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State of Decay - Open World Post Apocalyptic Zombie Survival Game - Xbox\PC

Posted on 5/23/13 at 8:17 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:17 pm
Publisher/Dev Team: Undead Labs
Platforms: Xbox 360 Arcade & Master Race
Release Date: June, no official date released
Multiplayer or Co-op: Nope, doesn't appear so. WTF.
Price Point: If this is a deciding factor for you. Set the keyboard down, go out, and get a job. Poor. Avoid it.
Seriously tho, no word yet. Likely the same as most XBLA games - $20

quote:

The end is here. Life as you knew it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat.

We’ve all sat around with friends, debating the best ways to survive the zombie apocalypse. Well, the time for speculation is over; State of Decay will let you put your personal survival plan to the test.

What if society came screeching to a halt? What if all our rules and laws no longer mattered? State of Decay brings these questions to life in a very real way. It’s not just about combat; it’s about doing what you must do to stay alive. Food, water, shelter, and ammo — you’ll need them all. Taking you beyond the initial panic, and beyond the first weeks of the crisis, State of Decay is the embodiment of the “What if?” zombie apocalypse scenario.



Videos:
State of Decay Official Trailer

PAX East 2013 Developer Walkthrough

I'll post more vids when I find them, but right now it's a bunch or poorly shot videos of people playing the game at demonstrations.

Screenshots (yeah, there huge. :DealWithItHGGif:):













This post was edited on 5/24/13 at 9:53 am
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:17 pm to
Klark Kliff Notes of Videos and Interviews:

State of Decay takes place in a huge tract of land with two central towns and numerous other areas to explore. Although the game is officially set in "Anytown, USA”, it was suggested that the dev team took some inspiration from Eastern Washington state -- a hot, dry, spread out, rural area . (which means, these people likely have poor people interwebz, no worries, cloud on the way)

You are free to go absolutely anywhere on the map you so chose, and every building on it can be opened and entered for the purposes of exploration, hiding from the undead, or scavenging for supplies. (In an dev interview I heard 99% of the buildings). A big portion of this game is scaveging for supplies in order to keep your group happy and building/structure resources working.

Scattered cars can be used for faster travel, but your character is easily able to scale slopes, hop fences, and otherwise move in a natural, logical fashion through the landscape. From what I can tell, cars are a useful resource for not only traveling but slaying hoards of zombies, but appear to be limited and take damage.

Much like Walking Dead, as you further explore the world, you will come across survivors. Some will be friendly and some not-so-friendly, but at this point, the dev team says there are reportedly no hostile human factions to contend with, just an endless amount of respawning zombies. (sad face. no Governor?) After meeting people, you have to build relationships with them before they can be recruited. Once trust is established and the other survivor calls your base his home, you are able to switch from the original set of 3 characters and take control of your new zombie survival buddy.

State of Decay takes a "community" approach. Rather than investing in any one particular character, you are encouraged to take turns with each member of their group in various ways. (each character has a limited amount of health and stamina) Frequent activity will drain this, and it can only be replenished by letting that character rest. To continue playing, a fresh character must be put into action while the exhausted one chills at your home base.
Another interesting way of encouraging the utilization of other characters is that they each have varying skill sets. While the combat-centered former hard arse soldier is sleeping in the barracks, the former gardener can tend vegetables in a guarded safe-zone planting area to increase the food supply available to the group. Another character may be great with carpentry, another may be a faster runner, and so on and so forth. While some skills are common to all characters, there will definitely be an advantage to putting those with special aptitudes on work details which suits them.

Once you have a sufficient number of people have been permitted/added to the group, you can assign them different roles in a variety of locations. Some can tend the safe houses and outposts which are built by the player, some can staff clinics, some can help research new weapons and generate ammunition, and so on.

