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re: Anyone picking up The Witness tomorrow?
Posted on 1/26/16 at 5:26 pm to athenslife101
Posted on 1/26/16 at 5:26 pm to athenslife101
Downloading now.
Posted on 1/26/16 at 8:29 pm to taylork37
Hmm, I'm getting a little annoyed. I think I'm doing some of these puzzles right.
Posted on 1/27/16 at 1:36 am to Mr Gardoki
quote:
Why did you have low expectations for this?
It disappeared after a mediocre stage demo. There was a time where I wasn't entirely sure it was still being developed. Whenever games kinda go away like that, there's generally a good reason.
That combined with the fact that I generally don't enjoy puzzle games lead to my disinterest. If it's as good as I'm reading, then I'll give it a shot.
This post was edited on 1/27/16 at 1:37 am
Posted on 1/27/16 at 8:23 am to GeauxAggie972
I downloaded it yesterday and played it for a couple of hours. I'm enjoying it so far but nothing has blown we away yet, at least not in the way Braid almost immediately did. However, this game seems much more ambitious than Braid, so I'm not ready to say one is better than the other. This is also a straight up puzzle game, whereas Braid was equal parts platformer and puzzler. So, if you don't like puzzle games, I haven't seen anything thus far in "The Witness" that will change your mind on them.
Things I like so far:
- The graphics. They're beautiful, but anyone who's seen a screenshot knows that.
- The way the puzzles slowly teach you the rules of the world and build on one another. You'll come across puzzles that you have no clue how to solve and then return to them later because now you know what the puzzle is asking of you based on other things you went and solved. Obviously, countless games do this with items or character abilities (Zelda, Metroid, and loads of RPG's) but this game does it with your growing knowledge of the world.
- The quality of the puzzles. I know many have said, "LOL - prettiest game of snake ever" but it is impressive the ways a relatively simple maze can be iterated on. I was going to explain some examples here but changed my mind because I don't want to spoil anything for anyone. I'll just say that I haven't felt like, "Ugh, I'm tired of doing these line mazes"...at least not yet.
-The quantity of puzzles. There are SO MANY puzzles. If you get stumped on something, there are probably at least 10 - 20 other ones you can go try. Compare this to something like Portal (one of my favorite games ever) where if you can't solve the puzzle you can't advance the game, and this is a nice change.
Things I dislike so far:
- I'm playing this on PS4 and I wish the cursor sensitivity was higher. There's no way to change it in the options, though. I'd like to be able to look around faster.
- The audio logs you can find. My position may change on this but so far I've found about 5 or 6 of them and they all seem really disconnected with no unifying theme. I have to believe that will change as I find more, but I have a fear they won't or I won't find enough of them to piece the story together. And that's my other complaint. The maze puzzles themselves are sometimes hidden but easy to spot. The audio logs, however, are really tiny (like the size of a thumb drive) and sometimes hidden in the most obscure locations.
I've typed up enough but I may share more as I play if there seems to be any interest on this board.
Things I like so far:
- The graphics. They're beautiful, but anyone who's seen a screenshot knows that.
- The way the puzzles slowly teach you the rules of the world and build on one another. You'll come across puzzles that you have no clue how to solve and then return to them later because now you know what the puzzle is asking of you based on other things you went and solved. Obviously, countless games do this with items or character abilities (Zelda, Metroid, and loads of RPG's) but this game does it with your growing knowledge of the world.
- The quality of the puzzles. I know many have said, "LOL - prettiest game of snake ever" but it is impressive the ways a relatively simple maze can be iterated on. I was going to explain some examples here but changed my mind because I don't want to spoil anything for anyone. I'll just say that I haven't felt like, "Ugh, I'm tired of doing these line mazes"...at least not yet.
-The quantity of puzzles. There are SO MANY puzzles. If you get stumped on something, there are probably at least 10 - 20 other ones you can go try. Compare this to something like Portal (one of my favorite games ever) where if you can't solve the puzzle you can't advance the game, and this is a nice change.
Things I dislike so far:
- I'm playing this on PS4 and I wish the cursor sensitivity was higher. There's no way to change it in the options, though. I'd like to be able to look around faster.
- The audio logs you can find. My position may change on this but so far I've found about 5 or 6 of them and they all seem really disconnected with no unifying theme. I have to believe that will change as I find more, but I have a fear they won't or I won't find enough of them to piece the story together. And that's my other complaint. The maze puzzles themselves are sometimes hidden but easy to spot. The audio logs, however, are really tiny (like the size of a thumb drive) and sometimes hidden in the most obscure locations.
I've typed up enough but I may share more as I play if there seems to be any interest on this board.
This post was edited on 1/27/16 at 9:30 am
Posted on 1/27/16 at 9:35 am to DieDaily
Other than the cursor is the PS4 version fine? Or is this a PC game?
Posted on 1/27/16 at 9:53 am to Mr Gardoki
quote:Other than the cursor being a little slow for looking around, I haven't seen anything that would make me recommend buying it on PC over PS4. I haven't seen any framerate issues and I have difficulty imagining the game looking better than it does given the art style that was chosen.
