. Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it. Addressed an exploit where modified console hackers could maliciously spread infected films to other users. Added a fail-safe to prevent spawn trapping in CTF. Increased sight checks on turrets to improve spawning algorithms. Fixed a number of new UI error messages reported by users. Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team. Improved overall Theater and Live Streaming stability. Improved film rendering stability and made progression bar more accurate while rendering a film. Addressed issues which prevented some master challenges from being completed. Precision challenge “Wet Work” will now unlock with 10 kills. The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3). Players that help with the “Synchronized Attack” challenge now get credit for it. Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys. Emblem Editor no longer closes the current emblem when discarding changes. Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”. Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up. The median for the K/D graph in the AAR is set to 1.0 instead of 0.0. Players can no longer get on top of the shrubs in Nuketown 2025. Thermal vision overlay no longer appears using the VTOL glitch. Kills from the explosion on the explosive crossbow bolt now count towards challenges. Counter UAV no longer remains for the rest of the game after a host migration. Clan tag is no longer locked immediately after prestige. Offline profiles can no longer be exploited to join online games when an online profile is also signed in. Multi-team games no longer count as a tie if an entire team quits. Fixed an area in Express where K9 Unit dogs could get stuck. EMP grenades no longer affect the CODcaster HUD. Party Privacy count no longer affects how many bots will spawn in Combat Training. Shadows seen through sniper scopes now render more correctly. Players can no longer stand on invisible collision in Carrier. “Drop Shot” medal is no longer awarded after standing back up. Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks: UAV: cost increased from 350 to 425. Lightning Strike: added 750ms delay

Equipment/Grenades: Bouncing Betty: increased the grace period between trigger and activation by 200ms. Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion. Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs: All: increased hip fire recoil. All: increased max hip fire spread from 4.75 to 5. All: reduced bullet penetration. MSMC: increased recoil slightly. PDW-57: increased recoil slightly.

Assault Rifles: All: reduced idle sway for more reliable long-range aiming. XM8: reduced lethal range of 3-hit kills from 250 to 50 inches. XM8 + Select Fire: increased recoil. FAL OSW + Select Fire: increased recoil. SWAT-556 + Select Fire: increased recoil. MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles: All: increased hip fire spread. All + Laser Sight: increased hip fire spread. XPR-50: increased recoil slightly.

Shotguns: R870: reduced one-hit kill range by 45 inches.

Pistols: B23R: reduced headshot multiplier from 1.4 to 1. KAP-40: reduced headshot multiplier from 1.4 to 1.
This post was edited on 12/23/12 at 1:50 pm
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 12/23/12 at 1:43 pm to


Treyarch was very kind to sniper rifles and pistols.
Posted by okietiger13
From Sea to Shining Sea
Member since Jan 2007
10271 posts
Posted on 12/23/12 at 1:58 pm to
Pretty sure that was the last update
Posted by J Murdah
Member since Jun 2008
39777 posts
Posted on 12/23/12 at 2:00 pm to
I need an update on your K/D
Posted by Poxxxx says GFR
Franklinton, LA
Member since Aug 2011
7955 posts
Posted on 12/23/12 at 2:09 pm to
2.38

This update went out yesterday.
Posted by finchmeister08
Member since Mar 2011
35587 posts
Posted on 12/23/12 at 2:15 pm to
I think it was too. Idk why they insist on raising the level of points for uavs. Its always been 3 kills.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 12/23/12 at 2:41 pm to
That's not the most recent update.

That one dropped on Dec 8

The new one was very vague about
quote:

addressed additional security measures


Posted by Ross
Member since Oct 2007
47824 posts
Posted on 12/23/12 at 2:53 pm to
I think the Assault Rifles still need to be buffed, they are just about useless in this game.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 12/23/12 at 3:07 pm to
Nah. While I wouldn't mind buff , the m27 has no recoil, the FaL is a 2 hit kill, the m8a1 is nasty with select fire and silencer.

I just learn to stay away from CQB areas or atleast ads around most corners.
Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 12/23/12 at 3:53 pm to
Laser sight on silenced smgs ftmwf

Posted by jefforize
Member since Feb 2008
44075 posts
Posted on 12/23/12 at 3:55 pm to
Cuz u can drop a secondary and 2nd tactical and add hardline to perk1, along with ure favorite, and still get uavs often if you ptfo
Posted by LSUSaintsHornets
Based Pelican
Member since Feb 2008
7309 posts
Posted on 12/23/12 at 3:56 pm to
quote:

they are just about useless in this game

lol no
Posted by LSU Tiger 216
Baton Rouge
Member since Oct 2007
4026 posts
Posted on 12/23/12 at 4:32 pm to
Why didn't they make the game balanced to begin with?
Posted by DownSouthCrawfish
Simcoe Strip - He/Him/Helicopter
Member since Oct 2011
36209 posts
Posted on 12/23/12 at 4:35 pm to
quote:

Why didn't they make the game balanced to begin with?
Because it's a COD game.
Posted by SeeeeK
some where
Member since Sep 2012
28026 posts
Posted on 12/23/12 at 5:25 pm to
quote:

Why didn't they make the game balanced to begin with?


they claim, they always do, and test the guns, before putting out.

so my question, are they lying or really that bad, that they cannot tell 1 gun is over powered over another?
Posted by GatorReb
Dallas GA
Member since Feb 2009
9280 posts
Posted on 12/23/12 at 6:29 pm to
I just think it takes some time with the Masses to play the game and see what people actually abuse and all. I mean at least they go and make the changes......eventually. Haha
Posted by 13SaintTiger
Isle of Capri
Member since Sep 2011
18315 posts
Posted on 12/23/12 at 8:38 pm to
Something needs to be done about snipers.
Posted by okietiger13
From Sea to Shining Sea
Member since Jan 2007
10271 posts
Posted on 12/23/12 at 9:35 pm to
quote:

Something needs to be done about snipers

Anything in particular or just "something?"
Posted by Ross
Member since Oct 2007
47824 posts
Posted on 12/23/12 at 9:54 pm to
I mean, I use the M27 and do fine enough, but they are undoubtably weaker as a group compared to other weapons than in any COD I have ever played.
Posted by The Eric
Louisiana
Member since Sep 2008
20982 posts
Posted on 12/23/12 at 10:41 pm to
FAL BRAH!!!!!!!!!!
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