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re: Microsoft Closing Multiple Studios

Posted on 5/9/24 at 7:51 am to
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 7:51 am to
Was the Enclave specifically a East Coast faction?
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76559 posts
Posted on 5/9/24 at 7:53 am to
quote:


Was the Enclave specifically a East Coast faction?
They were the Big Bad of Fallout 2, in Cali
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 7:55 am to
LINK

quote:

Granted, a lack of Enclave on the West Coast lines up with everything we know. The Chosen One killed their president and destroyed their base along with most of the people inside of it. There wasn't much left of the Enclave, and what few survived fled to the other side of the country. However, New Vegas does reveal via an ED-E recording that they have an outpost in Chicago.



I also remember a bit in the NoClip doc about Bethesda that Howard asked Obsidian to remove a line out of NV about San Francisco being wiped from the map so that location would still be an option moving forward, even if just for reference.
This post was edited on 5/9/24 at 7:57 am
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/9/24 at 7:59 am to
quote:

Can you imagine The Enclave and the Legion in the same game?


I really missed the Enclave in NV and 4. I'll never forget the feeling of them pulling up in 3 and thinking "holy shite, this just got real"
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 8:01 am to
I just finished the Broken Steel DLC, blowing that site up felt great.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 8:18 am to
So Phil Spencer plays 76, and a bunch of players found his camp in game and ended up nuking it
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/9/24 at 8:18 am to
I never did any of 3's DLC, gonna do a PC run of everything soon to get back in the game
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 8:20 am to
I remember buying the DLC's simply because they upped your level cap by 10 with each one. Broken Steel is the only one I ever did. Just saw there were 5 total. I accidentally started Mothership Zeta, getting abducted by aliens. so I guess that will be 2 I've played.
Posted by Blitzed
Member since Oct 2009
21324 posts
Posted on 5/9/24 at 8:26 am to
quote:

Summary:

- Internal debates on whether to put new Call of Duty releases on Game Pass.
- Hellblade II + Gears are another games that Microsoft has been considering for the PS5.
- Also considering increasing the price of Game Pass Ultimate again.
- Focus more on blockbuster games now. - Xbox console sales are low. - Gamepass growth is stalling.
- Revenue would be down without Activision





Where are the Xbox guys? Have all of them given up?
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76559 posts
Posted on 5/9/24 at 9:17 am to
I'm here

I have Series X, PS5, PC, Switch, Quest 3

Love them all.

Based on time spent on each:

PC
Series X


PS5


Quest 3

















Switch

Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/9/24 at 10:16 am to
Posted by Henry Jones Jr
Member since Jun 2011
68575 posts
Posted on 5/9/24 at 10:32 am to
I don’t view these as a negative. So many of these studios over hire, lose money like crazy, keep pushing release dates back and then eventually rush out an unfinished product they had been half arse working on all along.

You’re seeing that with the development team of Kerbal Space Program 2. That whole studio is getting axed because for 5 YEARS they promised the world and release teasers once or twice a year. Then their parent company told them a hard release date, the developers panicked and rushed out a half developed (being generous) game.
Those frick sticks sat on their lazy asses for 5 years and kept pushing the release day back using “Covid” as an excuse even into 2023.
This post was edited on 5/9/24 at 10:33 am
Posted by imjustafatkid
Alabama
Member since Dec 2011
50674 posts
Posted on 5/9/24 at 12:00 pm to
I honestly think the closing of these studios makes sense. I feel like people are only making a big deal about this because of the name "Tango Gameworks." I'd be interested in meeting someone who is a huge fan of the other three studios that were closed/absorbed.

The Roundhouse team being absorbed into Zenimax Studios doesn't seem like much of a change at all tbh. I'm having a difficult time finding any potential impact from this change. I can't figure out what they were/are working on as a studio beyond assisting other Bethesda studios with their games. I can't find any games released under the Roundhouse label. If someone is aware of one I'd love to see it because looking into this studio has honestly just left me confused about why it wasn't shut down completely. They must do great work in their support roles.