Other than the cursor is the PS4 version fine? Or is this a PC game?
Posted on 1/28/16 at 8:38 am to taylork37
(Possible light spoilers if you want to know absolutely nothing.)
Anyone play any more of this? I did for another couple of hours last night but feel like I accomplished almost nothing. Did a lot of exploring, found a boat, beat some tree based puzzles (which didn't seem to lead anywhere) and then got stuck on the very last puzzle of a series that were based on sound. And that last one really halted my progress. I feel like I'm putting in what should be the right answer but I'm obviously misunderstanding something.
Problem is that I don't want to simply look up the solution, which I'm sure is out there.
Anyone play any more of this? I did for another couple of hours last night but feel like I accomplished almost nothing. Did a lot of exploring, found a boat, beat some tree based puzzles (which didn't seem to lead anywhere) and then got stuck on the very last puzzle of a series that were based on sound. And that last one really halted my progress. I feel like I'm putting in what should be the right answer but I'm obviously misunderstanding something.
Problem is that I don't want to simply look up the solution, which I'm sure is out there.
Posted on 1/28/16 at 12:44 pm to DieDaily
I wish Blow would get over his grudge with Microsoft and release it on Xbox. I really want to play this and it's my only outlet.
Posted on 1/28/16 at 1:00 pm to JombieZombie
quote:
It's said to be 40-70 hours long, so I don't understand people bitching about it being $40
I would pay $40 if it meant I never had to solve 70 hours worth of maze puzzles.
Posted on 1/28/16 at 1:16 pm to DieDaily
Played about 4 hours last night.
I am having a great time but also am frustrated. I like the idea of a the puzzles, but some of them are not well executed or at least they are cheap difficult. Like the puzzles with the shade from other objects in the orange tree area. I figured out what the puzzle was but trying to basically count pixels to figure out where I should/shouldn't travel with my cursor is frustrating.
I also had to get over my OCD about completing every part in order...I walk away from some puzzles almost twitching because I want to figure them out, but have no idea how.
Not much needs to be said about the graphics, they are great...love the art style and the amount of color.
I have only found 2 "flash drive" type things and have no idea what it all means, but I am intrigued with the whole pointing all the light beams at the one location, assuming it will unlock/reveal something.
I am having a great time but also am frustrated. I like the idea of a the puzzles, but some of them are not well executed or at least they are cheap difficult. Like the puzzles with the shade from other objects in the orange tree area. I figured out what the puzzle was but trying to basically count pixels to figure out where I should/shouldn't travel with my cursor is frustrating.
I also had to get over my OCD about completing every part in order...I walk away from some puzzles almost twitching because I want to figure them out, but have no idea how.
Not much needs to be said about the graphics, they are great...love the art style and the amount of color.
I have only found 2 "flash drive" type things and have no idea what it all means, but I am intrigued with the whole pointing all the light beams at the one location, assuming it will unlock/reveal something.
Posted on 1/28/16 at 1:43 pm to SUB
quote:I know he denied it recently, but I suspect it will eventually make it's way to Xbox One, not to mention every platform that can support it.
I wish Blow would get over his grudge with Microsoft and release it on Xbox.
This post was edited on 1/28/16 at 1:44 pm
Posted on 1/28/16 at 1:55 pm to taylork37
quote:I haven't gotten to that area yet but I haven't run across anything I would call cheap, though I may feel differently afterwards.
I like the idea of a the puzzles, but some of them are not well executed or at least they are cheap difficult. Like the puzzles with the shade from other objects in the orange tree area.
However, a number of times I've stood up close to my TV to draw diagrams on a notebook to refer to when I'm actually in the line drawing screens.
Also, after reading a couple of hints about the sound based puzzle I'm stuck on, the leap in logic (I think) you have to make feels a little unfair. We'll see how I feel when I test my new theory after I get home.
I haven't found any more of the audio logs. I found 4 or 5 nearly right off the bat and haven't seen another one in over 3 hours of play. I hope they all somehow make sense together, but my gut (and what I know about Blow) tells me they aren't going to connect in the way I want. We'll see.
This post was edited on 1/28/16 at 1:57 pm
Posted on 1/28/16 at 2:14 pm to DieDaily
I haven't made it to the sound puzzles yet.
Do you find that if you explore farther away from the starting point that puzzles get more "difficult" or at least you have to have learned more from previous puzzles, since they seem to build on each other?
I ask because I have explored quite a bit of area but haven't gotten to this sound puzzle area you are speaking of...at the same time I have been to the shade puzzles which are relatively close to the start and IMO not too terribly hard.
I also want to keep exploring but again, I am OCD, so if I somehow find a easy set of puzzles on the other side of the map I almost don't want to do them yet, even though I maybe should to learn a new puzzle type which may help me with puzzles closer to where I started.
Do you find that if you explore farther away from the starting point that puzzles get more "difficult" or at least you have to have learned more from previous puzzles, since they seem to build on each other?
I ask because I have explored quite a bit of area but haven't gotten to this sound puzzle area you are speaking of...at the same time I have been to the shade puzzles which are relatively close to the start and IMO not too terribly hard.
