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re: UPDATE*** Guild Wars 2 - OPEN BETA - Reviews/Reactions

Posted on 2/23/12 at 1:09 pm to
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/23/12 at 1:09 pm to
Oh well.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/23/12 at 1:29 pm to
Do you have an email address to which I can direct my violations of the Non-Disclosure Agreement in the event that we both get selected?
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/23/12 at 1:33 pm to
quote:

Do you have an email address to which I can direct my violations of the Non-Disclosure Agreement in the event that we both get selected?


<----- at the gmail.

Shoot me one now too.

I just got my confirmation after I did the resend (they just tweeted a resend link on Twitter), so I'm in on one address at least.

So if the tables are turned, I'll fill you in.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/23/12 at 2:17 pm to
quote:

<----- at the gmail.


Sent with greetings from a yuletide crustacean.

I feel like a day without new Guild Wars 2 news is a day completely wasted. Throw me a bone, ArenaNet. Post a blog about how you are approaching Charr fur gradients or something.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/23/12 at 2:37 pm to
quote:

I feel like a day without new Guild Wars 2 news is a day completely wasted. Throw me a bone, ArenaNet. Post a blog about how you are approaching Charr fur gradients or something.



Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/23/12 at 2:59 pm to
quote:

I feel like a day without new Guild Wars 2 news is a day completely wasted.


LINK

Brilliant idea...how come no one has thought of that? I'm thinking that usually has to do with the very closed circuit server architecture that most use, but this is a huge bonus for release traffic.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/23/12 at 3:06 pm to
quote:

BioWare argued that SW:TOR’s queuing was necessary to avoid launching dozens of extra servers that’d be empty only a few months after launch


Even though this happened anyway because they launched several new servers on the public release date (December 20th) and most people interested in the game already had early access and were playing on other servers.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/23/12 at 4:16 pm to
Oh and if any one else wants to, I might reinstall GW1 and mess around a bit.
Posted by Murtagh
Metairie, La
Member since Feb 2008
2044 posts
Posted on 2/24/12 at 8:45 am to
I put in for the beta yesterday. waiting to hear back on it.
Posted by Displaced
Member since Dec 2011
32701 posts
Posted on 2/24/12 at 9:04 am to
I spec necro in the first one and my alt was healing monk. Im more of a dps/heals player. i cant tank.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/24/12 at 9:47 am to
quote:

I spec necro in the first one and my alt was healing monk. Im more of a dps/heals player. i cant tank.


Healers are kind of out of this one. Not sure if that's good or bad for you.
Posted by Displaced
Member since Dec 2011
32701 posts
Posted on 2/24/12 at 9:56 am to
quote:

Healers are kind of out of this one. Not sure if that's good or bad for you.


We will see, I still prefer dps, but i love to heal PvP
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/24/12 at 10:58 am to
Today's news...queuing returns. At least I could still play PvE.

LINK

quote:

Some folks were curious if we would start a new WvW instance if a map fills up. Due to how the game is structured, this is not really something we can do. Once we hit a population cap on a WvW map, we will have to let players either queue up to get into that map once space allows or select another map to fight in. We hate queues as much as you do, but they’re an unfortunate necessity for WvW, so we‘ll be focusing on trying to get our map population cap as high as possible before release to try and limit how often this will occur. But no matter how high the cap is, it’s just not possible to completely eliminate the possibility of a map filling up, so there is a chance of encountering a queue if you play on a server that tends to be very active in WvW or during times of high WvW population. One important thing to note, though: one team will not be able to lock other teams out by “flooding” a map. You do not count against another team’s population cap.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/24/12 at 11:46 am to
And a reddit Q&A Session:

LINK

I'll pull out the interesting stuff in a bit.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/24/12 at 11:00 pm to
quote:

I'll pull out the interesting stuff in a bit.



Good thing I didn't hold my breath.

quote:

Yes, it is important to remember that WvW is a PvE area where it just so happens that three servers meet and can fight for territory control. This is our open world PvP so the rules must be the same because it is all part of the same game economy. Items and gold can be looted from players so if you die you will have to repair, but you will also be earning currency to offset those repair costs. You will not be looting actual items from enemy inventory, rather getting drops from a loot table like you would from a mob.


quote:

When you kill someone you get gold or even sometimes items. There is no PvP armor in WvW, its just armor.


