Black ops patch 1/26/13
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Black ops patch 1/26/13
Posted by front2back on 1/26 at 6:32 am
quote:

LINK

Gameplay Balancing

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.



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Posted by iheartlsu on 1/26 at 7:44 am to front2back



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Posted by RATeamWannabe on 1/26 at 8:39 am to front2back
They buffed the SMR


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Posted by DownSouthCrawfish on 1/26 at 9:12 am to RATeamWannabe
SMR buff? I'm excite


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Posted by jefforize on 1/26 at 10:40 am to front2back
Wow, thanks

Silenced SMGs nerfed oh my

Scar buffed


Love the hard wired change


This post was edited on 1/26 at 10:42 am

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Posted by Gnar Cat21 on 1/26 at 11:43 am to front2back
look like some nice changes


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Posted by GeauxAggie972 on 1/26 at 11:52 am to RATeamWannabe
quote:

They buffed the SMR


Might have to change back to my select fire SMR over my select fire FAL

Huge nerf to FAL, huge buffer to SMR



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Posted by DuppyConqueror84 on 1/26 at 12:49 pm to GeauxAggie972
Yeah this sucks. The FAL is pretty much all i run with. May have to work on the SMR and get select fire.

When is this patch hitting ps3?



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Posted by sbr2 on 1/26 at 1:15 pm to DuppyConqueror84
They worded the SWAT changes pretty awkwardly. Does that mean it takes more bullets to kill at range?


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Posted by Bunsbert Montcroff on 1/26 at 1:41 pm to front2back
wow. looks pretty balanced.

i don't like the fact that they nerfed the suppressed SMGs, but everyone knew they were OP'ed.

but this is the second time they've increased recoil on the FAL select fire...



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Posted by Antiheroaz on 1/26 at 2:06 pm to sbr2
SMR IS TITTAYS NOW.
STILL RAPE WITH FAL TOO.


2 CHRISTMAS'



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Posted by UltimateHog on 1/26 at 3:25 pm to Antiheroaz
Lol @ all these select fire noobs in here.

Semi-Auto on both or you suck, never understood why people use Select Fire, increased recoil and slower RPM.

Both guns shoot faster semi auto and have no recoil.

No KAP-40 nurf? Sweet, thought for sure it was getting nerfed.



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Posted by front2back on 1/26 at 3:37 pm to Bunsbert Montcroff
They need to keep increases the recoil on that noob gun


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Posted by DuppyConqueror84 on 1/26 at 3:39 pm to UltimateHog
quote:

Semi-Auto on both or you suck


Says the badass that needs the full auto pistol



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Posted by UltimateHog on 1/26 at 4:28 pm to DuppyConqueror84
quote:

Says the badass that needs the full auto pistol



Yeah, no shite. That's the strategy.

SMR/FAL semi-auto for long range and medium range sniping, KAP-40 if entering a building/room close quarters.

Called playing smart.



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Posted by Ross on 1/26 at 4:29 pm to UltimateHog
looks like my rape machine is no more

I'll either take select fire off the FAL or switch to the SMR/M8A1.



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Posted by UltimateHog on 1/26 at 4:34 pm to Ross
FAL OSW
625 RPM max (Semi-auto)
468 RPM (Automatic)

SMR
Semi-auto: 535 RPM max
Automatic: 416 RPM


The SMR is brutal fully auto, are people really that bad tapping to shoot?



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Posted by DuppyConqueror84 on 1/26 at 5:49 pm to UltimateHog
I just like the fully auto for when I run up on someone. I can rip rounds off fast with semi, but my outcomes tend to be better with fully auto in the close quarter battles. I guess when I get surprised, I can't focus on both aiming and tapping.

But any shooting besides the close quarter battles, I squeeze rounds off semi. Recoil is too bad even with the fore grip.

Think I'm going to bust out the SMR tonight and give it a whirl. Haven't used it much at all yet.


This post was edited on 1/26 at 5:51 pm

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Posted by UltimateHog on 1/26 at 8:25 pm to DuppyConqueror84
The peacekeeper looks pretty sick.

Just saw the gameplay video of the snow map and Grind, both maps look AWESOME, and the peacekeeper = mini ACR basically.




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Posted by Devious on 1/26 at 8:46 pm to UltimateHog
Can't wait


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