I also want to keep exploring but again, I am OCD, so if I somehow find a easy set of puzzles on the other side of the map I almost don't want to do them yet, even though I maybe should to learn a new puzzle type which may help me with puzzles closer to where I started.
This post was edited on 1/28/16 at 2:16 pm
Posted on 1/28/16 at 2:25 pm to taylork37
quote:I do feel that way in general, yes. Last night I kept banging my head against a few different puzzles and then got to a point where I wanted to get a feel for all the different areas of the island and how large it is, so I started walking around, mostly ignoring puzzles.
Do you find that if you explore farther away from the starting point that puzzles get more "difficult" or at least you have to have learned more from previous puzzles, since they seem to build on each other?
That is, until I came to the sound puzzle which caught my attention because the game, as you know, is actually really quiet most of the time. Then I beat one of the puzzles and then the next and the next and I started thinking, "Hey! I think I know what these puzzles are trying to tell me." That is, until I got to the last one in the series and nothing I did worked. Apparently I had learned nothing from the previous 7 panels I correctly solved.
I think when I play tonight, I'm going to mess around with the sound puzzles a little more and then go back to be closer to the starting area. I may just be confusing myself by jumping ahead (but I really wanted to see what the top of that mountain looked like).
I'll also add, one of the worst feelings in this game is when you solve a puzzle but have no idea why that solution worked. I came across a few like that, which I can only assume were there to teach me a concept beyond what I'm able to grasp at the moment.
This post was edited on 1/28/16 at 2:30 pm
Posted on 1/28/16 at 6:39 pm to DieDaily
quote:
I'll also add, one of the worst feelings in this game is when you solve a puzzle but have no idea why that solution worked. I came across a few like that, which I can only assume were there to teach me a concept beyond what I'm able to grasp at the moment.
Yeah, that is happened to me quite a few times. Then when I came across a similiar puzzle later on, I failed miserably, making it even more frustrating.
Posted on 1/28/16 at 7:14 pm to taylork37
I've had that a couple of times.
What I've done so far:
The initial area
The apple orchard
The boat house
The red temple
Most of the castle on the far end of the island,
Most of the forest
Gained access to the quarry
Access to 2nd level of beach house
A number of random puzzles.
There are still a number of things I have no clue about.
I'm convinced that some of the puzzles change. I've definitely feel like I've given up on a puzzle to come back to find clues that weren't there before.
What I've done so far:
The initial area
The apple orchard
The boat house
The red temple
Most of the castle on the far end of the island,
Most of the forest
Gained access to the quarry
Access to 2nd level of beach house
A number of random puzzles.
There are still a number of things I have no clue about.
I'm convinced that some of the puzzles change. I've definitely feel like I've given up on a puzzle to come back to find clues that weren't there before.
Posted on 1/28/16 at 10:45 pm to athenslife101
I got into the building where puzzles have that little kinda tri-corner mark on them. I solved about 3 and thought I was getting the hang of it until I just hit a complete fricking wall. Apparently I just got lucky or unknowingly brute forced my way through.
I've completed the shady trees and the keep hedges so far. Haven't explored much beyond the things listed here. I love the game so far.
I've completed the shady trees and the keep hedges so far. Haven't explored much beyond the things listed here. I love the game so far.
Posted on 1/29/16 at 8:02 am to athenslife101
quote:Wow, you are way further than me. I really wish I could just take a day off of work and play this for several hours on end. Instead I have to settle for an hour or two each night after I get the kids to bed.
What I've done so far:
quote:I can't tell if they are changing but I like to think my brain is simply working out the solutions in the background while I do other things. I've definitely had moments when I've left a puzzle that stumped me and then returned to it the next day to solve it immediately, wondering why I ever struggled to begin with.
I've definitely feel like I've given up on a puzzle to come back to find clues that weren't there before.
This post was edited on 1/29/16 at 8:13 am
Posted on 1/29/16 at 8:12 am to CorporateTiger
quote:I've seen those but haven't attempted them yet.
I got into the building where puzzles have that little kinda tri-corner mark on them.
Last night I completed the sound based puzzles, which I enjoyed (Myst had a very similar puzzle) but felt could have been a little better designed. There's an element to them that's just a little frustrating and unnecessary, imo.
After completing those, I wandered into an area that seemed to serve no purpose, but it was graphically distinct from everything around it, so that didn't seem right. Then I discovered something that sort of blew my mind and now I'm looking at the game in a totally different way. I don't want to say more, because discovering it on your own is so satisfying. I took what I learned from that experience and returned to a few areas then made my way over by the orange trees and unlocked a path to what looks like a quarry.
I still don't know if I like it more than Braid, which is admittedly a silly comparison, but I'm liking it more each time I play it.
ETA: I've found that using your phone's camera and a notebook for sketches is essential.
This post was edited on 1/29/16 at 8:18 am
Posted on 1/29/16 at 9:47 am to DieDaily
Maybe. I haven't heard any sound puzzle (though I do play with sound down).
As for time, I've had a fair amount. Work isn't too consistent and has been slow so I've had a ton of free time.
As for time, I've had a fair amount. Work isn't too consistent and has been slow so I've had a ton of free time.
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