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Looking for some help on starting a Baseball keeper auction league

Posted on 1/8/13 at 7:20 pm
Posted by Tiger1242
Member since Jul 2011
31863 posts
Posted on 1/8/13 at 7:20 pm
I'm thinking about trying to start one of these up with my friends, it seems like a really fun fantasy game, and would be cool to see all the different teams form with keeping players and stuff. I've been looking at different types of keeper auction league rules. This is the best one I've found so far
quote:

After a player's initial year on your roster (called his "A year"), you can elect to keep him the following season at the same price (his "B year"). After his B year, you elect to keep him for either one more season at the same price (his "C year"), after which he must be tossed back into the auction pool the following season, or you can give the player a long-term contract. For each year you extend the contract, you must increase the player's salary by $5. By example, assume I select Gonzalez at auction for $2 in 2009, and keep him for $2 in his B year in 2010. If before the 2011 season I want to extend him through 2014, I would have to pay him a total salary of $17 ($5 x 3 + $2) in each of 2011, 2012, 2013, and 2014. The catch is that if I decide I don't like him and cut him prior to the end of his contract, I would lose half of his salary at auction each year until the contract expired.

Is that what y'all would recommend for keepers, or is there a better format? What site do you use? How much money does each team start with? Should you cap the # of players you keep?

All advice is welcome and appreciated
Posted by GynoSandberg
Member since Jan 2006
71934 posts
Posted on 1/8/13 at 9:43 pm to
That looks good for an auction keeper format. ESPN is the best free platform IMO. $200 is a good number for the inaugural draft. I wouldn't cap keepers, I'd assign a certain dollar figure in regards to how many people you want to allow people to keep. $100 is probably a good amount. It really depends on you
Posted by Zephyrius
Wharton, La.
Member since Dec 2004
7924 posts
Posted on 1/9/13 at 6:51 am to
I believe the standard cap is $260. And that format is also standard and successful.

The part I enjoy a lot is the farm system. You have a minor league snake draft and adds a nice dimension of actually building a real team. Our league limits the draft to six rounds.

I want to add also I play in a 16 team league and works well with enough in FA to handle injuries and demotions/cuts...
This post was edited on 1/9/13 at 7:01 am
Posted by Tiger1242
Member since Jul 2011
31863 posts
Posted on 1/9/13 at 11:08 am to
Farm system sounds cool for a bigger league, but I'm thinking I'm going to have to scrape to get 10 people. $260 is what I saw most started with. Do y'all have every player start at $1? Or what format do you use? ESPN standard auction sheet ok?
Posted by Willie Stroker
Member since Sep 2008
12824 posts
Posted on 1/9/13 at 10:54 pm to
$260 is standard. Bidding starts at $1 for each player. For scoring categories, go with 5x5 instead of 4x4. Bidding order is irrelevant. Each owner takes a turn throwing out a new player for bidding.

After first year, allow owners to protect up to 15 players.

Keeper auction leagues are the way to go. It helps minimize dump trades because even the lowest ranked teams can still try to improve their teams for the next season by trading their high salaried, high performing players for strong performing, low salaried players.

Do not target players. Target value. You will want to pay $260 for around $340 in value. When you see a bidding frenzy on a player, keep it going to drive up the price, being careful to drop out before getting stuck with an overly inflated player. When throwing out a player for bidding, NEVER throw out a player you want. The goal is to have the other owners overspend their budgets so you can reap the benefits later in the draft. Try to acquire at least one top 10 player and at least a couple of top minor leaguers. This way, if your team is doing well, you can start shopping your minor league talent to teams that suck for their best players. If your team is the one that sucks, start shopping your top 10 player for the best minor league player likely to be in the majors the next season.

One of the coolest things we do in a league I'm in is we allow players with rookie eligibility to be protected the next season as if they are still first year players. We have a 10 player reserve roster where rookie players must be reserved. Their salary still counts toward the cap.

During the next season, try to estimate inflation. The effect of inflation can be calculated by subtracting the protected salary value of each player from the predicted auction value. Total that figure for the league and divide by the number of teams. When using a website to estimate your team's custom league settings for auction values, that will be the figure you add to the league salary cap in order to adjust for inflation.
Posted by Tiger1242
Member since Jul 2011
31863 posts
Posted on 1/10/13 at 11:30 am to
Thanks for the advice
Question about inflation. Why do you need to do this and does it increase how much money you start with?
Posted by Willie Stroker
Member since Sep 2008
12824 posts
Posted on 1/10/13 at 7:50 pm to
You do not need to account for inflation. But it helps if you are the only one that does. In every auction draft, the economy tanks at some point. In baseball auction terms, this happens when the finite number of auction dollars that each team has to spend is far below the total dollar value of remaining players to be drafted. It comes at a point when most teams are having to drop out of bidding because the bidding has exceeded what owners can actually afford with their remaining dollars. You do not want to be an owner who can be outbid on strong players that are being acquired at a low salary. The result is very good players with high upside end up being bought at very discounted prices.

For example, let's say Trevor Bauer could be had for $7 in an auction this year if his name was tossed out early. He could go for over $10 if tossed out for auction earlier in the draft since there will be a lot of money available and owners may be hoping he produces like a $20 player. But if you accounted for inflation, causing you to avoid overbidding for players early (like everyone else will), you will end up with a very deep, balanced team with an opportunity to scoop up multiple Trevor Bauers for around $3 because everyone else will have already lowered their max bids to a level where you can outbid them for every player who seems to be a good value.

So inflation will not be bad during the inaugural year. But since most players that will be protected (and will count toward the salary cap) will be salaried less than their projected value, subsequent years will experience higher inflated values earlier in the draft because the balance of available dollars will exceed the value of available players until the moment when the auction economy tips the scales when the opposite becomes true.
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