So based on this, we should start:
and see less of
Courtney (not seeing much anyway)
Ludwig (please stop starting him)
Also, pardon my ignorance: what does SoS stand for?
ETA: South of South. Got it.
Some of that can be attributed to luck and some of it can be attributed to offensive ability (which is hard to distinguish statistically) whereas the other statistics are primarily off/def ability, hence my suggestion.
But i guess if you subtract it out like you said it normalizes it
I want this to be the best it can. I am thinking of breaking out defensive and offensive rebounds because offensive rebounds lead to more points on average than defensive. I just would have to put in some extra work.
I am also thinking about adding fouls in as a negative variable.
Yeah I'm not a basketball person, but I was just trying to give some positive critiques mathematically.
It seems that having the two coefficients for assists and pts with a wide margin would lower the regression (accuracy) since one is dependent on the other (it's not an assist unless a point is scored, so that person making the basket is pretty important). It's a differential equation, not linear. So taking it out is easier than breaking it down. If the goal is "should be rewarded with more playing time" then the scoreboard doesn't matter and points being scored are included in the fact that an assist happened. Who those points are attributed to is probably attributed more to position than anything else. That's kind of taken care of since there is a finite number of each.
What about Hockey assists? Are those being counted?
Can we get this guy an award or something?!
What does all this mean? Statistics are a nice tool but do not tell the whole story. I know you realize this but in reading through all your stats it just made me think about the things in a game for which there are no stats kept.
This is a great piece of work! Maybe over time the factors might be tweaked up or down in each of the categories, however it is an excellent start!
One thing missing is free throws. These have a major impact on a game. How many times a guy draws fouls is indicative of a players aggressiveness and his ability to make the opponent foul him. The other factor is ft%. A low % is really bad, especially in a close game. A high % is a major indicator of ability to put away another team.
This definitely should be factored into your formula.
My applause for an excellent, well thought out effort!!!