As far as bases and structures go. There are multiple strongholds/bases scattered within the game that you will unlock as your character progesses. Obviously the further into the game, the better the base is at defeding off hoards of zombies that show up on your front door. The defenses, along with the resource structures within your base are upgradeable if assigned to the correctly skilled member of your group of survivors.

For the community to survive, it will take more than one gung-ho (sP?) hero chopping heads off of the undead to last more than a few hours. In SoD, every able body must pitch in, and you the player controls it all.

False: IRL Zombie Apolypse me, anti, and pevy would run shite and all be gun toting, machete wielding badasses.....if they left their wifes/girlfriends to die. Don't worry fellas, I'll have us a truck load of hot loose Messican women from the great state of Texas to serve us chalupas and suck our D's everynight

I watched a video earlier today of a dev giving an interesting example of how this might play out when he described discovering some ammunition in a house on the other side of the map. He radioed (sp?) back to headquarters and told one of his non-active characters where the supplies were, and then that character used pathfinding AI to make its way to the loot. As that character was traveling, it picked up a pack of zombies as it crossed town, so the developer hopped in a car and ran down the horde to in order to give the runner some assistance.

Every character in the game has a randomized set of skills. These skills overtime, with use of character, can be upgraded or level up on their own, I'm not sure. But not every character has the same base set of skills. The survivors can’t have more than seven skills and up to four traits/abilities, and they probably have fewer. The seventh would be the survivor’s Weapon Specialization. Each survivor can have four Signature Abilities, but only one of each type. (Offensive, Defensive, Utility, and General.)
Examples of signature traits/abilities i heard mentioned

Decapitate (Offensive) -- focused attack guaranteed to decapitate the target.
Rage (General) -- Sometimes taking your anger out on something is therapeutic. Every time you kill an enemy, you regain a small amount of Stamina.
Thievery (General) -- You are the night. Doors are never considered locked for you, and you make no noise when you search.
Sexting (General) - i shite you not. it's a dev joke and serves no purpose. But I promise you IRL Zombie Apolypse I would have this skill maxed out from the get go. AMIRIGHT?

If you've read this far into this wall of txt (which I hope you have, i puts lots of effort into this <3) you are wondering, what about weapons KK? Undead Lab devs proclaim there are 99 different guns in this games. No, not 15-20 guns in assorted colors or attachments, but actually 99 different guns. And yes, you can upgrade the guns and add attachments (supressors, sights, etc). From the gameplay vids I've watched, it appears that Anytown, USA was a NRA stronghold. Errbody packing heat. Along with 99 guns, if that wasn't enough, there are an endless amount of other weapons, such as hatchets, machetes, golf clubs, baseball bats, etc. Also have attachments.

Be warned, much like explosions and crashing vehicles, guns attract zombies and from what I can tell, attract them quickly. So you'll need to choose your battles and when to use stealth or when to go a guns blazing.

Ahh, the obvious next question: Multiplayer? Doesn't appear so. Sad face again. To much to ask for I suppose? One slight, yet major capability that keeps this game from being perfect, IMO. Pevy would've made the perfect TDawg (I mean Daryl)

Price? that hasn't been release yet. Stop being poor (had to put that in here somewhere), i doubt it's more than any other XBLA title you cheap arse.
Ahh, and finally, how long is the storyline? I've read, depeding on the side missions you take on along with storyline missions 15-20 hours. But again, it's an open world, so you could get lost for hours wrecking vehicles, slaying zombies, and causing general havoc. The final mission does end the game. Big fricking deal, start a new game and stop at the final mission.

Summary (or for those with short attention spans, most of you): Grand Theft Auto like graphics and movement set in a giant open world zombie apoclyptic survival game, where building a "community" is equally important as straight killing zombies.
This post was edited on 5/23/13 at 8:30 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:18 pm to
saved for developer Q&A I found on their forum.
Posted by hg
Member since Jun 2009
123586 posts
Posted on 5/23/13 at 8:22 pm to
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 5/23/13 at 8:23 pm to
I know they are not all related to the Xbox reveal, but there has been noticeable increase in new threads since it happened.