Arkane Austin was behind Redfall. Not sure much needs to be said about that one. When Phil Spencer has to come out and publicly apologize for your game, that's probably not a great sign. Arkane Lyon was not affected. Arcane Lyon is working on Blade, and was also behind pretty much every successful/decent Arkane game (Deathloop, Dishonored series, etc).

Alpha Dog Games made mobile games, and of their entire "catalogue" (4 games), the only game I've heard of is "Mighty DOOM" because I see it advertised on Game Pass. Microsoft wants to increase its mobile presence so this closure makes the least sense to me, but I'm betting it had something to do with the much larger mobile gaming presence the ABK purchase brought to Microsoft.

Shinji Mikami left Tango Gameworks right after Hi-Fi RUSH was released. I wasn't sure how that studio was going to survive without him, so I don't find this closure to be incredibly shocking. Microsoft wants more of a gaming presence in Japan, so I thought maybe that would be enough to keep the studio open. However, Tango apparently hasn't been working on any new games in the year since Hi-Fi RUSH was released, according to this article that puts a decidedly positive spin on that news like taking a year off from making anything should be expected:

quote:

Schreier writes that the studio closures "included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information."
This post was edited on 5/9/24 at 12:42 pm
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 5/9/24 at 12:42 pm to
quote:

I don’t view these as a negative. So many of these studios over hire, lose money like crazy, keep pushing release dates back and then eventually rush out an unfinished product they had been half arse working on all along.


Effective project management is needed in the games industry.

That said, lets take Redfall for example. Arkane is a studio known for narrative driven single player games. They had no experience whatsoever in developing a live service title. The publisher just saw dollar signs with the live service model and forced them to pump out a game that the entire studio hated working on.

It's not that shocking that the game wasn't successful.

Much of the same could be said for Suicide Squad.

People get mad because executives keep making boneheaded decisions that affect the livelihood of real people, yet the executives seem to continue to fall upwards.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/9/24 at 12:51 pm to
quote:

I'd be interested in meeting someone who is a huge fan of the other three studios that were closed/absorbed.


quote:

Arcane Lyon is working on Blade, and was also behind pretty much every successful/decent Arkane game (Deathloop, Dishonored series, etc).


Between both studios, Arkane has the distinction of making the most underrated title (Prey) AND the most overrated title (Deathloop) of the past 10 years. Prey is the best or 2nd best game that Arkane has made. They have Zenimax to thank for it underperforming - their meddling was so bad that Arkane's founder quit after its release.

Deathloop was not good, and that's coming from an Arkane simp who was delighted over the concept. One of the most overrated games of all time based on its critic reviews - after the initial release with all those 10/10s, that game was never talked about again. Just came out during a weak stretch of games. I never played Redfall, but I've played and 100%'d all their other games and it's easily the next worst.

quote:

Arkane Austin was behind Redfall. Not sure much needs to be said about that one. When Phil Spencer has to come out and publicly apologize for your game, that's probably not a great sign. Arkane Lyon was not affected. Arcane Lyon is working on Blade, and was also behind pretty much every successful/decent Arkane game (Deathloop, Dishonored series, etc).


They have Zenimax to thank for that as well. Arkane Austin lost 70% of their staff once Redfall development began because they hated everything about it and it was diametrically opposed to studio's output in the past. The staff that stuck around were hopeful that MS would cancel it after the acquisition. With a ton of new staff and disgruntled existing staff, it's no surprise Redfall was dogshit.

quote:

Shinji Mikami left Tango Gameworks right after Hi-Fi RUSH was released. I wasn't sure how that studio was going to survive without him, so I don't find this closure to be incredibly shocking.


Then you just don't know anything about the studio

Mikami has largely stepped away from game direction and production. He hasn't directed a game since 2014 and his only other credits since then are Exec Producer credits (not to be confused with a real Producer credit, which is more akin to a project manager in the gamedev world). He had no substantial roles with the developments of Ghostwire and Hifi Rush
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/9/24 at 12:53 pm to
quote:

Effective project management is needed in the games industry.