On underwater WvW fighting:

quote:

There is a quaggan mercenary camp in each borderland map that can play a pretty cirical [sic] part of assaulting or defending the keeps in that map as gaining favor with the quaggans lets them build weather control stations that shower the nearest keep with healing rain for your allies or zaps your enemies with bolts of lighting. I assume that's enough to make people want to fight there ;)


On whether NPCs will react to WvW standings:

quote:

They should, we just spent the last few weeks writing a whole bunch of text for that exact purpose


Dodging:

quote:

Dodging does make you 100% evade attacks while you are doing it, however because positioning is so important in the game it is crucial to make informed decisions about the direction you dodge as well.


quote:

Dodging is a critical part of GW2 combat. Dodging allows you to avoid almost all skills so being able to notice a big attack coming and rolling out of the way will be a big part of staying alive in the game.


On the problem of players racking up kills instead of bothering with objectives:

quote:

if you're just deathmatching you aren't gaining any score for your team. Score is only gained by holding objectives, capturing orbs, and killing dolyaks. So sure, you can deathmatch if you really want to, it just doesn't help your world's standing in the battle at all.


On showing names in WvW:

quote:

There's been a lot of discussion about seeing enemy names in WvW. While I certainly understand the reasoning behind the request to see enemy names, we are fairly firm about not showing names of the opposing teams. I think of it this way, in a war people dont introduce themselves before trying to kill each other. When you are fighting in the mists for your world, you are in the middle of a giant war against two opposing forces who want nothing more than to take everything you own and kill you as many times as they possibly can. That guy who just shot you is not Bob the Engineer, he's the enemy.
Not showing enemy names in WvW also helps players that are less pvp-oriented feel less threatened about venturing into the battle because seeing enemies as anonymous 'invaders' creates a sense that opponents won't be able to recognize them and pick on them because of their lack of skill in a fight, so they in turn feel more embolded to go out and fight in the first place. Not showing names also makes it so people can feel as if they can 'hide' in a fight if need be, but still be around to help out. That's a pretty critical part of making WvW feel more inviting for people that would normally never think about playing PvP in any other game.
We've heard "I usually dont PvP, but I love WvW" again and again from people in our beta, so even though showing names might make for a more competitive pvp environment, we'd much rather create a game that is more welcoming for people that don't normally play the more hardcore PvP games. If you want to see enemy names and get to know the community of people you are fighting against, competitive PvP is the place to get that sort of thing in Guild Wars 2. WvW is the place where you fight with your friends and show your might against a faceless never-ending horde of enemies. It's not about taking names, it's about taking back that tower and claiming it for your guild so it can wave your flag right in the enemies face!


Those are just a few responses that caught my eye. There's a lot to read on that page.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/24/12 at 11:16 pm to
quote:

Good thing I didn't hold my breath.


Yeah. Dropped the ball.

Good reads though, I just now made it through most of it. Just too much to list almost.

Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/24/12 at 11:24 pm to
I don't really have a problem with queueing, though it's more convenient than usual in SWTOR because you can do it from anywhere and continue questing while you wait.
Posted by Freauxzen
Utah
Member since Feb 2006
37234 posts
Posted on 2/25/12 at 8:27 am to
quote:

I don't really have a problem with queueing, though it's more convenient than usual in SWTOR because you can do it from anywhere and continue questing while you wait.


This is what I'm hoping in the WvWvW queue. I could see those queues being long in prime times. Especially if it's a few hundred people limitations.

I also wonder what kind of server size they are going for, that will reveal a lot too.

There's also no queue for the 5v5 PvP, so that's all good. Well except to wait for the match.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/25/12 at 1:23 pm to
quote:

This is what I'm hoping in the WvWvW queue. I could see those queues being long in prime times.


Seems that you have to actually travel through an Asura Gate to get to the WvW area, so I guess you just have to stand around or transact with NPCs in the area.
Posted by SG_Geaux
1 Post
Member since Aug 2004
77927 posts
Posted on 2/25/12 at 11:44 pm to
They are going to frick themselves with the WvW queuing. They are making it sound like that is going to be the best part of the game, yet won't let people play it when they want to.
This post was edited on 2/25/12 at 11:48 pm
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