Fallback Spawn - We’ve received a ton of feedback on our spawn mechanic! It was clear that the initial system occasionally placed players too close to harm’s way. This new update changes where you spawn in vs. the proximity of enemy players when using fallback spawn. We are also investigating Fireteam spawns for the final game.
Weapon Tuning - We’ve listened to your feedback regarding weapons and have tweaked them accordingly.
Player Dropout – We’ve addressed some issues regarding player connectivity and should have a more stable connection to game servers.
Results looked great during internal testing, so please leave any and all feedback here on the Battlelog forums.
There were numerous reports about “invisible weapons” and “invisible characters” showing up. The team has verified that this is a beta-specific unlocks issue and has confirmed that this is not an issue in the final version of the game.