Yep. Look at all the best studios working right now - Naughty Dog, Insomniac, FromSoft, Capcom, Respawn, Larian - all of them have very extensive producer involvement. There's a reason they're so consistently successful
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66464 posts
Posted on 5/9/24 at 1:03 pm to
quote:

Rocksteady is probably next.


Rocksteady is done.

Ninja Theory is done (Founder already left and Hellblade 2 took like 5 years to make and is shaping up to be another 6hr gamepass game. Also getting 0 marketing from MS. Game comes out in 2 weeks and I had no idea).

Avowed better be an Elder Scrolls level hit or Obsidian will be absorbed into a BethSoft support studio

343 and Coalition should be done with how they butchered their franchises, but they're somehow still around




We're seeing the same contraction that the movie industry has been going through. Games are insanely expensive to make, so publishers are consolidating resources into the development of blockbuster, guaranteed hits.
This post was edited on 5/9/24 at 1:05 pm
Posted by Henry Jones Jr
Member since Jun 2011
68575 posts
Posted on 5/9/24 at 1:46 pm to
Exploration and trying new IP ideas is a good thing but it should always come as an addition to what you know are guaranteed blockbuster hits. I feel like the gaming industry for far too long (outside of Nintendo) has been 80% “new ideas” and trying new things and 20% successful and proven IPs. It should not take over a decade for Bethesda to release an Elder Scrolls or Fallout games.

Nintendo is the only gaming company that does it right. They know they are going to have hits with Mario, Zelda and a few other IPs. They always have significant resources working on those titles. Then on the side they invest on new IPs that they will give a shot every now and then. And if they are successful they will get more funding for the next game.
People like to shite on Nintendo for “only releasing 3 or 4 big series” but it’s smart.
Posted by BulldogXero
Member since Oct 2011
9774 posts
Posted on 5/9/24 at 1:59 pm to
quote:

Exploration and trying new IP ideas is a good thing but it should always come as an addition to what you know are guaranteed blockbuster hits. I feel like the gaming industry for far too long (outside of Nintendo) has been 80% “new ideas” and trying new things and 20% successful and proven IPs. It should not take over a decade for Bethesda to release an Elder Scrolls or Fallout games.


It's literally the exact opposite

The gaming industry relies too much on existing IPs and/or licensed properties along with the same ideas (every game is either an online FPS or open world action 'RPG')

Posted by imjustafatkid
Alabama
Member since Dec 2011
50674 posts
Posted on 5/9/24 at 2:04 pm to
quote:

Between both studios, Arkane has the distinction of making the most underrated title (Prey)


Never played Prey. I guess I'll have to check it out. That game was created by Arkane Austin and then it seems a sequel got lost in development hell.

quote:

AND the most overrated title (Deathloop)


Couldn't tell you about the hype around this game when it was released, but I played it when it hit Game Pass and thought it was pretty entertaining.

quote:

They have Zenimax to thank for that as well. Arkane Austin lost 70% of their staff once Redfall development began because they hated everything about it and it was diametrically opposed to studio's output in the past. The staff that stuck around were hopeful that MS would cancel it after the acquisition. With a ton of new staff and disgruntled existing staff, it's no surprise Redfall was dogshit.


It's certainly reasonable to believe Zenimax dropped the ball with Redfall, but let's look at this realistically: Arcane Houston released Prey in 2017, and then nothing else until Redfall in 2023. If they didn't release Redfall in 2023, would there be any argument for keeping them open? It seems to me that the only reason they were still open last week is because Redfall needed to be updated to bring it to a playable state.

quote:

Then you just don't know anything about the studio

Mikami has largely stepped away from game direction and production. He hasn't directed a game since 2014 and his only other credits since then are Exec Producer credits (not to be confused with a real Producer credit, which is more akin to a project manager in the gamedev world). He had no substantial roles with the developments of Ghostwire and Hifi Rush


They haven't been working on anything since he left. Not sure there's any way to spin that positively (the article I linked tried).
This post was edited on 5/10/24 at 9:42 am
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