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re: Official CFB25 Thread - GAMEPLAY DEEP DIVE IN OP / Gritz is a b*tch...

Posted on 5/18/24 at 8:02 pm to
Posted by MightyYat
New Orleans
Member since Jan 2009
24520 posts
Posted on 5/18/24 at 8:02 pm to
quote:

The only way I don’t care about graphics is when the gameplay is spot on. (NCAA 14)


This lone sentence sits atop the pile of stupidity you’ve built in this thread. This lone sentence should make anyone automatically ignore anything you say about gaming.

- Play-action passes = a sack over 90% of the time.
- The option game, other than the read-option, was a joke.
- 4 verticals.
- QBs having the ability to roll out and throw 40yd darts across their body.
- You could hit-stick a huge TE with a tiny DB and it would look like the TE got hit by a Mack truck.
- Your 95 speed RB would get chased down by the DL on any kind of run outside the tackles.
- User catch was worthless.
- As was user swat.

You can cut the “I like my games to be as simulated as possible” bullshite.
Posted by Gritz
Member since May 2024
148 posts
Posted on 5/18/24 at 8:10 pm to
80% of those issues were solved by turning the game speed down to slow or slowest.

Also adjusting sliders seem to work way better in NCAA 14 than they do in Madden.

I’ve stated that game speed sliders fixed a lot of the broken things.

I never said NCAA 14 was perfect, but that it’s better than Madden which is why I prefer it.

Also, there’s a speed slider for players as well that adjust the difference in 80 speed and 90 speed making it where the ends don’t catch your running backs.

This is a direct quote from operation sports that I found in 10 seconds searching google that explains exactly what I just said,

That's the biggest reason why I play on Slow speed...Animations play out much better IMO

I understand the challenge people might want but EA's football games just look too arcade in general on fast speeds...

Super Fast and Fast IMO makes players look like they are sliding way too much on the field....the only way I didn't really see that sliding effect on faster speeds was to test play with agility ratings reduced down significantly.

In regards to making quicker decisions I only play Coach mode in NCAA 14 so it doesn't really factor into my gameplay.

Posted by pankReb
Defending National Champs Fan
Member since Mar 2009
64805 posts
Posted on 5/18/24 at 8:14 pm to
quote:

This lone sentence sits atop the pile of stupidity you’ve built in this thread. This lone sentence should make anyone automatically ignore anything you say about gaming.


It really does speak volumes.

Don’t forget about opposing linebackers having 6 foot verticals batting down every pass you try to throw 10-15 yards across the middle.
Posted by Gritz
Member since May 2024
148 posts
Posted on 5/18/24 at 8:24 pm to
Also all of those problems are present in Madden gameplay and even more.

So you really didn’t say anything. I think a lot of yall haven’t played Madden lately and really don’t understand how bad it is.

I’m trying to warn you is all.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30985 posts
Posted on 5/20/24 at 9:37 am to
quote:

- Play-action passes = a sack over 90% of the time.
- The option game, other than the read-option, was a joke.
- 4 verticals.
- QBs having the ability to roll out and throw 40yd darts across their body.
- You could hit-stick a huge TE with a tiny DB and it would look like the TE got hit by a Mack truck.
- Your 95 speed RB would get chased down by the DL on any kind of run outside the tackles.
- User catch was worthless.
- As was user swat.


I know, right?

That "95 speed RB being run down by DL" really hits true. I swear I just presumed every DE owed 90% of their rating to absurd quickness and speed stats.
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