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Stellar blade all known details; a remarkably looking impressive game pix ofc
Posted on 3/6/24 at 4:11 pm
Posted on 3/6/24 at 4:11 pm
Combat and gameplay
The director describes it as a mix between nier automata and Sekiro. Combat focuses on grasping the attack patterns of enemies and countering with precise timing. Eve’s Beta Gauge is filled by parrying and evading in combat. The Beta Gauge is spent to use skills such as piercing super armor and enemy combo interruption. Eve also has a Burst Gauge filled through successive parries and combos, which can be used to activate buffs and powerful attacks. The game utilizes the PlayStation 5 DualSense controller's haptic feedback to deliver feedback on enemy attacks and weapon accuracy
The world, transversing it, NPCs, towns and checkpoints
Director called it “open world but zones” which is exactly what they said about FF16. He claims this will be different with 2 pretty massive areas and tiny little ones
Exploration features wall scaling and swinging on ropes for environmental traversal, with things to be found. The overworld has npcs who can provide Eve with side quests, with the option of either taking them on or ignoring them. Scattered throughout the world are supply camp checkpoints where the player will restore health and retrieve stored items, though doing so respawns all Naytibas in the surrounding area, similar to the Meditation Circles in Star Wars Jedi: Fallen Order.
Story
humanity is driven from Earth after a losing war against alien invaders called Naytiba. To reclaim their lost home, Eve and her squad are deployed from the Colony to fight the Naytiba and to take back Earth. Eventually, Eve meets a survivor named Adam, who leads her to Xion, humanity's last surviving city on Earth. Eve then makes contact with the elder Orcal and establishes relationships with the residents of Xion in order to further her mission to save Mankind and reclaim Earth. The literal Christian allegory should be yelling at you louder than a feminist at a trump win for president. Seems like it will be a take on the story of creation.
Monetizing single player shite
Absolutely none of it to be found here. Over 30 cosmetics and anything else created for the game can all be found or bought with currency and tokens you earn in the game at vendors.
Controversy and ESRB rating
Blue haired fat dickless women and cucks are mad eves hot apparently claiming it’s not realistic when they hit back it’s literally a photogrammetry scan of real Korean model unaltered. They also fired two hardcore feminists into developing the game for trying to frick up their vision. In South K it goes adults only which is 19+ it’s near impossible to get past M in the USA so it got that
Length
They claim main story is 20-25 hours and all side content brings it to 40ish. Then again Miyazaki said elden ring would take 40 hours. Asians are different and under promise and over deliver
Conclusion
No matter if this is your typical style or overwhelming compelling to you consider supporting. This is exactly what the game industry needs people who give the fans what they want and tell the extremely small contingent of figs to eat shite and shut up. I do worry a sole ps5 release will paint it in a bad undeserved light about sales. Should’ve been duel pc imo but ps5 has no first party this year and needs it I guess. I assume it’s a 1 year exclusive
This post was edited on 3/6/24 at 4:19 pm
Posted on 3/7/24 at 7:51 am to td01241
quote:this is all I need. Don’t even need to read further
a mix between nier automata and Sekiro
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