I like it
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:25 pm to


somebody hit me with an RA so I can make the Topics of Interest!
This post was edited on 5/23/13 at 8:27 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:26 pm to
you read my cliff notes? you got a couple of shout outs
Posted by sicboy
Because Awesome
Member since Nov 2010
77550 posts
Posted on 5/23/13 at 8:27 pm to
quote:

somebody hit me with an RA so I can make the Topics of Interest!


Our TOI is glitched. It's showing the OT's. I would have started a Help Board thread about it, but I thought better of it.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:30 pm to
This post was edited on 5/23/13 at 8:30 pm
Posted by hg
Member since Jun 2009
123586 posts
Posted on 5/23/13 at 8:32 pm to
No multiplayer?!?!!??

Lol wut
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 8:34 pm to
yeh, i don't get it.

every time someone mentions it in an interview they stray away from the question or change the topic. they would add countless hours of more fun if multiplayer or co-op :-/
Posted by mwlewis
JeffCo
Member since Nov 2010
21207 posts
Posted on 5/23/13 at 8:34 pm to
quote:

No multiplayer?!?!!??


This sucks but I will still be getting the game. I've been wanting a game like this for a while.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 5/23/13 at 10:25 pm to
let the record show that I pimped this game from the beggining.

They said multi would ruin the reliability of the group dynamic. With each character and their seperate skills they didnt want IRL players screwing with the set up.

I call BS but whatever.
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 5/23/13 at 10:33 pm to
Awesome thread BTW.

FTR the devs said the gun availability will be scaled back in the release version. Right now they want people to "have fun" but in the final version guns and ammo will be more scarce.

This plus Last of Us will be Hours and HOURS of fun. Buh Bye Shooters....for now.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 10:51 pm to
thanks

yeh, me, you, Jcing and Pevy would have hours of fun fricking around if this was multiplayer.

I understand it won't be as epic as the Last of Us, but I'm pretty excited for it
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 5/23/13 at 10:55 pm to
quote:

Today, we announced to our community that State of Decay has gone into the final certification process. That means that we’re…done. It’s out of our hands, and that much closer to being in yours. There are still things to do, of course, and if our publisher finds a problem we’ll fix it, but basically, this is the last big step between development and launch. Once we finish this, we’ll be ready to talk about release dates. We are proud. We are excited.
IGN-After 4 hours of Gameplay?....
This post was edited on 5/23/13 at 10:56 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 10:59 pm to


After watching a few videos and interviews I really like the Undead Labs team. They seem to have the right idea.

Build upon others past failures, don't take yourselves too seriously, and give the people what they want.

This game although a small project, truly is a one of a kind in the fact that you are surviving after the zombie apocalypse not running from point A to point B killing endless zombies around every corner. That story has been played out with with Dead Island, Left 4 Dead, and CoD zombies
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/23/13 at 11:04 pm to
quote:

IGN-After 4 hours of Gameplay?....



quote:

If my four hours are any indication, State of Decay is amazingly deep, especially for an Xbox Live Arcade game. The fact I honestly didn’t want to stop playing when my time was up only reinforced this notion. I did run into a few graphical glitches, where zombies would run through walls, and I could see through some of the other characters if I had the camera at the right angle, but the depth of the experience makes those little issues pretty forgivable. At this point, I’m very optimistic about State of Decay’s massive ambition and scope. If this isn’t headlining the annual Summer of Arcade promotion, then Microsoft is doing something wrong.



positive review from IGN.
This post was edited on 5/23/13 at 11:05 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/24/13 at 9:43 am to
bump for the day crew and over an other the PS4 vs One shitty threads.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66683 posts
Posted on 5/24/13 at 10:04 am to
PC folks,

I bet there will be a multiplayer mod for SoD pretty quick. Is the Master Race excited for this game or no?
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